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==Moshi Guardian of the Sun [Bushi](untested)== '''Benefit''' +1 Reflexes '''Honor''' 6.5 '''Skills''' Athletics, Defense, Kyujutsu, iaijutsu, Lore: Theology, Spears, any one High or Bugei Skill '''Outfit''' Ashigaru or Light Armor, Sturdy Clothing, Daisho, Bow or Spear, Traveling Pack, 5 koku --- '''Rank 1: Surety of Purpose'''- The Moshi Guardian is the guard of the heaven's themselves. Their conviction makes them inviolate to those who would seek to harm them or their charge. You may add your ranks in Lore: Theology and your School Rank to your armour TN. Additionally, your armour TN is not reduced during guard actions and you add an additional 1k1 to the Armour TN of the person or object you are guarding. '''Rank 2: The Wrath of Heaven'''- Sure and swift, each gleaming blade and arrowhead of divine justice used by the Moshi hobbles and blinds the target of his judgement. On a successful attack, reduce your opponents armour TN by an amount equal to your skill rank in Lore: Theology. This effect lasts until the start of your next turn. '''Rank 3: Biding in Coils'''- A single well timed blow is better than a dozen in haste. The Moshi know when it is best to strike like lightning or to be as difficult to catch as the sun herself. You can make a single attack with a Spear or Katana per turn while in the defense stance. In addition, you may assume the Defensive stance during the Strike phase of an Iajutsu duel rather than the Strike stance. '''Rank 4: Unleash the Storm'''- The storm is a symbol of the power of the Moshi and the Guardians of the Sun can invoke it just as well as that of the Shugenja of the family. Many a foe has been cut down by piercing blows come as fast as rays of sunlight. You may make attacks with Spears, Katanas and Bows as a simple action. '''Rank 5: Strike as the Sun'''- It is the honor of each Guardian to give his life for his charge, to die with a smile on his lips and his duty done. The Moshi, however, have never been a family for death without purpose and the most talented of the Guardians have proven such. A deadly blow is quickly interposed not by a noble sacrifice of life but with a skillful parry of a weapon. Twice per encounter, when an enemy within reach of your weapon makes an attack against an ally, you may spend a void point to interrupt that attack with an attack of your own. On a successful attack the opponent's attack is wasted and automatically misses.
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