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==Angry Marine Equipment== The Angry Marines mainly employ the standard weapons of the [[Adeptus Astartes]], but they also possess a number of exotic and unusual weapons. {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Weapon Table!! Range !! S !! AP !! Type |- | Power Bat || - || +2 || 4 || Melee, Concussive |- | a pair of Power Feet || - || +1 || 4 || Melee, Unwieldy, Two-Handed, kick |- | Power Chair || - || +5 || 4 || Melee, Concussive, Two-Handed |- | Dual Power Fist || - || x2 || 2 || Melee, Specialist Weapon, Unwieldy, Dual Fists |- | Power Heavy Bolter (Melee) || - || +1 || 5 || Melee, Concussive, Two-Handed, Unwieldy |- | Power Heavy Bolter (Ranged) || 36" || 5 || 4 || heavy 3 |- | Power Wrench || - || +1 || 2 || Melee, Unwieldy |- | Adamantium 4x2 with a nail through it || - || +2 || 4 || Melee, Concussive, Rending |- | "Smoke" Launcher || 12" || 4 || 4 || Assault 1, Blast |- | Flamer Charger || Template || 4 || 5 || Assault 1, One use only |- | Plasma Charger || 12" || 7 || 2 || Assault 2, Gets Hot, One use only |- | Melta Charger || 12" || 8 || 1 || Assault 1, Melta, One use only |- | Grav Charger || 12" || * || 2 || Assault 2, Concussive, Graviton, One use only |- | Rocket Propelled Chainsaw || 48" || 5 || 2 || Heavy 1, Armourbane, Mastercrafted, One use only |- | Power cat || 10" || 4 || 1 || Assault 6, Armourbane, One use only |} ===Ranged Weaponry=== * "Smoke" Launcher - Angry Marines doctrine makes smoke grenades unnecessary. Instead, they fill the tubes of their "Smoke" Launchers with plasma grenades. [[Image:Chargers.jpg|200px]] * Chargers - Angry Marines see bolters as unmanly weapons, though they found combi-bolters somewhat useful to lay some heat on enemy while charging them. So angry techmarines designed combi-weapons without bolters included, and combined it with power fists, lightning claws, or power armor forearms, leaving both hands free for a close combat weapon. [[Image:Rocket Propelled Chainsaw.jpg|400px]] * Rocket Propelled Chainsaw - Hunter-killer missiles aren't brutal looking enough in the eyes of Angry Marines, so they replaced them with fucking EVISCERATORS on guided missiles. *Power cat - Because the angry marines are angry enough to have angry cats, they equip them with power sword fragments on their claws and teeth. (The cat usually dies after it hits the target.) *Power Heavy Bolter - Power Heavy Bolter is a Heavy Bolter with a disruptor energy fields commonly found in Power Weapons. It's both a Ranged and a Melee weapon. ===Melee Weaponry=== [[Image:Angry-Sergeant-Power-Bat-001.jpg|200px]] * Power Bat and Wrench - While the Angry Marines employ a number of traditional Power Swords, many prefer the powered bats and wrenches unique to the Angry Marines. They count as one-handed Power Weapons with profiles as seen in the table to the right. [[Image:Cock Knockers 1.jpg|100px]] * A Pair of Power Feet - "Used in pairs and purchased as a pair.", Power Feet are weapons in the shape of the boots of Power Armor, sized up to disruptor energy fields commonly found in Power Fists. :*kick: regardless of which weapon a model with a pair of Power Feet use in close combat, They get one extra attack in close combat with S+1 AP4 resolved at initiative step 1. [[Image:Adamantium 4x2 with a nail through it.jpg|200px]] * Adamantium 4x2 with a nail through it: A special weapon only reserved for the elite of the Angry Marines, rare due to the sheer effort of getting a nail into a piece of Adamantium: this weapon is a Power Bat that has the Rending Special rule. [[Image:Power Chair.jpg|200px]] * Power Chair - Same power as the power bat and power wrench but with a bashing effect. First started with an Angry Marine Initiate who was having a fight with another Initiate who used a chair, used all energy from the power bat and smashed the initiate in the head. This