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====The Nerevarine==== Among the greatest secrets of the Tribunal Temple is a foul heresy, unspeakable and unthinkable, written in the books of the Apographa. All who utter it or possess the Apographa disappear in the night, at the hands of the Ordinators of Inquisition. It is this heresy that the Ashlanders believe, and this heresy which is hinted at in the forbidden Eighteenth Sermon of Vivec. The heresy is the Cult of the Nerevarine. [[Image:Foulmurder.jpg|thumb|400px|right|The Betrayal of Nerevar]] Those who believe in the Cult of the Nerevarine believe a different version of history than that which the Temple claims. The Tribunal were not born as gods, but only as mortals. Nerevar was not slain by Voryn Dagoth, but defeated him, and proclaimed that no mortal should ever use the Tools of Kagrenac and steal the Godhood. Upon hearing this, his wife Ayem and his advisors Vehk and Seht murdered him, and Vehk applied the Tools to the Heart of Lorkhan. The three murderers thus became the false gods known as the Tribunal, and for this betrayal Azura cursed the Dunmer with their ashen complexion. The old gods of the Dunmer, Azura, Boethiah and Mephala, never intended to be anticipations: and so they vowed, and sent forth prophecies to mortals, that one day Nerevar would return, and destroy Dagoth forever. Following that day, he would next take his revenge upon the lying Tribunal, and unite all Dunmer under the banner of the Princes of Oblivion. This heresy is true. Many prophesies have been made, foretelling the end of both the Sixth House and the Tribunal. Among their number is the Lost Prophecy: "From seventh sign of eleventh generation, Neither Hound nor Guar, nor Seed nor Harrow, But Dragon-born and far-star-marked, Outlander Incarnate beneath Red Mountain, Blessed Guest counters seven curses, Star-blessed hand wields thrice-cursed blade, To reap the harvest of the unmourned house." And so it must be, that Nerevar Incarnate must be one born from out of Morrowind, and must overcome the Seven Trials: "Seven Trials: What he puts his hand to, that shall be done. What is left undone, that shall be done. First Trial: On a certain day to uncertain parents Incarnate moon and star reborn. Second Trial: Neither blight nor age can harm him. The Curse-of-Flesh before him flies. Third Trial: In caverns dark Azura's eye sees And makes to shine the moon and star. Fourth trial: A stranger's voice unites the Houses. Three Halls call him Hortator. Fifth Trial: A stranger's hand unites the Velothi. Four Tribes call him Nerevarine. Sixth Trial: He honors blood of the tribe unmourned. He eats their sin, and is reborn. Seventh Trial: His mercy frees the cursed false gods, Binds the broken, redeems the mad. One Destiny: He speaks the law for Veloth's people. He speaks for their land, and names them great." [[Image:Morrowind4.jpg|thumb|400px|right|The Arrival of Nerevarine]] In the latter years of the Third Era, a mysterious wanderer came to Morrowind, claiming to be Nerevarine. Much of him is shrouded in legend, yet it is known that four Ashlander Tribes and three Great Houses united under him against the Sixth House. All who refused to acknowledge him as Hortator from among these Tribes and Houses were killed at his hands. This wanderer was proclaimed Nerevarine by all the Ashlanders, and the Tribunal Temple knew that their end was nigh. Into the streets of Vivec's holy city he marched, and armies of Ordinators fell before him in battle. Now unopposed, he entered the hall of Tholer Saryoni, High Priest of Vivec. Unto this Archcanon, he gave three signs. The first, that he was an Outlander, marked of a star as of yet unknown to the wizened priest. The second, that he bore strange scars, of one who once bore the Curse-of-Flesh Corprus, but had been cured and made immortal. The third, that upon his finger he bore the cursed Moon-and-Star, the ring that none but Nerevar himself could wear and not perish. Thus five of the Trials were complete by this hero. The elder of the Temple bowed his knee to this wanderer, declaring the Prophecies to be true. And so the newly proclaimed Nerevarine entered the Temple of Vivec, having obtained an audience with