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==A close-up of the Material== The End Times was released over time as a set of ten books. The odd-numbered books are the plot ones, explaining the narrative and the campaigns involved as the world progressively goes further to hell. The even-numbered books have rules for new environments, new characters, new armies, and missions based on events in the story. ===Nagash Book 1=== [[File:End Times- Nagash.png|thumb|right|350px|''RUN RUN RUN AS FAST AS YOU CAN! YOU CAN'T BEAT ME, I'M THE SKELLINGTON MAN!'']] The first of the End Times saga, it lays down the general basis of how bad it's going. Archaon's making another push and plowed Kislev, the Fire Mouth and every other volcano in the Ogre Kingdoms erupted at once, Skaven stopped backstabbing (mostly) to start gathering, and Arkhan and Mannfred are busy gathering ancient relics and sacrifices of divine personage to resurrect Nagash while battling both each other over Mannfred's attempts at manipulation and Gelt's Wall of Faith. Kemmler tries early on to convince Arkhan to join Chaos so he can actually take control of his destiny, but Arkhan's loyalty literally transcends death, so Kemmler gets blown to bits. Several parties (Eltharion and the High Elves, Araloth and the Wood Elves, Ungrim and his Dwarfs, Hans Leitdorf (Brother to everyone's favorite insane Elector Count) and some Empire Knights, and Beastmen under Malagor the Dark Omen) try to break into Sylvania to foil the resurrection and/or rescue the hostages. They all fail, for various reasons, except for Eltharion's party. They put the hurt on Mannfred's forces but just arrive too late and Eltharion gets turned to dust by Arkhan right before the latter offs Aliathra. Nagash himself returns to the world and rips the Wind of Death from the vortex to bind it to himself, but fails and binds it to Sylvania with the side effect of raising the dead across the world and giving everyone the ability to use Necromancy. Mannfred realizes he underestimated Nagash and reluctantly bends the knee. When Nagash returns, he realizes that he has the Curse of Aenarion on him (Since Aliathra isn't really Finubar's daughter but Tyrion's), and thus can't be a god...yet. He still has enough power to resurrect Vlad and grant his Mortarchs the [[Dread Abyssal|Dread Abyssals]] and [[Morghasts/Hammurai|Morghasts]]. While this is happening, Neferata takes a leaf from Lara Croft and decides to go robbing a Dwarf stronghold to get something to keep her hide out of the fire when Nagash comes calling. It doesn't end well as the Goblins who are also robbing the place prove to be real sneaky and Neferata's gotten rusty as a front-line commander. Her underestimating them and a rogue chimera attack leads to her almost getting killed. She only gets saved thanks to Nagash's resurrection releasing a massive shockwave of dark magic that heals all her injuries and Krell arrives with an army to keep an eye on her so that she doesn't go traitor. They eventually get through to the loot and only retrieve it after Thorek Ironbrow overloads his anvil and blows up the entire stronghold. Neferata and Krell survive but much of their armies are destroyed. Meanwhile, Balthazar Gelt has been getting shafted by lady luck, first by everyone's suspicions about the Wall of Faith, then the upkeep of the Auric Bastion faltering (One of these faults leading to the rise of Valten) and his own suspicions on the Changeling being inside the Empire (Which he coordinated with Ar-Ulric Emil Valgeir). Somewhere during the maintenance, he meets with Vlad, who gives him a book on Necromancy. Gelt tries to resist, but the possibility of sparing living people by using the dead to defend the Empire proves too beneficial to resist and slides down the slippery slope. Elector Count Ludenhof tries to put a stop to the blasphemy, but ends up enraging Gelt's undead more and dies. Desperate, he starts believing that Valten is the