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Warhammer 40,000/Tactics/Kill Team(8E)
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===Stealth=== Introduced in Kill-Team: Commanders. Focuses on movement and improved bonuses from being obscured. *'''Steady Aim (Lv 1):''' This model always counts as Readied in the Shooting phase provided that is remained stationary or made a normal move of no more than half of its Move characteristic in the Movement phase of this battle round. **'''Skulker (Lv 2A):''' If this model is completely visible but within 1" of any terrain, it is considered to be obscured. ***'''One with the Shadows (Lv 3AA):''' If this model is obscured when it is targeted in the Shooting phase, your opponent must subtract 1 from the firing model's hit rolls (in addition to any other modifiers). ***'''Lurker (Lv 3AB):''' Roll a D6 each time this model loses a wound in the Shooting phase when it is obscured from the attacking model. On a 5+ the wound is not lost. If a model already has a similar ability (e.g. Disgustingly Resilient) choose which effect applies, and re-roll 1s when making these rolls. **'''Climber (Lv 2B):''' If this model climbs any distance vertically (up or down) when making a normal move, halve the distance moved (e.g. climbing up a 4" wall counts as 2"). ***'''Prowler (Lv 3BA):''' Enemy models cannot fire Overwatch at this model if it was within 6" of them at the start of your turn in the Movement Phase. ***'''Sure-footed (Lv 3BB):''' This model is never affected by difficult terrain, dangerous terrain, or terrain pieces that were booby-trapped in the Scouting phase. ====Unique Tactics==== *'''Level 1- Hidden Deployment (1 CP):''' Use this Tactic at the start of the first battle round, before the Initiative phase. A Stealth specialist from your kill team can immediately make a normal move as if it were the Movement phase. You can only use this Tactic once per battle. *'''Level 2- Dive for Cover (1 CP):''' Use this Tactic at the start of the Shooting phase if a Stealth specialist of Level 2 or higher from your kill team is within 2" of any terrain feature. The specialist is considered to be obscured from all enemy models until the end of the phase. *'''Level 3- Backstab (2 CP):''' Use this Tactic in the Fight phase when a Stealth specialist of Level 3 or higher from your kill team makes an attack against a target that is within 1" of any other friendly model (before the hit roll). If the attack hits, the specialist inflicts a number of mortal wounds on the target equal to the weapon's Damage characteristic - the attack sequence then ends.
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