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===Logistics=== Introduced in Kill-Team: Commanders. An eclectic mix of campaign bonuses, offensive abilities, and defensive abilities. *'''Extra Armour (Lv 1):''' Ignore Ap characteristics of -1 for attacks that target this model. **'''Quartermaster (Lv 2A):''' If this model is in your kill team and not out of action after all Casualty rolls have been made after a mission which you lose any Materiel, roll a D6 for each point you lose. On a 2+, that point of Materiel is not lost. ***'''Scavenger (Lv 3AA):''' If this model is in your kill team and not out of action after all Casualty rolls have been made after a mission, roll a D6 and add the number of enemy models that were out of action at the end of the mission (before any Casualty rolls). On 7+, you gain 1 Materiel. ***'''Master of Sabotage (Lv 3AB):''' If this model is in your kill team and not out of action after all Casualty rolls have been made after a mission, roll a D6 for each opponent that played that mission. On a 5+, the player being rolled for loses 1 Materiel. **'''Armed to the Teeth (Lv 2B):''' In each Shooting phase, instead of only a single model from your kill team being able to fire a Grenade weapon, this model and one other model in your kill team may each fire a Grenade weapon they are armed with instead of firing any other weapons. ***'''Master Artisan (Lv 3BA):''' Pick one of this model's weapons. Add 1 to the weapon's Damage characteristic. ***'''Rangefinder Scope (Lv 3BB):''' Pick one of this model's Assault, Rapid Fire, Heavy or Pistol weapons. Increase the Range characteristic of the weapon by 6", and re-roll hit rolls of 1 when this model makes a shooting attack with that weapon. ====Unique Tactics==== *'''Level 1- Grav-Chute (1 CP):''' Use this Tactic at the start of the first battle round, before the Initiative phase. Pick a model from your kill team. For the duration of the battle, that model never suffers falling damage, and never falls on another model. If it would, instead place that model as close as possible to the point where it would have landed. This can bring it within 1" of an enemy model. *'''Level 2- Armour Piercing Ammunition (1 CP):''' Use this Tactic in the Shooting phase when a Logistics specialist of Level 2 or higher from your kill team makes a shooting attack with an Assault, Rapid Fire, Heavy or Pistol weapon. When resolving the attacks, increase the weapon's Strength characteristic by 1. and improve its AP by 1. (e.g. AP0 becomes AP-1) *'''Level 3- Refractor Field (1 CP):''' Use this Tactic at the start of the first battle round, before the Initiative phase. Pick a model from your kill team; for the duration of the battle, that model has a 5+ invulnerable save.
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