Changeling and charges to at least salvage his reputation by foiling the assassination attempt on Karl Franz. Though he and Valten stop the assassination attempt, revealing Valegeir to have been the Changeling, Gelt exposes his new necromancy to everyone and gets booted out. This results in the Auric Bastion and the Gold Collage being dismantled out of fear of further corruption and Amber Wizard Gregor Martak takes his place as Supreme Patriarch. This collapse leads to a massive battle with Crom's legion, which is routed by Valten's presence, and later a band of Chaos Blood Dragons, who strike down the Emperor and Deathclaw. The Blood Dragons are revealed to have become Khorne worshipers and Walach Harkon himself gets eaten alive by his own zombie dragon when Vlad takes control of it with his magic. This all wraps up when the various Vampires armies enter Nehekara. Settra knew they were coming so he consolidates the best of Nehekhara's troops around Khemri, leaving the other cities with token defences. Krell and Dieter Helsnicht smack up King Phar's forces, pushing through the blockade of Numas. Arkhan takes all the dead from Nagashizzar and uses them to wreck Mahrak and Quatar (with the help of some Tomb King traitors). Khalida forces Neferata into a stalemate at Lahmia's ruins, causing both to retreat. Luthor Harkon's pirate ships wreck the Nehekharan fleet and join forces with Mannfred's army to push through Zandri. Prince Apophas is told of the Destroyer of Eternities by a Skaven and then uses it to try (and fail) to kill Nagash. The last battle involves Nagash taking the battle to Settra. After a lengthy battle he enters the Underworld, beats down the Nehekharan god of the underworld Usirian with the help of Dieter and the souls there, consumes him and replaces him before returning to Nehekhara and smashing Settra's army to bits. The necromancer offers Settra his life as a Mortarch, but Settra's to proud to accept and refuses, causing Nagash rips him to pieces without killing him (comes with being undead). Nagash takes command of the surviving Tomb Kings forces, single-handedly destroyed Khemri as an example before the undead destroy Nehekhara's other cities before heading back to Sylvania with the Black Pyramid (it can fly now). Back in the ruins of Khemri, Setrra is stuck as a head in the sand trying to scare away hungry vultures... [[Chaos Gods|OR IS HE? (DUN DUN DUNNN)]] ===Nagash Book 2=== This is the first End Times book with actual crunch in it. It contains: * Darkest Depths battlefield rules (for fighting underground in the Warhammer world). * Haunted Battlegrounds (a selection of new special rules and modified terrain features - specifically the Haunted Forests and Haunted Gardens of Morr). * The [[Lore of Undeath]] (a new lore of magic, representing necromancy, that can be used by any spellcaster in the game). * Rules for using a new [[Vampire Counts]]/[[Tomb Kings]] combined force, known as [[Undead Legion]]. * Rules for [[Nagash]] * Rules (or updated rules) for five of the Mortarchs of Nagash: ** [[Mannfred von Carstein]], Mortarch of Night ** [[Arkhan the Black]], Mortarch of Sacrament ** [[Queen Neferata]], Mortarch of Blood ** [[Krell]], Mortarch of Despair ** [[Vlad von Carstein]], Mortarch of Shadow * Rules for the new Morghast models, which come in Archai and Harbinger flavors. * 8th Edition rules for [[Valten]] and [[Vardek Crom]]. ===Glottkin Book 1=== [[File:End Times- Glottkin.png|thumb|350px|right|And on three fronts, the Empire gets fucked.]] [[File:End Times- Glottkin 2.png|thumb|350px|right|The last hope for Warhammer fantasy... <s>Sigmar</s> <s>Archaon</s> <s>Nagash</s> whoever.]] The second of the fluff books, it shows the first big probe by the forces of Chaos out of the Chaos Wastes. Archaon sends Nurgle's current favorite champions, the Glottkin, to ally with the Pox-maggoth Riders and the Plague Fleet of Gutrot Spume to launch a threefold naval invasion. While the