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Josef Bugman
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==On The Tabletop== ===6e=== Josef Bugman is a Hero choice who costs 155 points and who must be fielded as part of a unit of Longbeard Rangers, who represent his Bugman's Rangers - this unit doesn't use up slots for Longbeards or Rangers, but does count towards Core Troop choices. He has M3 WS6 BS5 S4 T5 W2 I4 A3 Ld10 for his stats and carries a rune-axe (Rune of Cleaving, Rune of Fury), a crossbow, gromril armor, a shield, and the Bugman's Tankard (Bugman and any unit containing him are Immune to Fear and Terror, if not in close combat Bugman or one model in his unit may regain one lost wound). He has the Scout special rule ===8e=== Josef Bugman is a Hero choice who costs 165 points and has M3 WS6 BS5 S5 T5 W2 I4 A4 Ld10 for his stats. He has the universal special rules Ancestral Grudge, Relentless, Resolute and Scouts, and the following unique special Rules. Bugman's Rangers allows a single unit of Rangers in the army to be upgraded to Bugman's Rangers at the cost of +3 points per model. This gives them WS5, BS4 and S4, but it means Josef Bugman ''must'' be deployed as part of that unit and cannot leave it. Liquid Fortification means Bugman and a unit he is attached to will guzzle some of his stockpiled brews at the start of each friendly turn. Roll a 2D6; on a 2, they're Flammable; on a 3-9, they are Stubborn, and on a 10-12, they get +1 Toughness. Stout Courage means Bugman is Immune to Fear/Terror and he gives this ability to any unit he joins. He carries the runic axe Ol' Trustworthy (magic weapon, armor piercing, +1 to Strength and Attacks - already included in his profile), Bugman's Tankard (Enchanted item; Bugman or one model in a unit bugman has joined can drink at the start of a friendly turn to regain D3 lost Wounds), gromril armor, a dwarf crossbow, and a shield.
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