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Warhammer 40,000/9th Edition Tactics/Psychic 101
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====Genestealer Cults==== {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Broodmind ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Mass Hypnosis | 18 || Visible Enemy Unit | Until the start of your next Psychic phase, target cannot fire Overwatch, fights last in the Fight phase even if it charged, and must subtract 1 from hit rolls. | 7 |- ! 2 !! Mind Control | 12 || Enemy Model | Roll 3D6; if you roll equal to or greater than target model's Leadership, you can make it immediately shoot an enemy unit or make a single close combat attack against it, as if the target were Friendly. Models cannot attack themselves, but can attack other models in their own unit. | 6 |- ! 3 !! Psionic Blast | 18 ||| Visible Enemy Unit | Roll 2d6. If the result is lower than the highest Leadership in the target, it suffers a mortal wound. Otherwise, it suffers 1d3 mortal wounds. | 5 |- ! 4 !! Mental Onslaught | 18 ||| Visible Enemy Model | Caster and Target each roll 1d6+Ld; if the caster wins, inflict 1 mortal wound on the target and repeat the process if the target survives and its roll was not a 6. | 6 |- ! 5 !! Psychic Stimulus | 18 || Friendly Genestealer Cults Unit | Target can charge after advancing and always fights first. | 6 |- ! 6 !! Might From Beyond | 18 || Friendly {{W40kKeyword|GENESTEALER CULTS}} {{W40kKeyword|INFANTRY}} or {{W40kKeyword|BIKER}} Unit | Until the start of your next Psychic phase, target unit has +1 Strength and Attack. Easily the best power of its kind in the game, having superior range to all of them and a better ratio of return to risk than any of them bar, perhaps, Unleash Rage from Sanguinary (which is -1 Charge for a 12" Attack-only buff). | 7 |} </div> </div>
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