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Scrollhammer: Warriors of Elsweyr
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===School of Alteration=== Feather: Cast on 3+ at any time. 1-handed. Caster is not encumbered by his armor this turn. Flame/Frost/Shock Shell: Casts on 6+, 1-handed, and may be cast any time. Caster gets +2 to his Ward Save (or a 5+ Ward Save if no such save already exists for him) against chosen element. Multiple instances per element do not stack. Burden: Casts on 7+. Cast at the beginning of your opponent's movement phase. Range 24", requires LOS. Target unit moves, marches and charges 1" slower than normal, and gets -1 to Sweeping advance rolls, this turn. Multiple instances do not stack. Stoneflesh: Casts on 8+. 1-handed, may be cast any time. Caster gets +1 to his armor save this turn. Multiple instances do not stack. Strength of Senche: Casts on 10+. Caster's unit is not encumbered by their armor this turn. Flame/Frost/Shock Shield: Casts on 12+. 1-handed, any time. Caster gets +1 to his armor save this turn, and gets a 4+ ward save against chosen element(flame/frost/shock). Multiple instances per element do not stack. Levitate: Casts on 12+. Your movement phase. If caster is on foot he counts as a Flier this turn. Ironflesh: Casts on 12+. 1-handed, may be cast any time. Caster gets +2 to his armor save this turn. Multiple instances do not stack. Ebonyflesh: Casts on 14+. 1-handed, may be cast any time. Caster gets +3 to his armor save this turn. Multiple instances do not stack. Portentous Barrier: Casts on 16+ at any time. Caster's unit, but not the caster, have +1 to their armor save this turn. Multiple instances do not stack. Great Burden: Casts on 17+. Opponents movement phase, Range 18", requires LOS. Target unit moves 2" slower per move, march and charge, and gets -1 to Sweeping advance rolls, this turn. Multiple instances do not stack. Blessing of the Twin Moons: Casts on 19+. May be cast any time. Caster gets +4 to his armor save this turn. Multiple instances do not stack. Lunar Barrier: Casts on 24+ at any time. Caster's unit, but not the caster, have +2 to their armor save this turn. Multiple instances do not stack. Does not stack with Portentous Barrier.
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