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Creating Characters for Character-Driven Games
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==Interview== 5. The interview stage. Sit down with the GM and answer the following questions, one at a time: ===What is your Name?=== Self explanatory. ===What are your Strengths?=== Anything your character is good at. Can include moral traits like loyalty, honesty, bravery etc. ===What are your Weaknesses?=== Things that can throw a spanner in the works. Things you're bad at. Things you don't like doing. Hobbies - if you're an avid collector of coins or have a weakness for fine wine or women or even puzzles, those all count. ===What are your Flaws?=== These are the things that can potentially ruin you. This can include things you absolutely need - your need to protect your children, or a need to prove yourself. Pride is always a good one. Past crimes. Thirst for revenge. Depression. ===What's your Moral Outlook?=== What's right and wrong? Why? Does it come from somewhere? Is it innate? ===Moral Dilemma=== The GM has to think of one appropriate to the campaign. The one we used was this: You find a guard beating up a woman who has stolen food to feed her children, she's begging him not to throw her in jail because her children will go hungry. Despite this the society of the town is generally 'good' and just. Do you intervene, and if so, how? Whatever the dilemma is, answering it will tell you a lot about how the character thinks. Note: If your answer is 'I kill them both, and take their stuff', you might want to start over. ===What are your Character Goals?=== What does the character want to do? Find his long-lost sister? Become king? Fuck every whore from here to Waterdeep? ===What are your Player Goals?=== What are your goals as a player for the character? This is the one most often overlooked. Do you really want your fighter to become king, or is it a foolish dream that he'll grow out of in favour of something more down to earth and meaningful? Does your whoring cleric leave a trail of bastards across Cormyr, or is he going to find true love and something worth fighting for? Where is your character's story going? Where might it end? Don't just answer these questions, talk with the GM about the answers. The back and forth will often give both of you ideas. Particularly for the last question - maybe the GM wants to run a game about feckless rogues wandering from town to town one step ahead of the law and their creditors, in which case the whoring cleric will fit right in; if he wants to tell a tale of epic heroism then you'll be able to discuss with him what it would take to make your whoring cleric sober up. ===What is the average airspeed velocity of an unladen swallow?=== What do you mean, African or European?
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