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Flames of War
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==World War Two== ===Early War=== Covers everything from the beginning of the war until the end of 1941. Available forces are Germany, Great Britain, the USSR, Imperial Japan, Finland, Italy, France and Poland. Typically most forces are less experienced and so there are very few forces (outside of the Germans, Finns and Japanese) who have "veteran" units. It's actually one of the most "balanced" periods of the game, and so is actually fairly popular (except among Americans for some reason). While most of the overall game is balanced, and each period is balanced, in this period every tank has a reasonable chance against other tanks (unless you're those British, Soviet or French cunts who take Matildas, T-34's or B1s- but then you'll have 4 models on the table, TOPS, and they can be easily beaten in assault by engineers). When the Germans get the later Panzer IIIs they can easily take out the allied heavy/infantry tanks, if you're willing to pay a boatload of points for a glass cannon. ===Mid War=== Covers 1942-1943. Poland becomes a British force while America comes in. Probably the most balanced period, with the only real cheese being the [[RAGE|T-34 spam]] that the Russians can use, as amusingly enough they can almost take more tanks than you can get bases of each nation's commando/paratrooper equivalent. Lack a lot of flexibility due to the rules for Russian tanks. ===Late War=== Covers 1944 to the end of the war in May 1945. Includes most of the 'Iconic' battles of the war, like the invasion of Normandy, capture of Paris, Operation Market Garden and the Battle of the Bulge. The Soviets destroyed what was left of the Germans' ability to actually stop them in summer 1944, and finished the job in 1945, so there's plenty going on in the Eastern Front as well, from Operation Bagration in June 1944 to the Battle of Berlin in April-May 1945. Lots of hilarious units like the Kingtiger and Panthers, both of which are too complicated and expensive for their own good, and virtually infinite opportunities to field last-ditch efforts to prevent the inevitable as the Allied powers advanced into Germany, like the Hitlerjugend child soldiers and the Volkssturm militia. The large number of special rules makes this period somewhat more "gamey" than mid-war.
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