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Darnath Lysander
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===8th Edition=== {| class=wikitable ! || Pts || M || WS || BS || S || T || W || A || Ld || Sv |- ! Captain Lysander | 130 || 5 || 2+r1 || 2+r1 || 4 || 4 || 6 || 4 || 9(10)rf || 2+/3++ |- ! || colspan=2 | Range || colspan=2 | Type || S || AP || D || colspan=3 | Abilities |- ! Fist of Dorn | colspan=2 | Melee || colspan=2 | Melee || +6 || -3 || 3 || colspan=3 | |} *'''Special Rules''' **'''Angels of Death''': Basically Shock Assault, making him hit 5 times when charging or charged. **'''{{W40Kkeyword|Imperial Fists}}''': Still useless on him. **'''Deep Strike''' **'''Icon of Obstinacy''': Only 1 '''IMPERIAL FIST''' model may flee as a result of a failed morale test within 6". **'''Rites of Battle''': Re-roll hit rolls of 1 for friendly {{W40Kkeyword|<CHAPTER>}} units within 6". **'''Warlord Trait''': ''Indomitable'': Cannot be wounded by wound rolls of 1-3, regardless of the weapon's Strength characteristic. Makes him considerable harder to shift due to effectively ignoring 50% of all wounds. *'''Wargear''' **Terminator Armor, Storm Shield, Fist of Dorn Lysander has a captain's stat line with an extra Ld (which usually won't matter) and his chapter tactics are also usually irrelevant - he has no weapons to ignore cover saves with, and he lacks any guns he'd want to use on a building. His warlord trait means that even overcharged plasma and Knights can only wound him on a 4+ or better. The big seller is his melee weapon, which acts like a Thunder Hammer without the to-hit penalty and with an additional +2S, although if you give him an S buff you'll notice that it isn't a normal thunder hammer - e.g. under ''Might of Heroes'', he'll go to S11, not S12. This difference will tend to be insignificant, however, as he's already strong enough to flatten even Knights with a good thwack. {{Marines-Characters}}
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