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===Age of Sigmar=== '''Guardian of Contradictions''' {| class="wikitable" |- ! M ! W ! Sv ! Brv |- | 10" | 10 | 4+ | 10 |- |} {| class="wikitable" |- ! Melee Weapons ! Range ! Attacks ! To Hit ! To Wound ! Rend ! Damage |- | Maiden Scythes | 3" | * | 3+ | 4+ | - | 1 |- | Etherblade | 2" | 2 | 3+ | * | -2 | D3 |- | Malefic Claws | 1" | 4 | 4+ | * | -1 | 2 |} {| class="wikitable" |- ! Wounds Suffered ! Maiden Scythes ! Etherblade ! Malefic Claws |- | 0-2 | 5 | 3+ | 3+ |- | 3-4 | 4 | 4+ | 4+ |- | 5-6 | 3 | 4+ | 4+ |- | 7-8 | 2 | 5+ | 5+ |- | 9+ | 1 | 5+ | 6+ |} DESCRIPTION: A Guardian of Contradiction is a single model. It fights with an Etherblade and Malefic Claws while the Maiden on its tail fights with its Maiden Scythes. ABILITIES: Aura of Parasitism: A Guardian of Contradictions heals 1 wound at the end of any combat phase in which it killed any models. If it killed any Heroes or Monsters, it heals D3 wounds instead. Unmaker of the Mind: Each Wound inflicted by the Guardians Maiden Scythes causes the unit to suffer a -1 leadership penalty in the ensuing Battleshock phase. COMMAND ABILITY: Warp Ripper: If a Guardian of Contradictions uses this ability, select a Malal Daemon unit within 12". In your next Combat phase, all of that units attacks deal 1 additional damage. MAGIC: A Guardian of Contradictions is a wizard. It can cast one spell in each of your own hero phases, and attempt to unbind one spell in each enemy hero phase. It knows the Arcane Bolt, Mystic Shield and It Should Not Be spells. It Should Not Be: The Guardian of Contradictions creates a horrible feeling of emptiness that emanates from itself. It Should Not Be has a casting value of 6. If successfully cast, all enemy units within 6" of the Guardian of Contradictions must roll 2 dice and discard the lowest one during the next Battleshock phase. Summon Daemons: Chaos Wizards know the Summon Guardian of Contradictions spell, in addition to any others they know. Summon Guardian of Contradictions: Summon Guardian of Contradictions has a casting value of 9. If successfully cast, you can set up a Guardian of Contradictions within 12" of the caster and more than 9" from any enemy models. The unit is added to your army but cannot move in the following movement phase. KEYWORDS: Chaos, Daemon, Malal, Monster, Hero, Wizard, Guardian of Contradictions
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