Editing
Epic Destiny
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Racial Epic Destinies== These Epic Destinies, like their equivalent Paragon Paths, are only open to members of a specific race. ====Avatar of [[Io]]==== Though Io was regarded as having broken into two halves, [[Bahamut]] and [[Tiamat]], with only fragments being eaten by the Primordial Erek-Hus, there exists a sliver of Io's mind, hidden away from reality, that awaits for the time that the dragon god could return into being. Dragonborn, being the spawn of true dragons, are the ideal hosts for this shard. Though this shard is but an echo of the true power of Io, perhaps given enough time it will gather enough power to resurrect a god. This Epic Destiny is found in ''Player's Handbook Races: Dragonborn '' and is open to ''[[Dragonborn]] only''. At 21st level, you get the ''Draconic Incarnation'' feature, giving +2 to Strength and Charisma only. You'd best hope that at least one of those scores is needed by your class At 24th level, you gain the ''Wings of Io'' feature. You now have a hovering fly speed of 8 squares. At 26th level, you have the '''Divine Resistance''' encounter utility power, letting you make a saving throw the instant you get affected by something. At 30th level, you attain the ''Divine Discorporation'' feature. Once per day when you die with at least one healing surge, you can make a saving throw each turn, with a success spending a healing surge and bringing you back to life. ====Disincarnate==== While a [[Deva]] is able to reincarnate after death, there is a rule that says that those who die with a wicked soul or who die a nasty death are damned to become [[rakshasa]] in their next life. A '''Disincarnate''' is able to see past all these coming lives and understand their last incarnation as a bodiless entity floating through the spirit realm. By harnessing this power, they can not only determine how their lives will be now, but they can also shape how their futures will become by peering into the countless lifetimes they have lived and will live. This Epic Destiny appeared in [[Dragon Magazine]] #385 in the "Winning Races: Deva" article and is available to ''Devas with the Memory of a Thousand Lifetimes Racial Power'' At 21st level, you acquire the ''Certain Destiny'' feature, granting +2 to Wisdom and +2 to another ability score of your choosing. You also get the '''Deceptive Veil''' at-will power, letting you disguise yourself as any humanoid with a bluff check to foil scrutiny, and the ''Fate Manipulation'' to expend Memory of a Thousand Lifetimes when an enemy makes a roll and subtract that roll by the die the power would have used. At 24th level, you gain the ''Bodiless Dreaming'' feature. Once per day when you die, you return with HP equal to your bloodied value and get insubstantial, phasing, and a hovering fly speed equal to your land speed. You can also re-roll the die given by Memory of a Thousand Lifetimes. Once you finish a short rest, you become material again. At 26th level, you get the '''Rakshasa Incarnation''' daily utility power. This transforms you into a rakshasa with darkvision and +6 unarmed attacks with +3 proficiency, 1d10 damage with high crit, while crits deal +5d6 extra damage. You also have an exclusive daily ranged attack that makes the enemy take one free attack against another enemy. At 30th level, you attain the ''Fate of the Fallen Star'' feature, rendering you immune to radiant and necrotic damage as well as letting you select any result for a death save. ====Free Soul==== Though a [[Revenant]] can be brought back to life for a purpose, that does not mean that they will be forever bound to that purpose. Some of those half-dead entities manage to accomplish the impossible and reclaim their souls and destinies from that which chained them (normally the [[Raven Queen]]) and now they are forever '''Free Souls''', beyond the reach of time and death. No god or primordial can contest this fact, as now this soul can show up whenever they wish with no telling where their loyalties lie. This Epic Destiny is found in [[Dragon Magazine]] #376. in the article "Playing Revenants", and is open to ''[[Revenant]]s''. At 21st level, you gain the remarkable ''Destiny Claimed'' feature, preventing you from being forced to any re-rolls while allowing any re-rolls you make to always take the higher. At 24th level, you get the ''Fate Denied'' feature. If you get stuck with a condition, you can make a free saving throw that prevents its condition from affecting you. At 26th level, you get the '''Escape Fate''' daily utility power. You can re-roll a bad saving throw and now you can re-roll any future saves that you might need to make for the encounter. At 30th level, you get the ''Twist Fate'' feature, letting you use the effect you saved with ''Fate Denied'' and inflict it upon whoever placed it on