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===HEAVY SUPPORT=== ====BIOVORE BROOD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Biovore | 3 | 3 | 4 | 4 | 3 | 2 | 2 | 6 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry''' '''UNIT COMPOSITION:''' '''1 Biovore'''...''x pts'' '''WARGEAR:''' *'''Spore Mine launcher with frag and toxin mines''' '''SPECIAL RULES:''' *'''Instinctive Behaviour (Hunt)''' *'''Very Bulky''' '''OPTIONS:''' *All models may take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Redundant organs...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Impulse inhibitors...''x pts/model'' :: - Armored shell...''x pts/model'' *May include up to four additional Biovores...''x pts/model'' *Any model may upgrade it's spore mine launcher to launch acid mines...''x pts'' *Any model may upgrade it's spore mine launcher to launch char mines...''x pts'' *May take a Tyrannocyte as a Dedicated Transport. ====CARNIFEX BROOD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Carnifex | 3 | 3 | 9 | 6 | 4 | 2 | 3 | 7 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Monstrous Creature''' '''UNIT COMPOSITION:''' '''1 Carnifex'''...''x pts'' '''WARGEAR:''' *'''Two sets of scything talons''' '''SPECIAL RULES:''' *'''Fearless''' *'''Instinctive Behaviour (Feed)''' *'''Living Battering Ram:''' When this model charges, it inflicts D3 Hammer of Wrath Attacks, rather than just 1. '''OPTIONS:''' *All models may take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Redundant organs...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Impulse inhibitors...''x pts/model'' :: - Armored shell...''x pts/model'' *May include up to two additional Carnifexes...''x pts/model'' *Any model may replace any pair of scything talons with a pair of crushing claws...''x pts/model'' *Any model may replace one pair of scything talons with one of the following: :: - Carapace chitin-rams...''x pts/model'' :: - Crushing claw and wrecking ball...''x pts/model'' *Any model may take items from the '''Monstrous Bio-cannons''' and '''Biomorphs''' lists. *Any model may take any of the following: :: - Spine banks...''x pts/model'' :: - Bio-plasma...''x pts/model'' *Any model may take one of the following tail biomorphs: :: - Thresher scythe...''x pts/model'' :: - Bone mace...''x pts/model'' *May take a Tyrannocyte as a Dedicated Transport. ====EXOCRINE BROOD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Exocrine | 3 | 3 | 6 | 6 | 5 | 3 | 3 | 7 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Monstrous Creature''' '''UNIT COMPOSITION:''' '''1 Exocrine'''...''x pts'' '''WARGEAR:''' *'''Scything talons''' *'''Bio-plasmic cannon''' '''SPECIAL RULES:''' *'''Fearless''' *'''Instinctive Behaviour (Hunt)''' *'''Symbiotic Targeting:''' If an Exocrine does not move in your Movement phase, it adds +1 to its Ballistic Skill until the end of your turn. An Exocrine cannot declare a charge during the same turn that it uses this special rule. '''OPTIONS:''' *May take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Redundant organs...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Impulse inhibitors...''x pts/model'' :: - Armored shell...''x pts/model'' *May take items from the '''Biomorphs''' list. *May include up to 2 additional Excorcines...''x pts/model'' *Any model may take the thresher scythe tail biomorph...''x pts/model'' *May take a Tyrannocyte as a Dedicated Transport. ====MAWLOC==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Mawloc | 3 | 0 | 6 | 6 | 6 | 4 | 3 | 8 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Monstrous Creature''' '''UNIT COMPOSITION:''' '''1 Mawloc'''...''x pts'' '''SPECIAL RULES:''' *'''Burrow:''' An unengaged Mawloc can, at any point during your Movement phase from the second game turn onwards, elect to burrow. If it does so, remove it from the table and place it into Ongoing Reserves, it will arrive via Deep Strike in your next turn. A Mawloc cannot Deep Strike and Burrow in the same turn. *'''Deep Strike''' *'''Fearless''' *'''Fleet''' *'''Hit & Run''' *'''Instinctive Behaviour (Feed)''' *'''Stealth''' *'''Terror from the Deep:''' When arriving from Deep Strike Reserve, a Mawloc can choose to Deep Strike onto a point occupied by another model (friend or foe) β roll for scatter as normal. If a Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table. Instead, place the large blast marker directly over the spot the Mawloc is deep striking onto. All units except Flyers and Flying Monstrous Creatures beneath the blast marker suffer a number of Strength 6 AP2 hits with the Ignores Cover special rule equal to the number of models that unit has underneath the blast marker. If the blast marker is on a multi-level ruin, only models on the lowest level of the ruin count as being under the blast marker. For Wound allocation purposes, assume the attack is coming from the centre of the blast marker. Hits against vehicles are resolved against their side armour. :If, after removing casualties it is still not possible to place the Mawloc, then move enemy models that prevent it to be placed the least amount needed, until the Mawloc can be placed with no enemy models within 1". If at least one of the models that prevent the Mawloc from being placed is a Gargantuan Creature, or a Super heavy Vehicle, it suffers a "Delayed" result on the Deep Strike Mishap table and no models are moved. '''OPTIONS:''' *May take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Redundant organs...