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==Tactics== Path to Glory is not meant to be a balanced system, and [[That Guy|players can take advantage of that]]. The most obvious way to do that is to look at your warband table and pick the units with the highest points value, leading to an army that could have a significant advantage over your opponents. When selecting followers it is very important to look at the unit size, because you cannot include extra models above that. This makes horde units very bad because they are balanced around having many more models than others. For example, a unit of Skeleton Warriors is capped at 10 models, instead of the normal max of 40. This makes them a terrible choice because the unit is supposed to get bonuses for having 20+ or 30+ models. When you get a follower reward, think carefully about which unit to place it on. Some reward tables are focused almost exclusively on melee so you wouldn't want to roll on that for a primarily ranged unit. Also, while it may be tempting to buff a single unit many times, that makes them a big target since so many eggs are in one basket. On the other hand, since you cannot get duplicate rewards, you can try to aim for a single one by putting multiples on the same unit. To win, you want to play as many games as possible (win or lose). Each game gets you at least 1 GP and a reward, so it's always a good thing. Try not to play against the person in 1st place unless you are sure you can defeat them, because you'll be giving them even more GP. The best idea is to play against the person in last place, or to spread out your games to as many players as possible. Groups should restrict how many games can take place per day/week/whatever to prevent a player from just playing many games at once to win. Do not spend GP on followers. Even spending 1 GP could set you back an entire game. If you really want an elite/monster/whatever, use your starting rolls for it instead since the opportunity cost is much lower. Winning by Might is nearly impossible because you only have a 1/3rd chance per game to get an extra follower, meaning you'd need about 16 games (1 follower per 3 + 1 extra to win). While winning by Blood is guaranteed to be faster than that (max 11 games if you lose every single one). The default campaign will take a player from 5-11 games to win (likely about 7 games). You can increase this by raising the number of GP (and/or extra followers) needed to win. 15GP/5 Followers makes for a campaign that lasts 6-15 games (9ish on average). Don't raise the number of followers unless you are going for an epic length campaign (like 20GP or 6 followers) or you are letting people choose a reward instead of rolling (always select followers if so).
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