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==="Royal" Air Force=== For competitive play (2000pts) try this list, I've played several battles (vs order and chaos armies) and still have to find this armies adversary. - Battlescroll: Deadwatch 6 Crypt Flayers 6 Crypt Flayers 9 Crypt Flayers 1 Crypt Infernal Coutier - Abhorrant Ghoul King on Terrorgheist - Varghulf Coutier This army is fast, all of them fly, regenerates units (flayers) and is full of possible mortal wounds dealing which are quit the deal. Normal set up would be the 9 flayers in the middle with the 6 flayers each covering its flanks. the Infernal (who has to be the general in order to make flayers battleline) and the varghulf hug each other and if possible cover behind the 9 flayers for adding losses. The Abhorrant Ghoul King on Terrgheist can be used for support on a flank though keep him close to the frontline for his delicious spell for 5++ save against all kinds of (mortal)wounds. Now with the Deathless minions rules you get for having the Death Allegiance from the Generals Handbook <s>(actually, because you have to have the Flesh-Eater Courts allegiance in order for Flayers to be Battleline, you can't use any of the Death allegiance abilities, you can only pick one allegiance)</s>(see General's Handbook FAQ)(See Also, the thing in the actual Flesh-Eater Courts allegiance concerning Mortal Wounds), you'll have a 6++ (5++ if you choose or roll that one command trait for your general) save against wounds and mortal wounds. Enjoy your '''9 flayers with 5+, 5++, 6++/5++''' with casualty replenishment for each '''5+ on 12 dice''' all the while they deal wounds and mortal wounds '''both in close combat and your hero phases'''! I've seen them tear down Alarielle due to volumes of attacks and those delicious mortal wounds. Watch out for negative modifiers against your flayers (they'll lose the mortal wounds on 6s when they have a -1 to hit) and protect your Infernal and Varghulf! Negative modifiers do not prevent you from generating mortal wounds with your flayers as the ability states it happens on an unmodified roll of a 6 Beware though, Deadwatch has been massively nerfed, since now only 1 unit of Flayers can attack per hero phase. Don't let it stop you from playing this, but it's definitely weaker than it used to be.
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