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Geist: The Sin-Eaters
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===Manifestations/Haunts=== *'''Boneyard:''' Effectively haunt, and therefore control, the surrounding area like a classic ghost or poltergeist. *'''Caul:''' Change and warp your physical form. *'''Curse:''' Affect others through curses, typically passively. *'''Dirge''': Generate feelings and emotional reactions through a wordless song. *'''Marionette:''' Affect and manipulate objects as well as human minds. *'''Memoria:''' Witness a place or an Anchor's memories of a specific death, which can be shared with others. *'''Oracle:''' Release your own ghost out of your body to provide insight beyond the mortal realm. *'''Rage:''' Rip everything and everyone around you TO FUCKING SHREDS! *'''Shroud:''' Protects yourself against several kinds of damage, with some added bonus. *'''Tomb''': Reassemble corpses or destroyed objects into replicas that ghosts can interact with. *'''Pit:''' 1e only. Channel the Underworld itself through your Geist. As with the Stygian Key, using this will hurt your Synergy and likely overwhelm you. Only those unscrupulous, desperate, or truly batshit bonkers should consider using it. *'''Void:''' 1e only. [[Edgy|Counsume and rend with darkness.]] Warning: may also consume the user. *'''Well:''' 1e only. Alter and dissolve things and their properties, especially memories. Can also call upon the power within the Rivers of the Underworld. {{WoD-Games}}
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