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===Dataslate Formations=== *'''Armoured Shield (Start Collecting!)''' - Requires a commissar, infantry squad, and Leman Russ tank. Russ Gives a +4 cover to infantry in this formation, if they are within 6 inches of the Russ. While its not as game breaking as other formations, this formation does allow you to run a pseudo Tank company. Just take multiples of this formation. Now to be fair, you will have access to dedicated transports (Infantry Squadron has the option of 2 Dedicated Transports). Not to mention, these are regular guard, not Vets. So no 3+ cover saves with forward sentries. Also, the formation specifies One Russ, not a squadron. Still, 4+ is pretty good, plus the commissar means these apes won't be falling back without a fight. Have the Russ do most of the heavy lifting when it comes to fighting. Use the guardsmen to keep units from assaulting the Russ. *'''Catachan Ambush Patrol (Apocalypse)''' - An Infantry Platoon and 1-3 Vet Platoons, preferably all modeled as Catachans. ** They all get Shrouded until such a point where they either move through cover, shoot, or charge, when they lose it. They also make anyone who charges them through difficult terrain to make dangerous terrain. In short, they're still redshirts, with a little better use when camping. *''''Emperor's Fist' Tank Company (Apocalypse)''' - A Leman Russ leads three full Leman Russ Squadrons. Tank Commander optional. ** All the Squads are Armoured Spearheads of their own, making each one get a leader. Also, the lone russ gets BS4 and can give it to anyone within 12" of him. The last rule is the ability to let them roll Thunderblitz if more than two of them all ram/tank shock the same guy before rolling anything else once per turn. *'''Emperor's Talons' Recon Company (Apocalypse)''' - A lone Scout Sentinel leads 3 full squadrons of Sentinels of any other make. ** Like the formation above, the lone one acts as leader with BS4 and Stealth, and anyone within 12" of him gets both of these, helping survival slightly. Also, they get Preferred Enemy against one enemy when they deploy. *''''Emperor's Wrath' Artillery Company (Apocalypse)''' - A Chimera leads three full Ordinance Squadrons full of either Colossi or Basilisks. ** When the Arty is within 6" of the Chimera, they can exchange their shots for a single 24-240" S9 AP3 Ordinance X (X being the number of Colossi or Bassies firing), Apocalyptic, Cover-ignoring, Pinning blasts. It's a risky measure, but it does make big blasts. *''''Imperial Shield' Infantry Company (Apocalypse)''' - A CCS commands 3+ Infantry platoons. ** At the end of each break, every company can regain d3 casualties up to their starting strength. In short, it's a weaker form of Chenkov at the command of this group. Then again, this is pretty much how normal people play the AM. *'''Lord Castellan's Supreme Command (Apocalypse)''' - Creed and Kell join a CCS with two guards, an Astropath, an Officer of the Fleet, and a Master of Ordinance in an Imperial Bastion and laugh it up. ** This thing is essentially like a [[Dawn Of War]] HQ on board. Creed can order anyone on the field (ANYONE), Ordinance can make d3+1 bombardments each time he shoots, and they get two assets each break. *'''Sanctioned Psyker Battle Elite (Apocalypse)''' - A Primaris Psyker controls 4+ regular Battle Psykers (Replace with Wyrdvanes?). ** This formation gives one thing: A unique Warp Charge 3 power called ''Temporal Distort''. It's a power with 36" range that can either bar enemies from charging or add +6 to an ally's run and +2d6 to their charge. It's...a useful power, especially for support. *''''Steel Fury' Baneblade Company (Apocalypse)''' - 3-5 BANEBLAAAADES! ** When in Arrowhead pattern, they gain a Combined Fire Bonus (Measured by how many Baneblades shot their main cannon at a target) when rolling vehicle damage. Rest assured that any non-superheavy in their way will DIE. ** When in Broadsword Pattern, anyone stupid enough to charge them must take a Morale test, with a -1 bonus for each Baneblade in formation. *'''Vortex Deathstrike Missile (Apocalypse):''' This may or may not have been errata'd into the Warzone Pandorax version (see below), but firing one of these off will lead to an ass-kicking even a titan would be jealous of. Literally, nothing in the game hits as hard as this. It's a Deathstrike missile launcher with the plasma warhead replaced with the 40k version of a nuke: a ''vortex'' warhead. While being fragile in the extreme, unable to go off in turn 1, having to take a lord commissar, an entire infantry platoon, and a 200-point tax on top of that to keep it safe, ''and'' being a single shot wonder, it is still completely worthwhile. A 10" blast of '''fuck you''' that will remove anything it touches. No, no saves of any kind. No, you don't get Reanimation Protocols. ''No,'' you don't get Eternal Warrior. If it's not flying, a Super-Heavy or Gargantuan creature, it's ''gone,'' and even baneblades and bio-titans will be seriously ass-fucked when this says hello. And the cherry on top? The sheer size of the template makes it ''very'' good at hitting what it's aiming for; if you're direct-firing, anything with a base the size of a large blast template or bigger is ''impossible'' to miss; even firing blind (full scatter) you have a 50% chance of hitting the point you were aiming at.Take only if you think your balls are as brazen as an imperial guardsman
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