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==Nonhuman Champions== In the older lore of [[Warhammer Fantasy]], Chaos was what [[TVTropes]] calls "Equal Opportunity Evil" and would happily accept member of any race in to its worship. As a result, by using [[Path to Glory]] to custom-build your army, your personal Chaos army could include Chaos-worshipping [[dwarf]]s, [[elf]]s, [[gnome]]s, [[orc]]s, [[goblin]]s, [[hobgoblin]]s and [[skaven]], as well as a variety of monsters normally seen in the ranks of the other factions. But playing a Chaos Champion of a race other than human? That was more of a mixed bag. There were no explicit rules to play an elven, dwarven, orcish, etc Chaos Champion. Theoretically, you could just use the generic Chaos Champion stats and make it up with fluff. But, Realms of Chaos: The Lost and the Damned '''did''' give mechanics for playing [[Beastmen]], [[Bullgor|Chaos Minotaur]], [[Centigor|Chaos Centaur]] and even [[Dragon Ogre]] Champions on the Path to Glory! So it definitely was something that Games Workshop considered. Of these four options, Beastmen and Minotaurs got the most attention. Beastmen Champions got their own unique Chaos Retinue table, which looks like this: ::01-020: 2d6 Beastmen (If the Beastman Champion has the Mark of Chaos, these are also Marked by the same Patron; [[Khorngor]]s, [[Pestigor]]s, [[Slaangor]]s or [[Tzaangor]]s - otherwise, they're just normal beastmen.) ::21-40: 2d6 Beastmen ::41-60: Beastman Hero ::61-70: Beastman Shaman ::71-80: D6 [[Centaur]]s ::81-85: D3 [[Dragon Ogre]]s ::86-98: D6 [[Minotaur]]s ::99-100: Other (Roll on the Human Chaos Champion retinue table) Minotaur Champions not only got another unique Chaos Retinue table of their own to use, but also some unique rules; they are, ironically, the ''least'' mutation-prone of any Chaos Champion in this edition; when generating them, the basic minotaur starts with only a 10% chance of having 1 Chaos Attribute, and this chance increases by 5% per 5 levels. Only minotaur champions generated at levels 15 (D3), 20 (D4) and 25 (D3+1) start with potentially more than 1 Chaos Attribute. ::01-01: D6 Beastmen (if the Champion has a Mark of Chaos, they share his Mark, otherwise they're generic Beastmen.) ::11-20: D6 Beastmen ::21-25: Beastman Hero, potentially Chaos-marked (if the Champion has a Mark) and/or with beastmen followers. ::26-30: Beastman Shaman ::31-25: D4 [[Centaur]]s ::36-40: D3 [[Dragon Ogre]]s ::41-80: D6 Minotaurs ::81-90: Other Followers (Roll on the Human Champion Retinue Table) ::91-00: Monsters - Roll another D100 and compare to the results below. :::01-04: [[Chimera]] :::05-08: [[Cockatrice]] :::09-11: [[Dragon]] :::12-15: Giant Eagle :::16-20: [[Giant]] :::21-23: [[Gorgon]] :::24-27: [[Griffin]] :::28-31: [[Hippogriff]] :::32-35: [[Hydra]] :::36-39: [[Jabberwock]] :::40-43: [[Manticore]] :::44-48: Giant Spider :::49-52: Giant Scorpion :::53-55: [[Treeman]] :::56-59: [[Wyvern]] :::60-63: Chaos Hounds :::64-68: D6 Giant Rats :::69-73: D6 [[Skeleton|Skeletons]] plus an Undead Chaos Champion :::74-78: [[Snotling]] Swarm (D4 Bases) :::79-83: Warhounds :::84-88: D4 [[Ogre]]s :::89-92: D6 [[Fimir]] :::93-97: D4 [[Zombie]]s plus an Undead Chaos Champion :::09-00: Roll twice on this chart. Centaur Champions, in comparison, are the ''most'' mutation-prone Chaos Champions, since a big part of their lore was that they were even more physically screwed up than the average beastman. Even a basic centaur has a 50% chance to start with d3 Chaos Attributes, whilst any higher-leveled Centaur always has at least D4 Chaos Attributes, making the likelihood of becoming a Chaos Spawn instead of a Daemon Prince much higher than even that of a Beastman Champion. Centaur Champions of Nurgle gain +1 Toughness and Chaos Attribute, whilst those of Tzeentch gain D3 Chaos Attributes and a random magic item. To determine their followers, Centaur Champions use the Beastmen Followers Table, with one caveat: a Centaur Champion can swap any followers result he doesn't like for a herd of d6 Centaurs. Dragon Ogre Champions are always warriors, never sorcerers, and had the second-lowest chance of starting with Chaos Attributes of any of the playable Champions in that edition: a "starting level" dragon ogre had a 25% chance of having d2 Attributes, and even a 25th level dragon ogre will only have D6+1 Attributes. By comparison, a 25th level Beastman champion will have D6+3, and a 25th level Centaur champion will have D6+2. Only Minotaur champions had less. A dragon ogre champion always starts with a number of lesser dragon ogres as his initial followers; when he wins further followers, he can roll on either Beastmen or Minotaur follower tables to generate them as he prefers. Sadly, this awesomeness largely began to drip away around the time of 6th edition. Only the beastmen and minotaur champions remained viable in the armies, with centaurs and dragon ogres reduced just to special troops and rare monsters.
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