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=Psychic Powers= ==Stonemind== *'''Tremor''' ::Warp Charge 1 ::Tapping into the resevoir of psychic power that the children of stone's most venerable members can access, the Squat Psyker causes the earth to split apart to try and crush those caught in the way. Tremor is a '''Beam''' with the following profile: ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Tremor | 12+2d6" | 5 | 4 | Assault 1, Ignores Cover, Strike down |- |}<br style="clear: both; height: 0px;" /> *'''1: Frenzy of the Bearded ones''' ::Warp Charge 1 ::Vengeance is something deeply important to the culture of the Stonekin, and through their psychic gifts, the Psyker can empower their kin with the spirit of vengeance made manifest, allowing them to move with incredible swiftness to pay a foe back for their insolence. Frenzy of the bearded ones is a '''Blessing''' that targets a single friendly unit from Codex: Squats within 12". Whilst this power is in effect, the target unit gains the Fleet and Crusader special rule. *'''2: Stoneskin''' ::Warp Charge 1 ::By utilizing the power of their ancient runes and their psychic abilities, a Squat Psyker can improve the toughness of their kin to shrug off attacks that would otherwise be able to debilitate even the hardy biology of the Dawi. Stoneskin is a '''Blessing''' that targets the Psyker’s unit. Whilst this power is in effect, the psyker and it's unit gain +1 toughness. *'''3: Empowered strikes!''' ::Warp Charge 1 ::By calling the power of their ancestors, a Dawi psyker can infuse greater power into their attacks, letting them act with greater strength than they ever could before. Empowered Strikes is a '''blessing''' that targets a single friendly unit from Codex: Squats within 12". Whilst this power is in effect, the target gains +1 strength. *'''4: Ancestor's shout''' ::Warp Charge 2 ::Drawing upon their wellspring of power, the Psyker lets out a ferocious shout that can reduce ceramite and flesh to chips and pulp, and shake apart the delicate systems that make any vehicle work. Ancestor's shout is a '''Witchfire''' that uses the following profile: ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Ancestor's shout | Template | 6 | 3 | Assault 1, Concussive, Haywire |- |}<br style="clear: both; height: 0px;" /> *'''5: Chink in the Armour''' ::Warp Charge 2 ::The psyker selects a target and lays a curse upon them that makes their weaknesses known and twists fate to increase their vulnerability, or creating temporary weaknesses where there were none before. Chink in the armour is a '''Malediction''' that targets a single enemy unit within 12". Whilst this power is in effect, all attacks against the target have the Rending special rule and the target must re-roll successful armor saves. If they already have the Rending special rule then the affects of the rule are applied on To Wound and Armor Penetration rolls of 5+. *'''6: Mortality''' ::Warp Charge 2 ::The Psyker calls upon the power of the ancestors to select a target for certain death, the ancestors gripping at their threads in the skeins of fate and twisting it so that even minor injuries will lead to an unavoidable death, limiting their futures to only those that will doom them. Mortality is a '''Malediction''' that targets a single enemy model within 12". Whilst this power is in effect, all attacks against the model have the Instant Death special rule and vehicle damage rolls against the target gain a +2 bonus that stacks with any existing bonuses. Targets with eternal warrior will instead take double wounds.
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