was then developed into the Angry Marine arsenal. To this day the unconscious initiate is still in the med bay of strike cruiser "DIPSHIT" because "HE IS A FUCKING PUSSY WHO CANNOT FIGHT HIS WAY OUT OF HIS SLEEP, SLANNESHI-SLEEPING-SLOTH-SHIT!" [[Image:Dual power fists (3).png|200px]] * Dual Power Fist - Dual Power Fist is a Power Fist with a smaller Power Fist on it. :*Dual Fists: a model With one or more Dual Power Fists may re-roll all failed to Hit, to wound and armor penetration rolls. ===Flamer of Wrath Weapons=== Flamer of Wrath Weapons are Flamer Weapons modified so they can shoot more lethal spurts of fire while placing the user at risk. A Flamer of Wrath Weapons has two to three firing modes; the entire squad has to use the same mode of fire. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon Table!! Range !! S !! AP !! Type ! Weapon Table!! Range !! S !! AP !! Type |- | Hand Flamer of Wrath (Regular) || Template || 3 || 6 || Pistol 1 | Hand Flamer of Wrath (Charged) || Template || 4 || 5 || Pistol 1, Gets Hot |- | |- | Flamer of Wrath (Regular) || Template || 4 || 5 || Assault 1 | Flamer of Wrath (Charged) || Template || 5 || 4 || Assault 1, Gets Hot |- | |- | Heavy Flamer of Wrath (Regular) || Template || 5 || 4 || Assault 1 | Heavy Flamer of Wrath (Charged) || Template || 6 || 3 || Assault 1, Gets Hot |- | || || || || |Heavy Flamer of Wrath (Over-Charged) || Template || 6 || 4 || Heavy 1, Gets Hot, Torrent |} <br style="clear: both; height: 0px;" /><br> ===FUCK launcher Weapons=== FUCK Launcher Weapons are missile launchers of any size that has been modified to throw battle brothers directly into the thick of the action, using rocket thrusters to propel them towards the enemy. It is as dangerous as it sounds, but few Angry Marines give a fuck as long as they can get in the fight faster. [[Image:Predator Angrinator 1.jpg|400px]] {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon name !! Range!! type |- | Portable FUCK Launcher|| 24 || Heavy 1, Rocket Propelled Anger (2) |- | MAXIMUM FUCK launcher|| 36|| Ordnance 1, Rocket Propelled Anger(6), Barrage |- | FUCK launcher|| 36|| Ordnance 1, Rocket Propelled Anger(3), Barrage |} <br> [[Image:Predator Angrinator 2.jpg|300px]] Rocket Propelled Anger: FUCK launchers fire the number of times indicated in brackets on their profile. A weapon with this rule behaves differently if fired by an Infantry model vs a Vehicle. *Infantry: When firing this weapon, choose one unit wholly within 8 inches of the firing unit (note that this may be the firing unit itself but can never be models with the Bulky rule or variants (very, extremely, etc.)). This launched unit must also have a number of models equal to or less than the combined number of shots of every weapon with Rocket Propelled Anger in the first unit (for example a unit with 3 Portable FUCK Launchers may launch a unit with up to 6 models in it). Then place a Large Blast template (range and LoS still apply) and roll for scatter. This blast template can be placed above friendly models or even nothing at all. If the unit launched itself, it loses all weapons with this special rules in the process because they are to be left behind, also nominate one poor Asshole who is left behind because SOMEONE NEEDS TO PULL THE FUCKING TRIGGER, that model is removed as a casualty as it scuttles of the battlefield raging on about what a fucking asshole you are for choosing him. *Vehicle: Vehicle mounted FUCK launchers increase their transport capacity by the number of shots on the profile (for example, a MAXIMUM FUCK launcher increases capacity by 6). If this weapon is destroyed, any excess models transported are removed as casualties. You may not fire this weapon in the same turn in the same turn as when passengers disembark this vehicle. After determining the final placement of the blast template, all launched models must be placed at least