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==Equipment Generation Tables== To generate equipment using these tables, start with the sentence at the top and roll d6s to fill in the brackets. These tables are an optional tool for the DM. ===Shoes=== This is a pair of [garment material] [base shoes]. They are [heel type] [decoration type]. {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Base Shoes''' |- |1-2:||sandals |- |3-4:||[boot size] boots |- |5-6:||pumps |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Boot Size''' |- |1: ||ankle high |- |2: ||mid calf |- |3: ||below the knee |- |4: ||knee high |- |5: ||above the knee |- |6: ||thigh high |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Heel Type''' |- |1: ||flats |- |2: ||short wedges |- |3: ||high wedges |- |4: ||stilettos |- |5: ||platforms |- |6: ||stilettos, with platformed toes |} ===Bottoms=== This is a [garment material][base bottoms]. It is [decoration type]. {| border="1" cellspacing="0" cellpadding="3px" |'''d8''' ||'''Base Bottoms''' |- |1: ||thong |- |2: ||miniskirt |- |3: ||loincloth |- |4: ||pair of hotpants |- |5: ||skirt |- |6: ||pair of panties |- |7: ||tight leggings |- |8: ||roll again, add long stockings to result |} ===Tops=== This is a [garment material][base tops]. [Pauldron Base] It is [decoration type]. {| border="1" cellspacing="0" cellpadding="3px" |'''d8''' ||'''Base Tops''' |- |1: ||bodice |- |2: ||tube |- |3: ||string bikini top |- |4: ||titplate |- |5: ||bra |- |6: ||halter top |- |7: ||low cut shirt |- |8: ||roll for decoration. That as a nipple covering. |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Pauldron Base''' |- |1: ||Skip. |- |2: ||It has one small [garment material] pauldrons attached. |- |3: ||It has two small [garment material] pauldrons attached. |- |4: ||It has one large [garment material] pauldrons attached. |- |5: ||It has two large [garment material] pauldrons attached. |- |6: ||It has one large and one small [garment material] pauldrons attached. |} ===Accessories=== This is a [garment material][base accessory]. It is [decoration type]. {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Base Accessory''' |- |1: ||pair of glasses. |- |2: ||bag. |- |3: ||[Headwear Type]. |- |4: ||ring. |- |5: ||[Bracelet Type]. |- |6: ||[Necklace Type]. |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Headwear Type''' ||'''Bracelet Type''' ||'''Glove Length''' ||'''Necklace Type''' |- |1: ||crown ||[Glove length] glove ||wrist length ||collar |- |2: ||tiara ||bracer ||wrist length ||choker |- |3: ||headband ||wristband ||elbow length ||necklace |- |4: ||skullcap ||armguard ||elbow length ||neck guard |- |5: ||helmet ||armband ||shoulder length ||ruffle |- |6: ||hair tie ||elbow pad ||shoulder length ||tie |} ===Heavy Weapons=== This is a [weapon material][base weapon][decoration type]. The grip is made of [lining type]. {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Weapon material:''' |- |1-2: ||iron |- |3-4: ||steel |- |5-6: ||bronze |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Base Weapon:''' ||Ranged ||Long ||Normal ||Close ||Skin-To-Skin ||Save |- |1: ||[sword type] sword ||n/a ||penalty ||normal ||penalty ||n/a ||medium (2) difficulty |- |2: ||[axe type] ||n/a ||penalty ||normal ||n/a ||n/a ||hard (3) difficulty |- |3: ||[hammer type] hammer ||n/a ||penalty ||normal ||n/a ||n/a ||hard (3) difficulty |- |4: ||[flail type] flail ||n/a ||penalty ||normal ||n/a ||n/a ||hard (3) difficulty |- |5: ||[mace type] mace ||n/a ||penalty ||normal ||n/a ||n/a ||hard (3) difficulty |- |6: ||[spear type] spear ||normal ||normal ||penalty ||n/a ||n/a ||hard (3) difficulty |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Sword Type:''' ||'''Axe type:''' ||'''Hammer Type''' |- |1: ||straight bladed, single edged ||single bladed ||single headed, round |- |2: ||straight bladed, double edged ||single bladed, bearded ||single headed, square |- |3: ||curved bladed, single edged ||double bladed ||single headed, round, spiked |- |4: ||curved bladed, double edged ||double bladed, bearded ||single headed, square, spiked |- |5: ||wave bladed ||single bladed, spiked ||double headed, round |- |6: ||serrated ||single bladed, bearded, spiked ||double headed, square |} {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Flail Type''' ||'''Mace Type''' ||'''Spear Type''' |- |1: ||single headed ||round ||broad headed |- |2: ||spiked ||flanged ||narrow headed |- |3: ||flanged ||studded ||flanged |- |4: ||triple headed ||spiked ||barred |- |5: ||triple headed, spiked ||headless, spiked ||serrated |- |6: ||triple headed, flanged ||banded ||barbed |} ===Light Weapons=== This is a [base weapon], [decoration type]. {| border="1" cellspacing="0" cellpadding="3px" |'''d6''' ||'''Base Weapon''' ||Ranged ||Long ||Normal ||Close ||Skin-To-Skin ||Save |- |1-2: ||[Dagger Type] dagger ||normal ||n/a ||penalty ||normal ||normal ||easy (1) difficulty (hard when flanking) |- |3-4: ||[Whip Type] whip ||n/a ||normal ||normal ||penalty ||normal ||easy (1) difficulty, can trip and disarm without penalty |- |5-6: ||[Bow Type] bow ||normal ||n/a ||n/a ||n/a ||n/a ||easy (1) difficulty |} {| border="1" cellspacing="0" cellpadding="3px" |- |'''d6''' ||'''Dagger Type''' ||'''Whip Type''' ||'''Bow Type''' |- |1: ||long bladed ||weighted ||flat |- |2: ||short bladed ||black leather ||short |- |3: ||wave bladed ||brown leather ||long |- |4: ||serrated ||multi-tailed ||decurve |- |5: ||tapered ||barbed ||recurve |- |6: ||broad bladed ||woven ||composite |}
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