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====Tyranid Prime==== <div class="mw-collapsible-content"> ''x''</div> </div> This unit contains 1 Tyranid Prime ('''Power Rating: 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tyranid Prime || 6" || 2+ || 3+ || 5 || 5 || 6 || 4 || 10 || 3+ || 80 |- | Tyranid Prime Apex Strain || 6" || 2+ || 3+ || 5 || 5 || 7 || 5 || 10 || 3+ || 110 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Devourer''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Devourer''' || 18" || Assault 3 || 4 || 0 || 1 || A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the turn. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Scything Talons''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Talons''' || Melee || Melee || User || 0 || 1 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Alpha Warrior"> You can add 1 to hit rolls for all {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Warrior}} units that are within 6" of any friendly {{W40kKeyword|<Hive Fleet>}} Tyranid Primes. </tab> <tab name="Shadow in the Warp"> See Army Rules - Universal </tab> <tab name="Synapse"> See Army Rules - Universal </tab> </tabs> '''Psyker:''' A Tyranid Prime Apex Strain can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' power and one psychic power from the ''Hive Mind's Control'' discipline. '''Upgrades:''' <tabs> <tab name="Brood Leader"> Friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Core}} units within 6" of this model can re-roll hit rolls of 1. </tab> </tabs> '''Options:''' '''Mutations:''' (M:10/WS:20/BS:25/S:5/T:15/W:15/A:10/Ld:-/Sv:20/Psy:25/Syn:20) <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may replace its '''Devourer''' and/or '''Scything Talons''' for one item from the ''Basic Bio-cannons'', ''Basic Bio-weapons'' and ''Melee Bio-weapons'' lists each. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Basic Bio-cannons''' <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Barbed Strangler'''* - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Strangler''' || 36" || Assault D6 || 5 || -1 || 1 || Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 2 from its movement, advance and charge distances. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Venom Cannon'''* - +15 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Venom Cannon (Salvo)''' || 36" || Assault D3 || 8 || -2 || D3 || Blast. |- |'''Venom Cannon (Single Shot)''' || 36" || Assault 1 || 9 || -3 || D3 || - |}</div> </div> <nowiki>*</nowiki>''One per model. A model cannot have both a '''Barbed Strangler''' and a '''Venom Cannon'''.''</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Basic Bio-weapons''' <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Deathspitter''' - +6 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Deathspitter''' || 24" || Assault 3 || 5 || -1 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spinefists''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spinefists''' || 12" || Pistol * || 3 || 0 || 1 || When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |}</div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Melee Bio-weapons''' <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Boneswords''' - +3 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Boneswords''' || Melee || Melee || User || -2 || 1 || A model armed with boneswords can make 1 additional attack with them in the Fight phase. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Lash Whips''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Lash Whips''' || Melee || Melee || User || 0 || 1 || Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Lash Whip and Bonesword''' - +3 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Lash Whip and Bonesword''' || Melee || Melee || User || -2 || 1 || If the bearer is slain in the Fight phase before it makes it attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Rending Claws''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rending Claws''' || Melee || Melee || User || -1 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. If a model is equipped with two pairs of '''Rending Claws''' the effect activates on a wound roll of 5+ instead. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Scything Talons''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Scything Talons''' || Melee || Melee || User || 0 || 1 || You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of '''Scything Talons''', it can make 1 additional attack with this weapon each time it fights. |}</div> </div></div> </div></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take a '''Prehensile Pincer Tail''' - +2 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Prehensile Pincer Tail''' || Melee || Melee || User || 0 || D3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. |}</div> </div> This model may take one of the following Biomorphs: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Snake Body''' - +5 pts. <div class="mw-collapsible-content"> '''Snake Body:''' Add 3" to the movement characteristic of a model with this Biomorph. Also, during deployment, you can set up a unit whit this Biomorph underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it up anywhere on the battlefield that is more than 9" away from any enemy models.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wings''' - +5 pts. <div class="mw-collapsible-content"> '''Wings:''' If a model has this Biomorph, it gains the {{W40kKeyword|Fly}} keyword and adds 3" to its movement characteristic.