partially under the template (they can even be placed within 1 inch of enemy models). Any models that don't fit in this way are removed from play. Any model that is now covered by the large blast marker takes a S4 AP- hit. If the Angry Marines are in base contact or within 2" of one or more enemy units after these hits, the Angry Marines count as being locked in combat with the enemy unit(s). This is not a charge and therefore does not trigger Furious Charge or other charging specific rules. ===Other Items=== [[Image:Cigar (2).jpg|100px]] * Cigar - The Angry Marines enjoy a good smoke; it keeps them focussed under fire. If at least one model in the squad has a Cigar, that squad adds +1 to its Leadership for Morale tests due to losing an assault or taking casualties. [[Image:Wolverine (2).jpg|200px]] *Wolverine - Wolverines are one of the very few animals in existence that come close to matching the rage of the Angry Marines. What, you thought they were just some harmless mustelids? Well, you were fucking WRONG. Wolverines WILL fuck your shit up; for this reason, many Angry Marines prefer to go to war with a rabid wolverine in tow. :*a Wolverine is a combat familiar (You can find it in the Chaos space marines codex), that makes three additional Strength 4 AP 6 Melee Attacks, instead of making two additional Strength 4 AP- Melee Attacks. ===Vehicle Wargear=== * Doormaker Charges - Rhino transports have no assault ramps to join the fight right after jumping out, and moreover due to their design there is no way to add forward ramp. Angry techmarines found a way to bypass these limitations by adding few demolition charges into a Rhino's front armour to BLOW ITSELF TO HELL SO WE CAN FIGHT. :*If your Rhino transport has Doormaker Charges, at any point of your movement phase, you may detonate them. If you do so, every model embarked in the transport receives a S4 AP- hit, and the Rhino itself is wrecked, but its passengers may disembark from the front side of vehicle and charge in the turn they disembark, as if the Rhino had the Assault Vehicle rule. Furthermore, you may add one extra Angry Marine model, armed with bolt pistol, chainsword, krak and frag grenades to the squad to represent the Rhino driver, who abandons his useless transport to join the fight. * Power of the Angry Machine Spirit - This unnaturally infuriated Machine Spirit is prone to bouts of raging during battle. :*Due to its self destructive nature, Vehicles with this upgrade have their armor values reduced by one (to a minimum of 10). However, its constant rage also enables it to always ignore crew shaken and crew stunned results, as the vehicle is keen on telling its drivers to GET OFF YOUR FUCKING ASS AND ATTACK. In addition, when performing a tank shock, the vehicle will cause D6 strength 4 hits upon the target unit; when the vehicle is ramming, it counts as having its original armor value for determining the strength of the attack, and gains +1 strength to its attack. Furthermore, an Angry Techmarine gains +1 to its Work you Fucking Piece of Shit! rolls when rolling for a vehicle with this upgrade. ===Armoury=== '''(1)''' may not be taken by Commissar Fuklaw '''(2)''' may not be taken by Angry Commissar and/or very irritated Commissar '''(3)''' may not be taken by Command Squad '''(4)''' may not be taken by Angry Chaplain ====Close Combat Weapon==== A model may replace his Melee Weapon, boltgun and/or bolt pistol with one of the following: *Chainsword: free. *Chainaxe (You can find it in the Chaos space marines codex): +8 pts. *Power Sword, Power Bat, Power Lance or Power Wrench: +15 pts. *Power Chair: +20 pts. *Lightning Claw: +15 pts. *Power Fist: +25 pts. '''(1)''' *Chainfist: +30 pts. '''(1)''', '''(2)''' *Thunder Hammer: +30 pts. '''(1)''', '''(2)''' ====Ranged Weapon==== A model may replace his Melee Weapon, boltgun and/or bolt pistol with one of the following: *Storm