Glotts flatten Marienburg and topple its structures and even a local Vampire under Vlad's command, Spume goes off to the west and teams up with some Beastmen under the Bray-Shaman known as the Harbinger and the Maggoth Lords go to the East and eventually get accompanied by Epidemius. All while this is happening, Karl Franz is still trying to get back home and gets discovered by the new Supreme Patriarch of the Colleges of Magic, Amber Wizard Gregor Martak, and his two-headed griffon. The raids are made easier because Nurgle has waxed greatly in power, even poisoning [[Taal]] and allowing him to fuck the Old World over harder than he ever has before. The Nurglite forces nearly best the Old World by simply being fat sacks of shit. Pestilence and plague devastate the land, whilst Festus the Leechlord hides out in Altdorf and starts cooking up a plague with the aid of Ku'gath Plaguefather that he hopes will rip open the fabric of reality and let the Garden of Nurgle devour the city. The Nurgle forces cause a hell of a lot of damage, including destroying several cities. In the end, they cause so much damage that the Empire actually makes Vlad von Carstein the legitimate Elector Count of Sylvania in exchange for his help. Altdorf is devastated by Festus's plan, but Karl Franz ascends to demigod power (actually imbued with the Wind of the Heavens) and kicks their ass, though not before Louen Leoncoeur gets killed by Festus Empowered, an act which turns him into a Daemon Prince. Karl Franz gets killed by Otto Glott, but then the Wind of Heavens enters his body and Chaos is temporarily purged from the city. The newly-empowered Karl Franz only cryptically states that "rules have changed"... ===Glottkin Book 2=== The second End Times book about crunch. It contains: *Rules for street fighting *Rules to field a [[Legions of Chaos]] army. **The [[Glottkin]]: 3 brothers that serve as a single super-character! (Otto, the oldest, scoops up a vampire lord with his scythe, holds him up long enough for middle brother Ethrac to blast him with warpfire, and then hands him to Ghurk, the youngest (not that you'd notice considering he's the fucking mount), who then lobs the vampire out to sea far far away, thus making all nearby undead crumble to dust) **[[Orghotts Daemonspew]]: A Chaos Lord who was apparently born from sex between a witch and a [[Great Unclean One]] (smut guys get to work here!) who wants to be a real daemon. **[[Bloab Rotspawned]]: Used to torture all small creepy crawlies until Nurgle got fed up with his shit and shoved a whole swarm of daemonflies down his throat, thus making him into a walking nest of the things. **[[Morbidex Twiceborn]]: Was out of a frying pan and into a fire, then when he grew up he decided to go ask [[Nurgle]] for help to beat the hell out of [[Tzeentch]]. He got drowned in nurglings and got reborn again as a big fat papa nurgling. **[[Gutrot Spume]]: Chaos Lord with tentacles sticking out of his left flank (I've seen enough heresy to know where this is going...). His hobby is fishing for giant sea monsters. **Putrid Blightkings: All of them warriors gifted by Nurgle to become fat and also kick ass. **Festus Empowered: Our crazy doctor is back! and this time he is stronger and even more annoying to deal with! *Karl motherfuckin Franz ascended!: Emperor of Not-Germany gets gifted by the gods to become the most badass man on the planet, this guy can take anything on! ===Khaine Book 1=== [[File:End Times- Khaine.png|thumb|350px|right|'''''IT'S MY KINGDOM AND I WANT IT NOW!!!''''']] [[File:End Times- Khaine 2.png|thumb|350px|right|No Tyrion, you are the daemons now.]] The third book settles the Elven civil war and is where the Skub really hits the fan. Finubar is dead. Daemons are ravaging northern Ulthuan. After trying to fight back agaisnt the forces of Chaos, Malekith orders the Druchii to salt the earth and abandon Naggaroth and leads one last push for the phoenix crown, resolving that the