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====Tervigon==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Tervigon ('''Power Rating: 10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tervigon || '''8"''' || '''4+''' || '''4+''' || 7 || 8 || 8-14 || 3 || 9 || 3+ || 190 |- | Tervigon || '''6"''' || '''5+''' || '''5+''' || 7 || 8 || 4-7 || 3 || 9 || 3+ || 190 |- | Tervigon || '''4"''' || '''5+''' || '''6+''' || 7 || 8 || 1-3 || 3 || 9 || 3+ || 190 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Massive Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Massive Scything Talons''' || Melee || Melee || User || -3 || D6 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Massive Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Stinger Salvo''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stinger Salvo''' || 24" || Assaul 4 || 5 || -1 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Brood Progenitor"> You can re-roll hit rolls of 1 in the Shooting phase for friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Termagaunt}} units within 6" of this model. </tab> <tab name="Death Throes"> If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. </tab> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Spawner"> At the start of your Movement phase, a Tervigon can spawn Termagaunts. If it does so add a new unit of 10 Termagaunts to your army and set it up on the battlefield so that it is wholly within 6" of the Tervigon and more than 1" from the enemy. These models have their normal Biomorphs. Alternatively, you can replace up to 10 models lost earlier in the battle in an existing unit of Termagaunts from your army that is within 6" of the Tervigon. These models count as having the same upgrades as the unit they take part in. Models placed in this way must be within 6" of the Tervigon and more than 1" from the enemy. If you cannot place some of the models the excess is discarded. </tab> <tab name="Synapse"> See Army Rules - Universal </tab> <tab name="Synaptic Backlash"> If a Tervigon is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. Each friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Termagaunt}} unit within 6" of the Tervigon immediately suffers a number of mortal wounds equal to the result. </tab> </tabs> '''Psyker:''' A Tervigon can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the ''Hive Mind's Control'' discipline. '''Upgrades:''' <tabs> <tab name="Spawn Hormagaunts"> Replace {{W40kKeyword|Termagaunt}} with {{W40kKeyword|Hormagaunt}} in this model's ''Brood Progenitor'', ''Spawner'' and ''Synaptic Backslash'' special rules. </tab> <tab name="Spawn Gargoyles"> Replace {{W40kKeyword|Termagaunt}} with {{W40kKeyword|Gargoyles}} in this model's ''Brood Progenitor'', ''Spawner'' and ''Synaptic Backslash'' special rules. </tab> <tab name="Spawn Simurghs"> Replace {{W40kKeyword|Termagaunt}} with {{W40kKeyword|Simurghs}} in this model's ''Brood Progenitor'', ''Spawner'' and ''Synaptic Backslash'' special rules. </tab> <tab name="Spawn Rippers"> Replace {{W40kKeyword|Termagaunt}} with {{W40kKeyword|Rippers}} in this model's ''Brood Progenitor'', ''Spawner'' and ''Synaptic Backslash'' special rules. </tab> <tab name="Spawn Sky-Slashers"> Replace {{W40kKeyword|Termagaunt}} with {{W40kKeyword|Sky-Slahers}} in this model's ''Brood Progenitor'', ''Spawner'' and ''Synaptic Backslash'' special rules. </tab> </tabs> '''Options:''' '''Mutations:''' (M:10/WS:10/BS:15/S:10/T:20/W:20/A:15/Ld:-/Sv:45/Psy:25/Syn:35) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model replace its '''Stinger Salvo''' with '''Cluster Spines''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cluster Spines''' || 18" || Assault 2D6 || 4 || 0 || 1 || Blast. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its '''Massive Scything Talons''' with '''Massive Crushing Claws''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Massive Crushing Claws''' || Melee || Melee || x2 || -3 || D6 || When attacking with this weapon, you must subtract 1 from the hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to three items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enhanced Leg Muscles''' - +10 pts. <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeder Tendrils''' - +7 pts. <div class="mw-collapsible-content"> '''Feeder Tendrils:''' If the last model in an enemy unit is slain in the Fight phase by a model with this Biomorph, it can re-roll hit rolls of 1 against all models that share the same unit type keywords (e.g. if a model with this Biomorph wins a combat against Chaos Bike squad, they can re-roll hit rolls of 1 against any {{W40kKeyword|Biker}}).</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wings''' - +20 pts./1 PP <div class="mw-collapsible-content"> '''Wings:''' If a model has this Biomorph, it gains the {{W40kKeyword|Fly}} keyword and adds 3" to its movement characteristic.</div> </div></div> </div> This model may take one of the following Upgrades: -'''Spawn Hormagaunts''' - Free -'''Spawn Gargoyles'''* - +10 pts. -'''Spawn Simurghs'''* - +10 pts. -'''Spawn Rippers'''* - +20 pts. -'''Spawn Sky-Slashers''' - +20 pts. <nowiki>*</nowiki>''These must be taken alongside the '''Wings''' Biomorph.'' '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Tervigon}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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