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Impulse inhibitors...''x pts/model'' :: - Armored shell...''x pts/model'' *May take items from the '''Biomorphs''' list. *May include up to 2 additional Mawlocs...''x pts/model'' *May take crushing claws...''x pts'' *May take one of the following tail biomorphs: :: - Prehensile pincer...''x pts'' :: - Toxinspike...''x pts'' ====TOXICRENE==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Toxicrene | 3 | 3 | 5 | 6 | 5 | 3 | 5 | 8 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Monstrous Creature''' '''UNIT COMPOSITION:''' '''1 Toxicrene'''...''x pts'' '''WARGEAR:''' *'''Acid blood''' *'''Choking cloud''' *'''Lash whips''' *'''Toxic miasma''' '''SPECIAL RULES:''' *'''Fearless''' *'''Instinctive Behaviour (Feed)''' *'''Poisoned (2+)''' *'''Shrouded''' *'''Hypertoxic:''' Any hit inflicted by this model that has the Poisoned special rule (including any hits caused by its choking cloud) gains the Instant Death special rule on a To Wound roll of 6. '''OPTIONS:''' *May take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Redundant organs...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Impulse inhibitors...''x pts/model'' :: - Armored shell...''x pts/model'' *May include up to 2 additional Toxicrenes...''x pts/model'' *May take items from the '''Biomorphs''' lists. *May take a Tyrannocyte as a Dedicated Transport. ====TRYGON==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Trygon | 5 | 3 | 6 | 6 | 6 | 4 | 5 | 8 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Monstrous Creature''' '''UNIT COMPOSITION:''' '''1 Trygon'''...''x pts'' '''WARGEAR:''' *'''Bio-electric pulse''' *'''Two pairs of scything talons''' '''SPECIAL RULES:''' *'''Deep Strike''' *'''Fearless''' *'''Fleet''' *'''Instinctive Behaviour (Feed)''' *'''Stealth''' *'''Subterranean Assault:''' If this model starts the game in Deep Strike reserve you may nominate a single other friendly unit in Reserves. The nominated unit does not roll for reserves as normal, instead it automatically arrives after this model does. After this model has arrived the nominated unit enters from the edge of this model's base as if arriving from your table edge. '''OPTIONS:''' *May take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Redundant organs...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Impulse inhibitors...''x pts/model'' :: - Armored shell...''x pts/model'' *May take items from the '''Biomorphs''' and '''Thorax Biomorphs''' lists. *May replace one set of scything talons crushing claws...''x pts'' *May take one of the following: :: - Heavy spinefist...''x pts'' :: - Spine banks...''x pts'' *May take one of the following tail biomorphs: :: - Prehensile pincer...''x pts'' :: - Toxinspike...''x pts'' ====TRYGON PRIME==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Trygon Prime | 5 | 3 | 6 | 6 | 6 | 4 | 5 | 8 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Monstrous Creature''' '''UNIT COMPOSITION:''' '''1 Trygon Prime'''...''x pts'' '''WARGEAR:''' *'''Bio-electric pulse with containment spines''' *'''Two pairs of scything talons''' '''SPECIAL RULES:''' *'''Deep Strike''' *'''Fleet''' *'''Shadow in the Warp''' *'''Stealth''' *'''Subterranean Assault:''' If this model starts the game in Deep Strike reserve you may nominate a single other friendly unit in Reserves. The nominated unit does not roll for reserves as normal, instead it automatically arrives after this model does. After this model has arrived the nominated unit enters from the edge of this model's base as if arriving from your table edge. *'''Synapse Creature''' '''PSYKER:''' This unit must purchase a number of psychic powers equal to its Mastery Level. '''OPTIONS:''' *May take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Redundant organs...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Armored shell...''x pts/model'' :: - Synaptic enhancement...''x pts'' *May take items from the '''Biomorphs''' and '''Thorax Biomorphs''' lists. *May replace one set of scything talons crushing claws...''x pts'' *May take one of the following: :: - Heavy spinefist...''x pts'' :: - Spine banks...''x pts'' *May take one of the following tail biomorphs: :: - Prehensile pincer...''x pts'' :: - Toxinspike...''x pts'' *May take the Psyker (Mastery Level 1) special rule...''x pts'' *The unit must buy a number of psychic powers from the following list equal to its mastery level: :: - ''Catalyst''...''x pts/model'' :: - ''Dominion''...''x pts'' :: - ''Onslaught''...''x pts'' :: - ''Horror''...''x pts'' :: - ''Paroxysm''...''x pts/model'' :: - ''Warp blast''...''x pts/model'' ====TYRANNOFEX==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Tyrannofex | 3 | 3 | 6 | 6 | 6 | 2 | 3 | 8 | 2+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Monstrous Creature''' '''UNIT COMPOSITION:''' '''1 Tyrannofex'''...''x pts'' '''WARGEAR:''' *'''Acid spray''' *'''Stinger salvo''' '''SPECIAL RULES:''' *'''Fearless''' *'''Instinctive Behaviour (Hunt)''' '''OPTIONS:''' *May take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Redundant organs...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Impulse inhibitors...''x pts/model'' :: - Armored shell...''x pts/model'' *May include up to 2 additional Tyranofexs...''x pts/model'' *May take items from the '''Thorax Biomorphs''' and '''Biomorphs''' lists. *May replace acid spray with one of the following: :: - Fleshborer hive...''x pts'' :: - Rupture cannon...''x pts'' *May take a Tyrannocyte as a Dedicated Transport.
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