Dark Elves now have no choices left but victory or death. Surprisingly, it is revealed that no Phoenix King since Aenerion has withstood the Flames of Asuryan without a team of Mages warding and healing him. When Malekith tried he was burned, but it was only Asuryan's test- if Malekith had been able to hold out for a few more seconds the full power of the Creator would have been his and his burns would've been healed; Malekith WAS the rightful successor of Aenarion the whole time (though one wonders why it wasn't Aenarion's firstborn son, Morelion). Asuryan was disappointed, but decided that if Malekith could prove himself worthy he could still win the Phoenix Throne. All the false Phoenix Kings who cheated the Flames were cursed by Asuryan with overwhelming pride and paranoia so they would eventually fall to ennui or insanity. This is why Finubar killed himself- he realized that he too was cursed and that the only way to escape its effects was to die. Or, Finubar was killed during his conversation with Malekith over the Pheonix Throne: by a bloodletter Malekith 'let in' by opening "a window" through a "breach Teclis had made in the wards."(Khaine, Book I, pgs. 202-203). Malekith probably struck the 'deal' with Khorne during the Khornate deamon invasion of (Khaine, Book I, pgs. 5, 35-38). You, know, "Clue"-like and all. Caledor joins with Malekith in his newest invasion and Tyrion takes this badly to say the least, and then it turns out Teclis is helping Malekith at the behest of Lileath. Faced with the the death of his daughter, the world falling apart, the apparent betrayal of his brother and lover and forced to serve his oldest enemy, he goes mad. After he and Alith Anar put the hurt on Malekith, Tyrion steals the Widowmaker, and becomes an Avatar of Khaine. He now leads a force called the Aestyrion, composed of the High Elves willing to defy Asuryan's will in refusing to serve Malekith and a handful of Dark Elves who feel obliged to serve Khaine by fighting alongside his Avatar. Araloth is meanwhile tasked with leading a rescue mission into the Realm of Chaos where he meets up with who might probably be the author of the Liber Chaotica (Richter Kleiss) and [[Kaldor Draigo]] (or maybe a Stormcast Eternal). The most epic battle in Warhammer history is about to take place on the isle of the dead. Magic is about to change dramatically, with a bunch of new storm of chaos level spells coming out. In the end, Teclis revealed his master plan for magic - by binding each of the winds of magic to mortals (thus creating an equal and opposite force to the Chaos Gods), the vortex could be closed and the threat of Chaos would be stopped for good. So far, Nagash has the wind of Death, Alarielle (now the leader of the Wood Elves and harnessing the full power of Isha after merging with Ariel) has claimed the wind of Life, Karl Franz has gotten the wind of heavens, light was bound into Teclis's staff (to give to someone else later) and Malekith was meant to get the wind of Fire, but ended up receiving the wind of Shadow instead. Of course, getting the winds meant undoing the Vortex, and that caused Ulthuan to sink to the bottom of the ocean. But the Winds of Beasts, Fire and Metal broke free and went to people Teclis didn't know. Before that happened Morathi tried to interfere with the vortex and got dragged into the Realm of Chaos by Slaanesh himself/herself for her troubles. The names of the changed up lords are Malekith, the Eternity King, Tyrion, Avatar of Khaine, Alarielle, Incarnate of Life, and Imrik, The Prince of Caledor. Naturally, these revelations were quite a shock to all three flavors of Elf players. ===Khaine Book 2=== In addition to the usual narrative scenarios, this book contains the following crunchy deliciousness: * New rules for casting spells. * New rules for Magical Lodestones and Arcane Fulcrums * [[End Times Spells]], specialised uber-spells that all level 3+ casters know; Conjure Arcane Fulcrum (summons an arcane fulcrum within 6") and one based on their magic lore. * Three new mixed-Elf armies; the [[Aestyrion]], the [[Host of the Phoenix King]] and the [[Host of the Eternity King]]. * An array of new special characters: ** [[Malekith]] as the Phoenix King and Eternity King. ** [[Tyrion]] as the Avatar of Khaine. ** An updated version of [[Prince Imrik|Imrik]], Crown Prince of Caledor. ** [[Alarielle]] as the Avatar of Isha and the Incarnate of Life. * Perhaps most notably, all elves get both Murderous AND Martial Prowess in the Eternity King list... like they weren't already powerful enough... ===Thanquol Book 1=== [[File:End Times- Thanquol.png|thumb|350px|right|Say hello to the new cheese of the world: Stormfiends.]] [[File:Chaos and Skaven.jpg|thumb|350px|right|It's as if GW has no sympathy for the non-Chaos factions]] Basically, this book is about the Skaven fucking shit up both for everyone else and for themselves. [[Verminlord]]s start openly manipulating the Council of Thirteen and individual clans. They head to the surface and start making a serious effort to conquer the Warhammer World. First on their list is all the non-playable human factions. Getting tired of the stalemate, the Skaven ally with Skarsnik and make a serious push to conquer Karak Eight Peaks. Being forced onto the ropes, the Dwarves accept the aid of Ogre mercenaries, including Golgfang Maneater. They breifly turn the tide until Skarsnik reveals his ultimate trump card; Golgfang and his ogres. They had been paid by Skarsnik to act as double-agents and turn on the Dwarves at his signal. But between the traitorous Skaven and Night Goblins, Golgfang takes one look at the clusterfuck the battle is becoming, takes the pay he'd already been given and led his ogres to greener (meaning prosperous) pastures. Karak Eight Peaks is finally conquered by the Skaven, but the Dwarves decide on a posthumous vengeance and decide to blow it up rather than let the Skaven have it. Knowing that the Lizardmen are the greatest threat to them outside of Chaos (either ignoring or forgetting about Nagash and the undead; do I mean the Skaven or GW's writers? Take your pick). Clan Pestilens decides to gear-up, ally with Clan Skyre and take on the Lizardmen in round 2. However, this time plot armor is on the villains side, as Skaven technology is unprecedentedly reliable and the Skaven manage to destroy several Lizardmen cities, even ravaging the previously unassailable Itza. The biggest event is the Skaven ''fucking '''blow up''' [[Morrslieb]]''. The gigantic fragments of warpstone fall on the world, with only the heroic sacrifice of many Slann, including Mazdamundi and Lord Kroak, ensuring that the destruction is confined to Lustria and the Southlands; which are incinerated along with all of Clan Pestilents in an expy of the popular theory on why the dinosaurs died out. Kroak and the remaining Slann used their magic to send the Lizardmen temples (now magitek spaceships) and chunks of the jungle into outer space to escape the fiery holocaust. The Skaven attack the Empire and Thanquol ''finally'' starts to get shit done by unintentionally summoning the super Vermin Lord, Skreech Verminking. Together they sink Nuln into the ground, send Snikch to successfully murder High King Thorgrim of the Dwarves, and [[Thanquol]] gets onto the Council of Thirteen at last. Oh, and [[Ungrim Ironfist]] becomes the only dwarf wizard (not counting Chaos Dwarfs) ever by becoming the Incarnate for the Wind of Fire. At the end, Skreech Verminking sends Thanquol to formally ally the Skaven forces with [[Archaon]], thus creating the [[Grand Legion of the Everchosen]]. ===Thanquol Book 2=== In addition to the usual narrative scenarios, this book contains the following crunchy deliciousness: * New rules for [[Verminlord]]s and for the Verminlord Special Character [[Skreech Verminking]]. * Rules for the End Times version of [[Thanquol]] and Boneripper. * The new [[Skaven]] unit, "Stormfiends", which are basically [[Rat Ogre]]s with heavy armor and guns. And a variety of extra special armaments to boot. Already earning the nickname of cheesefiends as their rules make them one of the best units in the game. Rat ogres without frenzy but with an extra attack... with guns that don't suffer moving or shooting, multiple shot or long range penalties... * "Terrain rules" for fighting in a Lustrian Jungle or a Lizardman temple-city. * [[Lords of Battle]] campaign rules and a Dwarf focused campaign, [[The Doom of Belegar]]. * A Dwarf special character; [[Ungrim Ironfist]] as the Incarnate of Fire. * New army formations: ** Thanquol's Uprising - Thanquol and Skreech have a unit of 3-13 Warlock Engineers (Only one with Warp Lightning and a Condenser), a pack of Clanrats, Stormfiends, Gutter Runners, and Giant Rats, as well as 3 Rat Swarms. Models within 6" of Thanquol or Skreech are Unbreakable, and the Warlocks add +1 to casting and damage. If a 1 is rolled for damage, one of the Warlocks dies. ** First Clawpack of Clan Mors - Queek, a pack of Stormvermin, Warplock Jezzails, Poisoned Wind Globadiers, and 2 packs of Clanrats. Anyone within 12" of Queek re-rolls to charge and once per game, the Globadiers and Jezzails within 12" of Queek can take two successive shots. ** The Dwarf Throng of Karaz-a-Karak - Thorgrim, Incarnate Ungrim, Bugman and his Rangers, a squad of Hammerers and Irondrakes and 3 squads of Slayers. Deathblows can re-roll to hit when within 12" of Ungrim. Core units can re-roll to-wound and armour rolls of 1. ** The Red Host - Tehenhauin leads a Skink Chief (who must join a Skink Cohort without Kroxigor to give them +1 WS), a Salamander pack, a Chameleon Skink pack, 2 stock Bastilodons, and a pack of Ripperdactyls. They gain Hatred (Skaven) and the Arks of Sotek inflict 3d6 hits. ** The Defenders of Middenheim - Valten, a footslogging Amber Wizard Lord (With a special spell), a Grand Master with Inner Circle Knights (All with Greatweapons), a Halberdier Company with 2 Crossbowmen Detachments, a squad of Free Company, and a squad of Swordsmen. All units within 6" of Valten gain Unbreakable, and while Valten's in play, all models gain Stubborn. ===Archaon Book 1=== [[File:End Times- Archaon.png|thumb|350px|right|Abaddon wishes he was this cool.]] [[File:End Times- Archaon 2.png|thumb|350px|right|Copy-pasted from DOTA 2 Chaos Knight who in turn was copy-pasted from Warhammer Fantasy, wait, what?]] [[File:End Times- Archaon 3.png|thumb|350px|right|Chaos wins. '''GAME OVER''']] Vilitch fails to kill Karl Franz, dull surprise there. Archaon decides to kill Fateweaver and uses his blood to summon Ka'Bandha and so Khorne begins taking hold of the world. After the destruction of the Empire's last province, Averland(by then Nagash and the Undead Legions have taken over Sylvania), the survivors of the Empire evacuate to Athel Loren. Meanwhile Nagash gets his Black Pyramid destroyed by a skaven team led by Ikit Claw while busy fighting a horde of Nurglite daemons and undead (the latter under the command of Isabella von Carstein, who was revived and brainwashed by Nurgle, much to Vlad's distress). Now realizing that he can't fight Chaos on his own terms, he hesitantly decides to join the other Incarnates as his broken monolith no longer allows him to spam Reanimation Protocols (he also depleted too much power in a magical nuke he unleashed while chucking a tantrum over the Black Pyramid's destruction, which could have been far better used in the final battle). Unsurprisingly, the other Incarnates don't want to ally with the sociopathic, omnicidal bag of bones. Naggy gives them Mannfred as a scapegoat for some of his crimes and they accept his help, though no-one trusts him as far as they can throw him and keep him under heavy guard. Archaon starts the ritual to end the world by opening a new Chaos rift through what seems to be an Old-One device, most probably a warp-gate generator or a