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Kill Team (Specialist Game)
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===The Game=== In Kill Team, players use a VERY small force, a single squad or mob with all models played individually. Limitations are huge in this mode, like no [[Rhino Transport|vehicles]], no [[Heldrake|aircraft]] (though certain units can still fly), no [[Tervigon|HQs or special characters]] (outside of certain expansions), and just generally nothing [[Wraithknight|too big]] or [[Riptide|too powerful]]. It has its own missions and rules, but it's actually pretty fun, and the limitations and smaller scale allows some units to shine like they've never been able to before in full scale 40k. Whereas in previous editions Kill Team was just a different game mode for 40k, following its big return in 2018, Kill Team is now a full-fledged Specialist Game, with the addition of specialist skill trees (for more narrative campaigns) and it's own unique missions, special rules, and stratagems. The new editions of Kill Team expand on the game, turning it away from simply 40k skirmish and into a completely new game, rules are vastly different, weapon ranges are either infinite or 6 inches and combat involves both sides trading their dice off and choosing between blows or parries. Also, [[Warhammer 40,000]] made cheap, quick, and much [[cheese]] avoided. What's not to like? However, you do need to bring a lot of terrain. Kill Team is ''very'' cover-centric, and you need as much of it as possible for a good game. Large area terrain like ruins or forests or factories are ideal for consolidating your troops and forming firing bases, besides providing cover and creating firing lanes.
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