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====Tome of Blood==== *''Khorne Berserker'' - CSM. '''"Blood for the Blood God!"''' Everyone knows how great these guys are in combat. Begins aligned to Khorne, but if his allegiance changes, he permanently loses his enhanced close combat rules and a full 8 points from every characteristic. Always take the two Chainaxes! This is what you take when you want to play an adamantine blender. Can also spend Infamy to ignore enemy Parry tests or temporarily become too angry to die. *''Night Lords Chaos Marine'' - CSM. Stealth and Shock Marine, specialized combatant focused on melee, while incorporating strong stealth and terror tactics, with other stuff to round him out outside of combat. Can come out of the gate with a sweet Raptor "speed killer" build, be good for being brooding and edgy all the time and can grant himself and his pals Fear (or enhance their existing Fear trait) for a full session. *''Xurunt Frost Father'' - Human. Experienced tribal fighters with great leadership that gets even better if they pass hard enough Strength or Agility checks in battle, but have to kill a worthy adversary at least once every two days or their Intelligence, Perception, and Willpower begin to degrade. Great close combat weapons, but still starts with a bow and arrows, even if [[Derp|those can punch through power armor]]. Also starts out with a giant monster lizard to ride into battle and even kill enemies for you. Plays well aligned to Khorne, and starts that way. *''Chem-Hunter of Messia'' - Human. Basically a drug-addict Renegade, with a lot of insane survivalist thrown into the mix. A great character for those who are addicted to drugs, these guys get good bonuses when substance abuse is involved. In addition to the effects of any drug, these guys gain +10 to any skill test bonuses, or +1 to any characteristic bonus, or an extra die roll for drug duration, and they can find the higher quantities easily; however, they also get addicted to them more easily as well. They can also make a drug that gives them Unnatural Strength and Toughness (+1) and Frenzy, but can kill anybody else that tries to take it. Starts unaligned, but works well if aligned with Khorne or Nurgle.
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