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Warhammer 40,000/8th Edition Tactics/Genestealer Cults
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==={{W40Kkeyword|The Bladed Cog}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim Darkness of the far future, salvation is found by melding machine and flesh.<br> The Bladed Cog are, superficially, those [[Skitarii]] and other Mechanicus folk who have fallen to the vile corruption of the genestealers. Whether this stems from a stowaway, willing experimentation, or a surprise raid, this cult now sees itself as a perfect amalgamation of man, machine, and xeno. They now view the Omnissiah as some sort of Tyranid.<br> On the tabletop, the Bladed Cog grants you cultists with the minor durability of the Mechanicus. Beyond that is a bit of a disorganized mess. Their stratagem favors melee, but their rules make Heavy Weapons very attractive to take since you can move and fire without penalty.<br> <div class="mw-collapsible-content"> '''Special Rules''' '''Creed- Cyborgised Hybrids:''' Models with this Creed have a 6+ invulnerable save if they don't have an Invulnerable beforehand, and add +1 to their Invulnerable Save if they do have one. Furthermore, INFANTRY models with this Creed do not suffer the penalty for moving and shooting with Heavy Weapons. If you think about it only Characters with a built-in invulnerable save and Multiwound units really benefit from it (you want Rusted Claw to improve the survivability of the sea of Hybrids) but the Heavy Weapons bonus suggests taking Neophytes with such weapons. Also its Creed is something you can only use in the Fight phase so it's really schizophrenic after all. '''Warlord Trait - Single-minded Obsession''': After deployment but before the first battle round begins, pick an enemy unit. Friendly units within 6" of the Warlord can re-roll failed wounds against that unit. Old Grudges but for GSC, works in Fight phase too but what kind of list are you playing then? '''Relics - Mark of the Clawed Omnissiah''': {{W40Kkeyword|The Bladed Cog}} model only. The bearer has a 4+ invulnerable save. In addition, each time this model finishes a charge move, select one enemy within 1β of it and roll a D6; on a 2+ that unit suffers 1 mortal wound. Bear in mind that this stacks with the Bladed Cog Cult Creed, giving a non-Patriarch a 3++. '''Stratagems - Overthrow the Oppressors (1 CP)''': Use this Stratagem before a {{W40Kkeyword|Bladed Cog}} unit (excluding {{W40Kkeyword|Genestealer}} units) from your army is selected to fight in the Fight phase. Until the end of the phase, each time you roll an unmodified hit roll of 6 for an attack by a model in that unit, that model can immediately make an additional hit roll against the same target using the same weapon. These bonus attacks cannot themselves generate any further attacks. These extra attacks are instead generated on unmodified hit rolls of 5 or 6 when targeting {{W40Kkeyword|Imperium}} units or on unmodified rolls of 4, 5, or 6 when targeting {{W40Kkeyword|Adeptus Mechanicus}} units. If you find yourself as Bladed Cog against AdMech in CQC... You ''probably'' don't need this, but there is no kill like overkill. Much more useful and will see much better results against Marines, High Invul Characters and Custodes as opposed to the Cogboys. '''Psykic Power -Undying Vigor:''' WC6. 5+ Wound shrug for a BLADED COG unit within 18". '''Tactics''' </div></div>
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