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===Fortification=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> <div style="font-weight:bold;line-height:1.6;">Sporocyst</div> [[Image:Sporocyst.jpeg|thumb|left|Not sure if we copied Starcraft, or Starcraft copied us]] Degrading Str and A. Can shoot its weapons even when in combat, which is useful, seeing as it can't move. Set up more then 9" away from enemy models just before the first turn, has synapse itself if in synapse range, and spews out spore mines or mucolid spores (as an actual weapon, so if there're no targets within 9" you can't make any splodey things). If you're not paying points, then go all Barbed Stranglers for 5D6 S5 AP-1 shots at 36"(with BS 4+ against units of more than 10+ models). <div class="mw-collapsible-content"> *Amusing in objective missions, given that it "deploys" anywhere outside 9" of an enemy unit after deployment is finished but before T1 starts - pop the thing on a vacant objective your opponent is likely to try to claim and hurl Mucolid Spore Mines at them when they try. With 12 wounds it's unlikely to evaporate to small arms, and with the ability to deal d3 to d6 mortal wounds, plus a hail of ill-aimed gunfire to back that up, your opponent won't be claiming that objective with a couple of otherwise useless incidental dollies, although, like all your big bugs, it will go down in a screaming heap if isolated and eating heavy weapons fire. *The codex gave them a point reduction and the ability to spawn spore mines ''in addition'' to firing them, and you don't have to pay reinforcement points to do so either. Left alone they can fill the board with spores. Hope you have enough models! *As you are going to have to take a separate detachment to get even 1 of the guys anyway, remember that you must have the same {{W40kKeyword|Hive Fleet}} keyword as both the {{W40kKeyword|Synapse}} unit and the rest of your army in order to get any benefit. </div></div>
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