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==List of Realms== One of the main problems with Realms in 2nd edition Dreaming was that there was no real way to affect non-Changeling magic, spirits, etc. This was most likely an unintentional error on the part of White Wolf, especially considering that one of the Arts, Spirit Link, was designed specifically for dealing with Spirits. The Fae and Actor realms had a lot of unnecessary overlap as well, that for this revision, it made more sense to merge the relationship aspects of Fae into Actor, and convert Fae to Ephemera, a realm dealing with general metamagic. '''Realm of Actor:''' This realm deals with targeting sentient beings. '''Level''' '''Title''' '''Description:''' β '''True Friend''' A well-known buddy/chum, etc. ββ '''Personal Contact''' You've spoken with this person before and know their name. βββ '''Familiar Face''' You've seen the person before, but need not know their name. ββββ '''Complete Stranger''' As long as the person isn't an enemy, you can affect them. βββββ '''Dire Enemy''' You are engaged in combat or a competition with this person. '''Realm of Ephemera:''' This Art replaces the βFaeβ realm. Ephemera covers intangible things, such as audience emotions, magic in general, and other abstract concepts which donβt fall under other Realm. '''Level''' '''Title''' '''Description:''' β '''Cantrips''' Affects the ongoing Cantrip effects of other Fae. ββ '''Powers of Fae''' Affects Redes, Birthrights, or other Fae magic and powers. βββ '''Prodigals''' Affects all magic produced by non-Fae entities. ββββ '''The Dreaming''' Affects Dreaming related unusual phenomena (the Mists, Firchlis, etc.). βββββ '''Essence of Ephemera''' Affects Umbral phenomena, also affects concepts (i.e. βfreedomβ, βloveβ, etc.) '''Realm of Prop:''' This realm deals with manufactured objects. '''Level''' '''Title''' '''Description:''' β '''Ornate Garb''' Clothing, rings, etc. ββ '''Crafted Tool''' Any simple tool with no moving parts, such as a sword (Flails move) βββ '''Mechanical Device''' Any non-electric device with moving parts. Guns work, but not cars (electric ignition). ββββ '''Complex Machine''' Electronic devices, security keypads, cars, etc. βββββ '''Arcane Artifact''' Abstract constructions, such as operating systems, data packets, etc. '''Realm of Scenery:''' This realm deals with objects of nature. '''Level''' '''Title''' '''Description:''' β '''Dead Matter''' Once-living organic matter. Can be used as a supplementary realm for Crafted Tool. ββ '''Verdant Forest''' Living vegetable material (plants, fungi, algae, etc.) βββ '''Feral Animal''' Non-sentient creatures, including chimerical animals, but not stuff animated by magic. ββββ '''Natural Phenomena''' Affect occurrences like weather, earthquakes, volcanic eruptions, etc. βββββ '''Elemental Essence''' Anything of the four classical elements, or periodic table. '''Realm of Cue:''' This is a modification of the Time Realm. This lets you ritually hang a Cantrip, and set it to go off later. You cast the spell as normal, then you set a conditional on how the spell can go off (So this would be what you use to cast Explosive Runes, or it can be used for Vancian-style spell preparation); should the Cantrip not be cast by the time mentioned, then it fizzles away. As an alternate use, should the spell last for an extended period of time, then this ability allows one to create a kill-switch condition for it which will function until the date specified. So if a princess were put in magic slumber, one could put "Kissed by true love" as a conditional to end the sleep spell, up until the level of Time Realm used. So if level 3 Time were used, the prince would have a week to find her. He better work fast! '''Level''' '''Description:''' β Hour ββ Day βββ Week ββββ Month βββββ Year '''Realm of Stage:''' This is a metamagic realm used to increase the area of the casting area of the spell. This can mean making a blast radius, a line, or a cone, or some other shape. Emphasis on shape, not shapes. Note that you need the normal realms prerequisite to cast a spell anyway. '''Level''' '''Title''' '''Description:''' β '''Chamber''' 25 square feet/max ββ '''Cottage''' 200 square feet/max βββ '''House''' 750 square feet/max ββββ '''Park''' 2,000 square feet/max βββββ '''Kingdom''' 50,000 square feet/max
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