you. ====God-Emperor==== Unrelated to [[Emperor of Mankind|this guy]], though it does have a similarity in that this requires a man to reunite the scattered tribes of humanity into a single empire, greater than even Nerath. Though far from any supernatural entity, this '''God-Emperor''' is revered no less by their followers and is considered the heart of their empire. As time passes, it becomes ever clearer that their influence has become so great that their presence everywhere their empire reaches. This Epic Destiny appeared in [[Dragon Magazine]] 411 in the "Quests for Humanity" article and is available to ''[[Humans]]''. At 21st level, you gain the ''Gifted Ruler'' feature, granting +2 to two ability scores of your choice. At 24th level, you gain the ''Unquenchable Spirit'' feature, giving you an immediate heal from 0 HP to your bloodied value once each day. At 26th level, you have the '''The Sovereign Will''' encounter utility power. This gives an aura 2 that makes any diplomacy check taken within it count as a natural 20. At 30th level, you attain the ''Your Protective Wing'' feature, immediately teleporting any dying ally to your side. ====Heir to the Empire==== [[Bael Turath]]'s fall was the fault of the proud and arrogant ancestors of the [[tiefling]]s who did not realize the true power they possessed. The true '''Heir to the Empire''' realizes that a kingdom ruled by fear and darkness cannot thrive, but one founded upon justice and liberty can. This new Bael Turath will not be the plaything of the devils that destroyed it before, but it will become even greater as it rises from those ashes. This Epic Destiny appeared in "Player's Handbook Races: Tieflings" and is available only to ''[[Tiefling]]s''. At 21st level, you have the ''Born to Rule'' feature, gaining +2 to Intelligence and Charisma while also gaining a +2 to diplomacy, insight, and intimidate checks. At 24th level, you get the ''Imperial Wrath'' feature. Targets of your Infernal Wrath racial power are now dazed and prone. At 26th level, you have the '''Ruler of Life and Death''' encounter utility power. This takes a dying non-minion enemy, gives them 1 HP and 30+Charisma score THP while also rendering them save-ends dominated. Every time they fail a save, they gain 20 more THP, but if they save...well, they're back to being dead. At 30th level, you acquire the ''Irresistible Will of the Empire'' feature, making the first enemy who hits you in melee each encounter dominated for a turn. ====Raven Consort==== The [[Shadar-kai]] love and admire one deity above all others; the [[Raven Queen]]. Bound to her by ancient pacts, they continue to serve out of genuine faith in her preachings. To become a Sorrowsworn, one of her divine minions, is a right that countless shadar-kai vie to achieve - and some have loftier goals than that. '''Raven Consorts''' desire to achieve the greatest ranks of the Raven Queen's exarches, or even to become her lover. And some hold darker ambitions than that - those who wish to win her icy heart so they may become the power behind the throne... or those who wish to topple her and take her place, as she did unto [[Nerull]] in the ancient times of the [[Dawn War]]. This Epic Destiny is found in [[Dragon Magazine]] #372, in the article "Playing Shadar-kai", and is open to ''[[Shadar-kai]] who worship the [[Raven Queen]]''. At 21st level, you gain the '''Quickened Corpus''' feature, which grants you +2 Constitution, increases your maximum hit points by an amount equal to your new Constitution modifier, and makes you immune to the death penalty suffered after being subjected to the Raise Dead ritual. At 24th level, you gain the '''Cycle of Life''' feature, which grants you a cumulative +2 bonus to all defenses and saving throws each time you make a death saving throw (these bonuses vanish at encounter's end) and allows you to gain hit points for rolling a 20 on your death saving throw without actually spending a Healing Surge. At 26th level, you gain the '''Vitality Eternal''' Daily Utility power, which can be used to immediately end all effects you are suffering that have the "save ends" trait. At 30th level, you gain the '''Death's Companions''' feature, which causes any creature you kill to rise again as a Deathly Companion (treat as a [[Lich]] [[Vestige]] that has been dominated by you), which lasts until the encounter ends. ====Redeemed Drow==== There are those [[drow]] who realize that they truly a wicked race and thus seek to atone for their wrongdoings and reject [[Lolth]]'s claim upon them. As the '''Redeemed Drow''''s deeds gather fame, they gather the attention of better deities who guide them towards even greater acts. Inevitably, the Spider Queen will wish to reclaim this soul and summon her foul legions to fight them. Perhaps, if this soul survives, they may gain a second chance at life. This Epic Destiny appeared in [[Dragon Magazine]] #367 in the "Children of Darkness" article and is available only to ''[[Drow]]''. At 21st level, you get the '''Sacred Duty''' feature, letting you spend a healing surge when you kill a spider or demon enemy. At 24th level, you have the '''Lift Her Touch''' feature, letting you sacrifice your Lolthtouched racial power to recharge another encounter power. At 26th level, you gain the '''Light of Heaven''' daily utility power. Whenever you are bloodied, you can gain regeneration 15 and summon a bright light with a range of 10 squares that gives allies within it resist necrotic 10. At 30th level, you have the '''Burden of Redemption'''. When you hit 0 HP once each day, you recover an amount of HP equal to your surge value and get resist 10 all for the rest of the encounter. ====Soul of the World==== While most [[deva]]s are able to recall the memories of their previous incarnations, there are those whose memories stretch far back in their existence, recalling their times as other races and other roles. These '''Souls of the World''' are unique in their recollections, as these memories are not guaranteed to accompany them beyond their current lifetime. Thus, it behooves them to make the most of these vast memories and figure out how best to change the world in a way that they will always remember. This Epic Destiny appeared in [[Dragon Magazine]] #385 in the "Winning Races: Deva" article and is only available to ''Devas''. At 21st level, you gain the ''Past Spirit'' feature from the Reincarnate Champion (letting you count as one race and stealing a racial power at 21st and 24th level) and the ''Strengthened by the Past'' feature, increasing Intelligence and Wisdom by +2. At 24th level, you get the ''Knowledge of Ancient Lives'' feature, allowing you to count as a second class when learning or retraining powers. At 26th level, you have the '''Past Life Manifestation''' daily utility power. When you reach 0 HP, you suddenly get back up to bloodied value and turn into any race and class, gaining a racial power, the class' 22nd level utility power, and a recharge of Memory of a Thousand Lifetimes until your next extended rest. At 30th level, you get the ''One With All Past Lives'' feature, letting you swap out one encounter attack with an equivalent-level encounter attack from another class each short rest. ====Winter Sovereign==== Amongst the [[Archfey]] of the [[Feywild]], there are many different factions, of which the Winter Fey are only one. Still, the '''Winter Sovereigns''' are [[fey]] beings who yearn for greater power, and they see in the ruthlessly pragmatic Winter Fey's ranks an easier route. By dedication, drive and perhaps assassination, a skilled and lucky fey adventurer may find themselves promoted from a mere agent of the courts of ice and snow to a full-fledged Archfey of winter. This Epic Destiny is found in [[Dragon Magazine]] #372, in the article "Masters of the Planes", and is open to ''any character with the Fey origin ([[Drow]], [[Eladrin]], [[Elf]], [[Gnome]], [[Hamadryad]], [[Hengeyokai]], [[Pixie]], [[Satyr]], [[Svirfneblin]], [[Wilden]]) ''. At 21st level, you gain the '''Lingering Cold''' feature, where enemies you hit with Cold attacks lose their resistance to cold (if any) until the end of your next turn. Enemies you hit with Cold keyword attack powers suffer a -5 penalty to saving throws made to end any effects that these powers create, and gain Vulnerable Cold 15 until the end of your next turn each time they fail a saving throw to end one of these effects. At 24th level, you gain the '''Winter's Bite''' feature, which lets you designate one daily attack power at the end of each short rest to gain the Cold keyword (for existing elemental attacks, they now do dual-typed damage), as well as teleport 5 squares as a minor action until the end of your next turn whenever you hit at least one target with a power that has the Cold keyword. At 26th level, you gain the '''Rime Armor''' Daily Utility power, which lets you spend a standard action to gain Immunity to Cold and a +10 power bonus to AC. Each time an enemy attacks you, reduce the power bonus by 1 (by 2 if the attack has the fire keyword). Any time an enemy hits you with a melee attack, the enemy takes 20 cold damage and is slowed until the end of your next turn. This effect lasts until the power bonus falls to +0 or until the end of the encounter. At 30th level, you gain the '''Frozen in Ice''' feature, which you can use once per day as a free action when a creature fails a saving throw against an effect you caused with a power with the Cold keyword. The target is Restrained (save ends), and if it fails that save, it is instead Petrified. Cosmetically, it's frozen in ice instead of turned to stone, but all other effects of the Petrified condition remain.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information