the Warrior-Poet himself. Vivec granted Wraithguard unto the wanderer, that he might use the Tools of Kagrenac to destroy the Heart of Lorkhan. For though such an deed would cause the Tribunal to slowly but surely lose their divinity, it would do the same to Dagoth Ur, saving the world from the horrors in store for it. The hero reclaimed Sunder and Keening, and marched upon the Red Mountain. There, Dagoth Ur had used the Tools and the Heart to create a second Numidium, a golem of incredible height and power. As Dagoth Ur prepared to go forth and destroy Morrowind, Nerevarine shattered the Heart with the Tools of Kagrenac. Thus the sixth and seventh prophesies were fulfilled. Azura appeared to him and praised him, for her will had been done that day. From there, Nerevarine went forth and performed countless more great deeds. It said by some that this hero truly was Nerevar himself, returned to Morrowind. Others say that he was an Imperial spy, as false as the Tribunal, sent to manipulate the Dunmer into complying with the Empire's will. Only the gods know which is true. But it does not matter. For this warrior fought with the blessing of Azura and the spirit of Nerevar, and fulfilled every prophecy. If the slayer of Dagoth Ur was not born the Nerevarine, then he chose to be the Nerevarine out of his own free will, aligning himself with that fate that he might bear the mantle of the hero of old. 250 pts for Nerevar Incarnate OR 110 pts for Nerevar Rising Nerevarine may be taken in any Great House army as a Hero choice. He may be taken as either Nerevar Rising (representing Nerevarine as a wandering hero) or Nerevar Incarnate (representing Nerevarine at the height of his power). Independent Character, Skirmish, Infantry. Nerevarine may be any of the ten common races of Tamriel. Single Model. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Nerevar Incarnate | 7 | 5 | 5 | 5 | 4 | 5 | 4 | 10 | 5 | varies |- | Nerevar Rising | 5 | 4 | 3 | 3 | 3 | 4 | 3 | 9 | 4 | varies |} Wargear and Spells: Nerevarine has ONE of of the following: *Wizard's Robes *Leather Armor *Bonemold Armor Nerevarine has TWO of the following(he may take 2 of the same): *Any combination in both hands of Hand Weapons, Dagger, Hand Crossbows(+3 pts per Hand Crossbow), Javelins(+3 pts per Javelin), Throwing Knives(+3 pts per Throwing Knife), Spears, Shield, or Spell: Black Hand/Inferno Hand/Storm Hand/Winter Hand *Bow *Short Bow *Crossbow *Halberd(+5 pts) *Greatsword(+5 pts) *Battle Axe(+5 pts) *War Hammer(+5pts) *Katana(+8 pts) *Sorceror's Staff *Priest's Staff(Temple Only) *Two free spells of your choice from the army list, except for Necromancy/Summon Daedra Spells. Nerevarine may REPLACE any number of these two free spells each with a spell from the following list: *Summon Scamp (cast on 4+) (+5pts) *Summon Hunger (cast on 7+) (+7pts) *Summon Flame Atronach (cast on 8+) +7pts *Summon Dremora (cast on 9+) (+10pts) *Summon Golden Saint (cast on 9+) (+10pts) *Summon Dark Seducer (cast on 9+) (+10pts) *Summon Winged Twilight (cast on 11+) (+15pts) *Summon Clannfear (cast on 11+) (+15pts) *Summon Frost Atronach (cast on 12+) (+15pts) *Raise Skeletal Minion +6 pts *Raise Skeletons +10 pts *Invoke Ancestral Ghost (Temple Only) +6 pts Nerevarine may be mounted on one of the following: Battle-Guar +25 pts Ash Wasp +45 pts (House Dres Only) A mounted Nerevarine may take a Lance for +10 pts. Nerevar Rising may take any number of magic items from the armory, other than Artifacts. Nerevar Incarnate may take any number of magic items, including Artifacts, and may carry up to 5 consumables. He may take (replacing similar items as always) any number of the Nerevarine Specific Artifacts, and any number of the following artifacts from [[Scrollhammer: Artifacts of Tamriel]]: Auri'el's Bow, Auri'el's Shield, Azura's Star, The Bitter Cup, Bloodworm Helm, Boots of the Apostle, The Bow of Shadows, Chrysamere, Fang of Haynehktnamet, Goldbrand, Ice Blade of the Monarch, Mace of Molag Bal, Mehrunes' Razor, Ring of Khajiiti, Savior's Hide, Scourge, Spear of Bitter Mercy, Spellbreaker, Staff of Magnus, Volendrung, The Warlock's Ring. Nerevar Incarnate may upgrade any number of his generic weapons to the following: *Glass +6 pts per