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==Allied Armies== *The logical choice for allies would, of course, be other Death units. You can only ally '''Deadwalkers''', '''Deathlords''' and '''Deathmages'''. *Corpse Carts and Mortis Engines provide solid allies that boost your casting, which is crazy good for Flesh-Eaters who rely a LOT on magic. Mortis Engines are probably best, since they are tough, boost casting, can deal lots of mortal wounds and can heal your guys. Corpse Carts are a little squishy and don't do much other than buff Deadwalkers units, which you have little use for. *Dire Wolves are decent, being relatively fast. HOWEVER, as badass as undead royal hunting hounds may look,they synergize not even a little bit with your guys. Try not to use them. Zombies are pretty meh, as they require you to commit a lot of resources into making them work, while your ghouls work so much better with your army. *You've got access to two of Mortarchs too. Out of them, Neferata is probably the best (oh the irony). Sure, you'd be pissing off Ushoran, but her Twilight's Allure command ability and her unique spell is solid support. Mannfred is expensive as hell and has little utility since he's mostly a magic and combat beatstick, which isn't what your army really needs. Arkhan would be great, but as an Ossiarch Bonereaper now, you can't ally with him unless you're in Grand Alliance: Death. Arkhan was best because he's not too expensive and has a boosted unbind/casting roll that Flesh-Eater Courts sorely lack. Sure, he didn't do much damage in combat, unlike Mannfred, but who needs to when you have Curse of Years? *Don't use a Necromancer. Just don't. None of his keywords work with yours. The Mortis Engine, however, is just plain great. *'''Big Drogg Fort-Kicka''': A Gatebreaker Mega-Gargant available to all Death factions as an ally. Functions like Gotrek in the Order factions where he uses up your whole allies allowance in exchange for a very destructive monster of a unit. His most important feature is the ability to destroy terrain, including faction terrain. He also has a unique breath attack that attacks one unit within 3" at the end of the combat phase; roll a dice for each model in the unit and deal 1MW on a 6+. {{Age_of_Sigmar_Tactics}}
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