Bolter +5 pts. *Hand Flamer: +5 pts. *Plasma Pistol: +15 pts. *Infernus Pistol: +15 pts. *Grav Pistol: +15 pts. *a model may take one of the following without replacing his Melee Weapon, boltgun and/or bolt pistol: :*Flamer Charger: +5 pts '''(1)''', '''(2)''' :*Plasma Charger: +5 pts '''(1)''', '''(2)''' :*Melta Charger: +5 pts '''(1)''', '''(2)''' :*Grav Charger: +5 pts '''(1)''', '''(2)''' ====Special Weapons==== A model may replace his Melee Weapon, boltgun and/or bolt pistol with one of the following: *Flamer: +5 pts. *Melta gun: +10 pts. *Plasma gun: +15 pts. *Grav gun: +15 pts. *Grenade launcher (You can find it in the Astra Militarum codex): +15 pts/per model. (Angry 'Serfs' only) ====Special Wargear==== A model may take up to one of each item, in the Special Wargear list. *a model may take up to one of each of the following: :*Melta Bombs: +5 pts. :*Cigar: +1 pts. *A model can exchange its Melee Weapon, boltgun or bolt pistol with following: :*Power Heavy Bolter: +15 pts. '''(1)''', '''(2)''', '''(4)''' :*Adamantium 4x2 with a nail through it: +20 pts. '''(4)''' :*Dual Power Fist +35 pts. '''(1)''', '''(2)''', '''(4)''' *a model may take one of the following: :*Power cat +20 pts. :*Wolverine: +20 pts. *a model may take one of the following: :*Combat Shield: +5 pts. '''(1)''', '''(2)''' :*Storm Shield: +15 pts. '''(1)''', '''(2)''' *a model may choose one of the following: (None of the following may be taken by models wearing Terminator Armor.) :*Take Space Marine Bike: +20 pts. '''(3)''' :*Take Jump Pack: +15 pts. '''(1)''', '''(2)''', '''(3)''' :*A pair of Power Feet: +10 pts. '''(1)''', '''(2)''' ====Artifacts==== you may only have one of each artifact in your army *Banner of FUCK YOU: 30 pts. :*This venerable banner is one of the oldest relics of the Angry Marines, carried by angry fucks in the largest battles the Angry Marines ever took part in. It is said that no Chapter Master fell in battle while carrying this sacred standard, even against the most lethal of enemies that would put the most battle-hardened space marines down, on account of NO WAY I'M LETTING THOSE ASSFUCKING FAGGOTS GET THIS FUCKING AWESOME BANNER. ::*The model who carries the Banner of FUCK YOU has the Eternal Warrior special rule. Angry Marines who have the honor of accompanying their eternally angry chapter master are instilled with a sense of duty to NOT LET THOSE PANSY-ASSED FAGGOTS TAKE OUR FUCKAWESOME BANNER, and thus will fight with an even harder resolve. Any squad the model with this joins gains +1 attacks and the Feel No Pain special rule. (the Banner of FUCK YOU's +1 attacks does not stack with the +1 attacks from the FUCK YOU, OLD MAN! I'LL SHOW YOU HOW IT'S DONE! Special Rule.) *The Head of Papa-Smurf: 10 pts. :*The head of a blue xeno with white beard, which the Angry Marines claim is the head of the Primarch of the UltraSmurfs! ROWBOAT FUCKING GUILLIMAN! ::*All Angry Marines Units get the Preferred Enemy (Ultramarines) and Hatred (Ultramarines) special rules. in return get all Ultramarine Units (friend or foe), get the Hatred (Angry Marines) special rule. The carrier also gets the Fear and Stubborn special rules. *Unpredictable Melee thingy. 40 pts. (You may take one "unpredictable Melee thingy" for every two Angry Marine HQ choices which is not an Angry Commissar and/or a Command Squad.) The Angry Marines have many different specialty Artifact Close Combat weapons. but you never know what it will do until you have beaten somebody with it. :*The first time the model bearing the Unpredictable Melee Thingy is engaged in melee combat (exception: Masters of Mindfuckery and Chief Mindfucker Moarfistin, if equipped with the Unpredictable Melee Thingy, also roll to decide the weapon's nature if they use the EAT SHIT psyker power), roll 1d6 and replace the weapon with a randomly-chosen replacement from the table below. ::(You may only have one of each