warp drive left over there, although it may also be a vortex warhead, in other words, Archie tried to pull the same trick used by the Dominus Astra to destroy [[Tyranids|Hive Fleet Behemoth]]. Ka'bandha calls Archaon out on camping in Middenheim rather than attacking and trying to cheese his way to victory with the artifact. Archaon tells Ka'bandha if he wants slaughter to seek them himself, so he does. Meanwhile the Warhammer Avengers, (called "Incarnates" to avoid copyright infringement), are stuck debating. This distraction allows Bea'lakor to sneak in and strike a deal with Mannfred, exchanging the latter's freedom for the chance to claim Lileath. Once free, Mannfred decides to switch sides and ally with Archaon, but not before he trolls the forces of order by telling the Brets who the Lady of the Lake really is and leaves her to Bea'lakor's clutches. This nearly works, but Jerrod, Tyrion and Malekith manage to save Lileath and capture Be'lakor. They interrogate Bea'lakor, which involves threatening to give him to Nagash as a test subject, to learn what was Chaos plan all along and try to storm Middenheim, which is the place of the ritual (of course, as we all know Chaos needs rituals and blood sacrifice for anything more complex than boiling water, go figure). After sealing away Bea'lakor they start to make a plan but they get held up by an endless horde of Khornate daemons. After some sacrifice they managed to get teleported to Middenheim (even Grimgor, who was busy squatting the factions on the other side of the world that GW couldn't bother to give army lists) and nearly halted the ritual but with their numbers diminished they couldn't make it before the ritual was completed. To their credit they did quite a job, killing more daemons than an entire Grey Knight company in an entire campaign, punching through the ritual defenses. Ka'bandha kicks the Incarnates collective asses, but gets fought to a stalemate when he takes on Nagash. Franz reunites with Ghal-Maraz and reveals that he is none other than Sigmar himself. Nagash backs off and Sigmar defeats Ka'bandha. In Grimgor vs Archaon round 2, Grimgor destroys the Eye of Sheerian, causing Archaon to unleash the daemon in his sword and kill Grimgor. The two forces clash, with Sigmar finally beating Archaon and throwing him into the rift. The Incarnates combine their powers to try to stop the rift, with Teclis filling in for Fire and Beasts. Then Mannfred pops up, goes full-retard noob and ruins the world by using an interrupt on the Incarnates when they where performing their counterspell. [[Rocks fall, everyone dies|This causes rocks to start falling]]; Teclis and Nagash suffer critical existence failure from power overload and power drain respectively, Balthazar was the one 'interrupted' - by Mannfred's sword - through his chest, Malekith gets his legs crushed saving Alarielle, Sigmar and Tyrion take a magical kick in the balls, with the latter entering RAEG-mode and killing Mannfred. Sigmar gets up just to get a rematch after Abaddon-wishes-he-was-cool-as-me comes back and making both him and Sigmar fall into the vortex while wrestling for Ghal-Maraz. Seriously, they should have replaced Sigmar for Gotrek so the emperor could have somehow used his plot armor to save the setting. Tyrion, Alarielle and Malekith pull up a seat and talk about what could have been until the rift gets them. In the end, Chaos pours through the new rift and the Warhammer world is destroyed with Athel Loren being the last to go, aside from the characters who fled there is one entity which was once human who manages to survive the final destruction of the world, and space, and time (never invest all your saving into a single Oak of Ages kids) and is plummeted into a new one where he makes a sort of miracle happens. He is later revealed to be Sigmar. ===Archaon Book 2=== * Narrative scenarios. * Lords of War campaign: Halting the Apocalypse. * Three [[Bloodthirster]] varieties