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===D3 Vault of the Drow=== If the party didn't play D2 they fight through the spider-lair in U<sup>2</sup>48. Either way after that, the party get a choice. The main route goes to Q<sup>2</sup>49 / VII standing in for the Black Gate of Mordor, so good luck with THAT. Otherwise the Players Map guides to a straight route down a tertiary through the "nondescript" R<sup>2</sup>47 crossroad but SURPRISE there's some vampire / succubus ecchi there, map VIII. Here the two lovers try to charm the party to stay for lunch, and get bonuses to fight if combat starts because, in the vein of the [[Graz'zt]]/[[Iggwilv]] relationship, they do love each other despite being depraved and horrible people. The gargoyles and that lich don't come down here; instead, expect Type I-IV demons. The encounter tables' tertiary does preserve the deep gnomes from D2's table (how did they ''get'' here??). At last the adventurers come upon the Vault, the vast subterranean capitol of the drow; and its slum [[Erelhei-Cinlu]]. The adventure is written in a very open-ended fashion, giving the Dungeon Master (DM) free rein to script any number of mini-campaigns or adventures taking place inside the drow capital. An extensive overview of the drow power structure is given for just this purpose. The book also notes the party will hopefully have accumulated enough medallion-passes from prior modules to get through this one with minimal fuss and muss just from walking around; the chaotic dark elves will not organize to stop them for anything short of a major slave uprising. May as well list the Drow Houses, in descending order: Eilservs, Kilsek, Despana, Noquar, Everhaite, Godeep, Tormtor, Aleval. Lots of stupid-obvious [[METAL]] puns which get even worse when the GDQ compilation drops the i from D2's "Everhaite". Kilsek will show up again in [[Sundered_Empire|Chainmail '02]]. Eventually, the players may discover an astral gate leading to the plane of the Abyss, leading into the Q1 module, by exploring the Fane of [[Lolth]].
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