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Tactics - Angry Marines
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===The Guardians of Fury=== The most dangerous infantry the angry marines have access to. Base they’re a unit (2-5 models) of cataphracti terminators (2+/4++, 4”, 2 attacks 3 wounds, half advance distances, ATSKNF and teleport strike) with the usual angry marine dressing (strength 5, 4+ ballistic skill, 2+ weapon skill and always angry). Things start getting interesting however with their weapons, first of which is a flamer (for horde clearance), second there’s power feet along with FUCK DOORS! FUCK TANKS! AND FUCKING NUT CRACKING!!! for two extra attacks with power feet at the end of the first phase. By itself this would make them a bit underpowered, so each one of them gets a chain glaive for their main melee weapon, a two profile weapon, one is a Strike, S8 ap -3 D2, a generally all round murder profile which performs well against all targets, and a Sweep, S5 ap-1 D1 where 1 hit counts as 2 for your chaff destruction. If that was that however The Guardians of fury would still be a bit lacking at only 2 attacks, which is where there other abilities come into play. Stone cold anger gives them rerolls to hit, Furious to keep up and FUCK SHIT UP!!! gives them D2 extra attacks each time they fight, D3 when they charge, while No Avenue of Escape reduces the invulnerability saves of enemy units by 1 within 1” of this unit. This gives the guardians up to 7 attacks each on the charge (plus the exploding 6’s attacks) at S8 ap-3 D2 at a -1 invulnerability save. In short, they’re absolutely lethal. For context that’s 5.44 damage against guilliman, the toughest, none titanic unit in the game. Lastly, the unit can intercept hits (not wounds) meant for angry marine characters within 3”, or automatically if the unit is a chapter master or primarch (they cannot divert damage they receive however, despite being characters). However, with their price tag of 70 points each and how powerful they are they’re better of used to back up someone like rachnus or temperus maximus.
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