weapon *Ebony +10 pts per weapon *Daedric +25 pts per weapon Nerevar Incarnate may upgrade his generic armor to: *Glass Armor +10 pts *Ebony Armor +20 pts *Daedric Armor +30 pts Nerevar Incarnate may take one of the following spells for each group of two spells he chose: Any spell(other than Summon Daedra or Necromancy) cast on 13+ or lower from the spell list: +15 pts Any spell(other than Summon Daedra or Necromancy) cast on 14+ or higher from the spell list: +25 pts *Summon Scamp (cast on 4+) (+10pts) *Summon Hunger (cast on 7+) (+15pts) *Summon Flame Atronach (cast on 8+) +15pts *Summon Dremora (cast on 9+) (+20pts) *Summon Golden Saint (cast on 9+) (+20pts) *Summon Dark Seducer (cast on 9+) (+20pts) *Summon Winged Twilight (cast on 11+) (+30pts) *Summon Clannfear (cast on 11+) (+30pts) *Summon Frost Atronach (cast on 12+) (+30pts) *Summon Storm Atronach (cast on 15+) (+50pts) *Summon Spider Daedra (cast on 20+) (+75pts) *Summon Daedroth (cast on 20+) (+100pts) *Summon Dremora Lord (cast on 22+) (+130pts)(summons a Markynaz) *Summon Xivilai (cast on 24+) (+160pts) *Raise Skeletal Minion +12 pts *Raise Skeletons +20 pts *Raise Skeletal Horde +40 pts *Invoke Ancestral Ghost(Temple Only) +12 pts *Invoke Bonelord(Temple Only) +50 pts Nerevarine may only have 0-1 Temple Only items and spells, unless his allegiance is House Indoril or Lone Hero. Nerevarine may bear the army's Battle Standard for +35 pts, if the army contains another Hero choice. Special Rules: Eternal Warrior, Dragonborn. Star-Marked: Nerevarine may take a Guardian Stone Blessing of your choice. Slayer of Gods: The doom of the Tribunal is Incarnate. Neither god nor mortal can withstand the vengeful rage of Nerevar Reborn. Any Ward Save better than 4+ is reduced to a 4+ save against Nerevarine's attacks and spells. Heroic Resolve: Only the bravest of warriors would dare to lay siege to the Sixth House. Nerevarine grants his unit immunity to Fear, Terror and Panic, and makes his unit Stubborn. Neither Blight Nor Age(Nerevar Incarnate Only): Nerevarine is Immune to Disease, including Corprus. No effect can remove this immunity. Great House Allegiance: The legends of Nerevarine state that he was not only made Hortator of three Great Houses, but was also sworn as a House Brother to one. Nerevarine has a bonus based on which Great House is used for your army. If he is wearing the Moon-and-Star, he gains an additional Hortator ability based on which Great House is used for your army. Regardless of which army list is chosen, you may replace Nerevarine's allegiance abilities with Servant of the Empire, or Lone Hero. Great House Indoril: Nerevarine has no limit on Temple Only spells and items. Hortator Ability: While Nerevarine wears the Moon-and-Star, he has a 5+ Ward Save. Great House Hlaalu: Nerevarine has +2 I. Hortator Ability: While Nerevarine wears the Moon-and-Star, he and any unit he is attached to have Infiltrate. Great House Redoran: Nerevarine has +2 WS. Hortator Ability: While Nerevarine wears the Moon-and-Star, he and any unit he is attached to has Furious Charge. Great House Dres: Nerevarine has +2 BS. Hortator Ability: While Nerevarine wears the Moon-and-Star, he and unit he is attached to have Scouts. Great House Telvanni: Nerevarine has +2 Mg. Hortator Ability: While Nerevarine wears the Moon-and-Star, he may take any additional spell from the spell list for free(except Temple Only spells, Summon Skeletal Horde, and Summon Daedra spells). Nerevarine may always replace his Great House Allegiance ability with one of the following: Servant of the Empire: You get +1 to your Reserve Rolls, and this army is Trusted Allies with the Imperial Legion. Hortator Ability: While Nerevarine wears the Moon-and-Star, the your opponent gets -1 to his Reserve Rolls. Lone Hero: Nerevarine may take any number of Temple spells and Items, and has Infiltrate. He takes up both 1 Hero slot and 2 Core Slots, and is the only model you are permitted to field in your army. Hortator Ability: You are permitted to field Great House Agents of the House you chose as Core units, and take Divayth Fyr and Saint Jiub as Hero choices, as an exception to the previous force organization rules.
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