of these weapons in your army, so if you have mutiple Unpredictable Melee Thingies and one of them gets the same result as a previous Unpredictable Melee Thingy, then re-roll until you get a unique result. For this reason, even if you have enough Angry Marine HQ choices to get seven or more Unpredictable Melee Thingies, you can never have more than six in your army.) ::*1 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | The Tank Killer|| -|| u|| 4 ||Melee, Mastercrafted, Machine Killer |} <br style="clear: both; height: 0px;" /><br> Machine Killer - When a weapon with this Special Rule hits a vehicle, roll a D6 to determine the effect rather than rolling for armour penetration normally. the weapon also has AP1 against vehicles: :::*1:no effect :::*2:glancing hit :::*3-6:penetrating hit ::*2 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | The Meat Grinder Of Doom|| - || u || 5 ||Melee, Specialist Weapon, Mastercrafted, Rampage, GRIND THE FUCKERS UP |} <br style="clear: both; height: 0px;" /><br> GRIND THE FUCKERS UP: When attacking Infantry (including Jump and Jetpack Infantry) this weapon becomes AP3 and gains Shred ::*3 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | The Monster Hunter's Favorite|| - || 3 || 2 ||Melee, Specialist Weapon, Mastercrafted, Monster Hunter, Fleshbane (only against Monstrous Creatures and Gargantuan Creatures) |} <br style="clear: both; height: 0px;" /><br> ::*4 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | The Skull Crusher Of Doomsday!|| - || u || 1 ||Melee, Concussive, Two-Handed, Unwieldy, Mastercrafted, Doomsday! |} <br style="clear: both; height: 0px;" /><br> Doomsday! - When the weapons carrier makes its Close Combat attacks, it can choose instead to make a single Doomsday Attack! if it does so, roll To Hit as normal, but resolve the Attack at Strength D . ::*5 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Pocket Knife of Eye Stabbing +1 || - || 1 || - ||Melee, Concussive, Fleshbane, Blind, Mastercrafted, Shred, Rending |} <br style="clear: both; height: 0px;" /><br> ::*6 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | The Terminator Killer Hammer || - || * || 2 ||Melee, Concussive, Graviton, Mastercrafted, Unwieldy, Shred, Two-Handed |} <br style="clear: both; height: 0px;" /><br> *The Holy Book of Eternal Rampage: 40 pts. (Master of Mindfuckery only.) :* The Holy Book of Eternal Rampage is the book which the Masters of Mindfuckery have written all the curses and bad-mouthing the Angry Marine Chapter have used throughout their long history. ::*the Master of Mindfuckery that carries this book gets +1 to his Mastery Level and knows all the Psychic Powers of The Iratomancy discipline, but can not generate any other Psychic Powers (Force is not included). in addition to this, he will harness Warp Charge points on a result of 3+ rather than 4+. *The Power Heavy Bolter Dual Powerfist: 45 pts. (The Power Heavy Bolter Dual Powerfist must be exchanged for any other weapon the model has.) :* The Power Heavy Bolter Dual Powerfist is perhaps the most brilliant weapon the Angry Marines Techmarines have ever made. The Power Heavy Bolter Dual Powerfist, is a Power Heavy Bolter With a Dual Power Fist to attached to the bottom of it, to be used as the angriest bayonet imaginable. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | The Power Heavy Bolter Dual Powerfist (Melee) || - || x2 +1 || 2 ||Melee, Concussive, Unwieldy, Dual Fists, Two-Handed |- | The Power Heavy Bolter Dual Powerfist (Ranged) || 36" || 5 || 4 ||Assault 3 |} <br style="clear: both; height: 0px;" /><br> ====Vehicle Wargear==== A model may take up to one of each of the following: *Dozer Blade (tanks only): +5 pts. *Storm Bolter: +5 pts. (tanks only) *Extra Armour: +10 pts. *Rocket Propelled Chainsaw: +10 pts. *Power of the Angry Machine Spirit: +20 pts.
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