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==Japan== Has, like, all the navy pieces at the start of the game. So many battleships and carriers and subs you won't know what to do with them all. Despite going 4th in the turn order Japan is very difficult for the Allies to damage on their first turn, so you'll often have most if not all of your starting forces available on your first turn. On top of that most of your economy is in islands and with any luck you'll have undisputed control of the seas for the first two turns or so. As a result Japan, like the UK, gets quite a degree of freedom in deciding what strategies to pursue, but your overall goals should be "squeeze Russia like a vice between you and Germany" and “take India and Hawaii”. Japan is safe for the first two turns or so but Germany will die pretty quickly with all three Allied nations bearing down on them (which is what happened in real life), so you need to make like an [[4e|MMORPG]] tank and draw aggro. Do this by eating away at Russia and Britain's economies by taking Siberia and island-hopping while forcing America to spend all their dosh on expensive-ass warships to stop you from doing that. If you like the idea of gradually expanding from a small but secure position into a huge empire, Japan is the army to play. Your economy starts off on the weak side but you have the most potential for growth. Sadly you cannot kamikaze except when using the optional rules.
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