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This model may take up to two items from the ''Biomorphs'' list. <div class="mw-collapsible-content"> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Acid Blood''' - +5 pts. <div class="mw-collapsible-content"> '''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adamantine Tusks''' - +5 pts. <div class="mw-collapsible-content"> '''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Adrenal Glands''' - +5 pts. <div class="mw-collapsible-content"> '''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Amphibious Adaptation''' - +3 pts. <div class="mw-collapsible-content"> '''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Antidote Glands''' - +3 pts. <div class="mw-collapsible-content"> '''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Burrowing Limbs''' - +10 pts. <div class="mw-collapsible-content"> '''Burrowing Limbs:''' During deployment, you can set up a unit whit this Biomorph underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it more than 9" away from any enemy models.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Carbonized Claws''' - +10 pts. <div class="mw-collapsible-content"> '''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Dopamine Injector''' - +10 pts. <div class="mw-collapsible-content"> '''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Enhanced Leg Muscles''' - +10 pts. <div class="mw-collapsible-content"> '''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeder Tendrils''' - +7 pts. <div class="mw-collapsible-content"> '''Feeder Tendrils:''' If the last model in an enemy unit is slain in the Fight phase by a model with this Biomorph, it can re-roll hit rolls of 1 against all models that share the same unit type keywords (e.g. if a model with this Biomorph wins a combat against Chaos Bike squad, they can re-roll hit rolls of 1 against any {{W40kKeyword|Biker}}).</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Feeding Frenzy Trigger''' - +10 pts. <div class="mw-collapsible-content"> '''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Flesh Hooks''' - +5 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Increased Muscle Density''' - +10 pts. <div class="mw-collapsible-content"> '''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Insula Glands''' - +10 pts. <div class="mw-collapsible-content"> '''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Nonepinephrine Infusion''' - +7 pts. <div class="mw-collapsible-content"> '''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Overdeveloped Stabilizing Organs''' - +7 pts. <div class="mw-collapsible-content"> '''Overdeveloped Stabilizing Organs:''' A model equipped with this Biomorph doesn't suffer any penalties to its hit rolls for moving and shooting with Heavy weapons, or Advancing and shooting with Assault weapons.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Parasite Implanter''' - +7 pts. <div class="mw-collapsible-content"> '''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Pressure Detection Sensors''' - +10 pts. <div class="mw-collapsible-content"> '''Pressure Detection Sensors:''' A model with this Biomorph may decide to shoot an enemy unit that has arrived from the reserves within 12". If it does so hit must subtract 1 from the hit rolls.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Psychic Deflection Bio-Crystals''' - +10 pts. <div class="mw-collapsible-content"> '''Psychic Deflection Bio-Crystals:''' A model with this Biomorph can attempt to deny one psychic power as if was a {{W40kKeyword|Psyker}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Reflexes Optimizations''' - +7 pts. <div class="mw-collapsible-content"> '''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Regeneration''' - +15 pts. <div class="mw-collapsible-content"> '''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Serrated Blades''' - +10 pts. <div class="mw-collapsible-content"> '''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Spring Coil Musculature''' - +10 pts. <div class="mw-collapsible-content"> '''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Three-Dimensional Thought Patterns''' - +15 pts. <div class="mw-collapsible-content"> '''Three-Dimensional Thought Patterns:''' During the Shooting phase, a model with this Biomorph may add 1 to its hit rolls if it targets a {{W40kKeyword|Flyer}}.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Toxin Sacs''' - +5 pts. <div class="mw-collapsible-content"> '''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Warp Shield Projector''' - +15 pts. <div class="mw-collapsible-content"> '''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Wide-Spectrum Retinas''' - +5 pts. <div class="mw-collapsible-content"> '''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''.</div> </div></div> </div> This model may take the '''Brood Leader''' Upgrade - +20 pts. This model may be upgraded to a Tyranid Prime Apex Strain - +30 pts/2 PP. '''Keywords''': *Faction: {{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Character}}, {{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Tyranid Prime}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} (Tyranid Prime Apex Strain Only) <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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