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Blackstaff's Tome of Wizardry
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==School of Battlemagi== You might be thinking that this is a revamped [[warmage]], right? Nope! Instead, it's a revival of the [[swordmage]], attempting to be more faithful to its unique 4e depiction as opposed to the older, [[Forgotten Realms]]-centric [[Bladesinger]]. A battlemage starts at level 2, gaining a bonus proficiency (Martial Weapons) and the feature '''Imbue Mageblade'''. By spending an hour with a chosen martial melee weapon, the battlemage can forge a mystical link with it, creating an imbued mageblade (it doesn't have to be a slashing weapon, though). An imbued mageblade uses the battlemage's Intelligence modifier for attack and damage rolls, can be summoned to hand as a bonus action, functions as an Arcane Focus for spellcasting, and counts as a Magic Weapon for dealing with damage resistance/immunity. A battlemage can only have one mageblade at a time, but can freely trade out whenever they like by just performing the ritual with their new weapon of choice. The '''Kinetic Shield''' feature lets a battlemage use their Reaction when struck by a weapon attack to reduce the damage they take by an amount equal to their Proficiency bonus; once invoked, the shield lasts until the end of the battlemage's next turn, and it blunts any attacks that hit the battlemage so long as it's active. This feature can be invoked a number of times per day equal to the battlemage's Intelligence modifier (minimum 1) and recharges on a long rest. The problem is that the splatbook screws up informing ''when'' you get this ability; the table of features-by-level says it's not gained until level 6, but the feature's writeup says you get it at level 2! A definite level 6 feature is '''Spell and Blade''', which lets a battlemage make a melee weapon attack as a bonus action after casting a cantrip. Level 10 sees the battlemage gain the feature '''Kinetic Augmentation''', which lets them spend a bonus action to make a Dash that doesn't provoke opportunity attacks the turn after their Kinetic Shield was activated. Finally, at level 14, they gain the feature '''Kinetic Assault''', which can be used once per day. Like Kinetic Augmentation, this feature can be used the turn after Kinetic Shield was activated (nothing explicitly prevents you from using them both!) - it lets the battlemage take a second action which can only be used to make an attack or cast a spell, and this explicitly ''can'' be used to cast two 1-action spells in a single round! This doesn't overlap with Action Surge (for battlemage/[[fighter]] multiclassed characters) or with any other ability that allows the battlemage to cast multiple spells in a single round.
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