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===Out of Combat Skills=== Whenever a character attempts to perform an action with some uncertainty of success, a skill check is performed. When dice are referred to it is meant to indicate a standard six-sided die There is a skill for each two color combination. :*Black+Blue - Subtlety and Deception :*Black+Green - Resourcefulness and Survival :*Black+Red - Intimidate and Overpowering :*Black+White - Thievery and Appraisal :*Blue+Green - Innovation and Understanding :*Blue+Red - Creativity and Crafting :*Blue+White - Diplomacy and Bargaining :*Green+Red - Athletics and Animal Handling :*Green+White - First Aid and Healing :*Red+White - Inspiration and Leadership As a benchmark for what the standard of reference to determine success might be, you can use the following: :*Easy: 2-4 :*Average: 6-8 :*Hard: 10-12 :*Challenging:14-16 :*Incredible: 20-22 :*Legendary: 24+ To determine success, the character rolls a number of dice equal to the number of color identities they possess that match the skill and compare it to a standard. For example, if a character had a color identity of [WUBB] and want to try sneaking past a night watchman [Subtlety, Average] he would roll three dice [one for the U and two for the BB in his color identity] and need to roll above a 7 to succeed. Some situations may be appropriate for more than one skill. In this situation, the character should use whichever skill is their strongest. If a character has no colors in any relevant skill, the action may still be attempted, but the character has only a single die to make use of.
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