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Blood Slaughterer
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====5th Edition==== So how did they play? Like a fucking '''MURDER TRAIN''', that's how! They had an ''outrageous'' amount of S10 attacks bypassing armour at WS and I of 5, thanks to having 5 attacks plus rage, giving them another D3 attacks on the charge. They weren't glass cannons either, sporting AV 13/13/11 and being immune to shaken and stunned results; oh and they could fleet! Those alone are scary but they were vulnerable to both shooting and kiting by faster units; however, Forgeworld gave them the option to take [[Impaler]]s at the expense of one of their CC attacks and close combat weapons. Basically, it was a half range krak missile that always hit on a 4+ (useful, considering the Slaughterer's BS 1); additionally, any wound to a monstrous creature or penetrating hit allowed you to drag the model D6 inches towards the Blood Slaughterer. Oh yeah, and they could be taken in vehicle squads of 3, amplifying their brutality handily. Basically, they were amazing; still, they could still get kited by jetbikes and the like because of the requirements of 5th Edition Rage rules, but whatever they touched would be guaranteed dead! Also, if you played daemons during this harrowing time to be a daemons player, you could take these ''and'' they had to deep strike like the rest of your army, thus helping you bypass some of the major flaws of the unit; essentially, playing Daemons was the tax for fielding this freight train.
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