with different rules & weapons, with the names "Bloodthirster of Unfettered Fury", "Bloodthirster of Insensate Rage" and "Wrath of Khorne Bloodthirster". They replace the original Bloodthirster, much like the new [[Verminlord]]s from ''Thanquol''. * Two Khornate units probably analoguous to the Putrid Blightkings of Nurgle: enhanced [[Berserker]]s called the Skullreapers (Who get straight-up double weapons) and the Wrathmongers (Who get to flail around silly chains like the brain-addled kill-machines they are). * Rules for the final set of Magic Incarnates; [[Grimgor Ironhide]] as the Incarnate of Beasts, [[Tyrion]] as Incarnate of Light, Balthazar Gelt as Incarnate of Metal and Caradryan replacing Ungrim as Incarnate of Fire. * New rules for Archaon and [[Isabella von Carstein|Isabella the Accursed]]. * A new Khornate hero, Skarr Bloodwrath. * New Army list, the "Grand Legion of the Everchosen", which is Chaos combined with Skaven, something that hasn't been seen since back in the 80's. * More Formations: ** The Blood Hunt - The different Bloodthirster types, a 3 packs of Bloodletters (d3 of which can gain Vanguard), a pack of Bloodcrushers, and 2 packs of Flesh Hounds. All models gain Hatred and re-roll to charge while the Enemy General's alive. ** The Army of Blight - Isabella and a GUO join 3 packs of Plaguebearers, 2 packs of Nurglings, and a pack of Plague Drones. Enemies lose -1 Leadership, the General loses 6" on Inspiring Presence, and anyone shooting them takes -1 to hit. ** The Host of Death - Nagash, Mortarchs Arkhan and Krell, a pack or each sort of Morghats, a pack of Grave Guard, and a pack of Black Knights. Arkhan gains +3 to cast while Nagash is around and the Grave Guard and Black Knights are WS 5 and take 2 less wounds from Unstable. ** The Host of Fire - Incarnate Caradryan joins an Anointed of Asuryan on a Flamespyre Phoenix, 2 squads of Phoenix Guard, a pack of White Lions, Har Ganeth Executioners, and Eternal Guard. Everyone gets Devastating Charge and Flaming Attacks, and Wake of Fire ads +1 Strength to all hits. ** The Throng of Metal - Incarnate Gelt joins a Runelord, 2 squads of Thunderers, Cannons, and Gyrocopters, and a unit of Irondrakes, Ironbreakers, and an Organ Gun. Gelt gives everyone Armour Piercing and +1 Armour and during the first shooting phase, each war machine and shooty unit rolls d6, on a 5+, they can shoot twice. ** The Beast-WAAAGH! - Incarnate Grimgor leads 2 units of Black Orks and Boyz, a unit of Boarboyz (All Orcs being Big 'Uns), a giant, 2 units of ogres, a unit of Ironguts, and a unit of Leadbelchers. Nobody gets Animosity (AWWW YEA) and all units benefit from Grimgor's WAAAGH and lets everyone re-roll to charge. thanks to the orcs and ogres sitting out for most of the end times fluff, we don't get the Beast WAAAAGH as an official army choice ** The Host of Shadow - Eternity King Malekith leads a squad of Black Guard, Phoenix Guard, Wildwood Rangers, Darkshards, Black Ark Corsairs, HE Spearmen, and a War Hydra. Malekith lets everyone ignore Dangerous Terrain and anyone within 12" of him gets a cover that makes shooters suffer -1 to-hit. He also boosts Steed of the Shadows to work on any unit within 36", and he can do this successively to his formation. ** The Host of Life - Incarnate Alarielle joins Durthu and the Sisters of Twilight (On their Dragon) in leading a Treeman Ancient, a Handmaiden, a unit of Sisters of Avelorn, 2 Glade Guard squads, 3 Dryad squads, and a unit of Deepwod Scouts and Wild Riders. Durthu and the Ancient gain Hatred against enemies within 12" of Alarielle and Alarielle grants everyone in the formation Regen. ** The Host of Light - Incarnate Tyrion and Imrik join 2 princes and 2 Knightly Orders, Skycutters, and Silver Helms, and a unit of Reiksguard, Demigryph Knights, and Cold One Knights. Everyone gets +d3 to combat resolution if they charged and Hatred (Daemons and Undead).
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