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Elspeth Tirel
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==Cards== [[File:Elspeth 2.jpg|thumb|left|Elspeth Tirel]] [[File:Elspeth, Sun's Champion.jpg|thumb|right|Elspeth, Sun's Champion]] Elspeth appears on four cards. Notably, the one carrying her full name was made ''after'' her first; most Planeswalkers invert this. Elspeth, Knight-Errant costs 4 for 4 loyalty. She has two abilities for +1 that put either a 1/1 soldier on the battlefield or gives a creature +3/+3 and flying. Her ultimate makes all non-Planeswalker permanents you control indestructible for the rest of the game. Elspeth Tirel costs 5 for 4 loyalty, with a +2 that gives you 1 life for each creature you control, -2 gives you three 1/1 soldiers, and her ultimate (that can be cast as early as the second turn she's in play) [[Exterminatus|destroys all permanents,]] except for lands, tokens, and Elspeth herself. Elspeth appears again in the [[Theros]] expansion, with the title Sun's Champion. Her new card costs six mana for four starting loyalty. Her +1 loyalty ability is identical to Elspeth Tirel's -2 ability. She has a -3 ability that destroys all creatures with power 4 or greater, and her ultimate grants all of your creatures +2/+2 and flying for the rest of the game. Elspeth's latest reemergence in Theros: Beyond Death may just be one of the oddest incarnations of Elspeth that we have seen so far. Elspeth, Sun's Nemesis is a 2 generic, 2 white walker with 5 starting loyalty. Her -1 pumps up 2 of your dudes by +2/+1 until end of turn. Her -2 makes 2 1/1 soldiers. Her -3 gives you 5 life. Immediately, two things pop out: 1. She has no + Loyalty abilities, which is a trait that is only shared with one of the [[Sarkhan Vol]] cards and the uncommon walkers from War of the Spark. 2. She's a little bit weaksauce. She can barely protect herself with her -2, but she doesn't really give you much card advantage as most good walkers do. That brings us to her last ability: Escape. By paying 6 mana and exiling 4 other cards from your graveyard, you can play her again from the yard. This makes her a consistent engine, able to keep bringing herself back over and over again as long as you have chaff in the yard. Unless you exile her, you're going to keep facing Elspeth again and again. It probably doesn't save her overall powerlevel, but it is an interesting design. {{Planeswalkers}}
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