Editing
Minecraft
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==From the Future!== The perceptive among you will have realized by now the majority of this article was written somewhere between 2012 and 2015. Minecraft is now the most popular game ever made, since it beat out Tetris, and you’ll have to have been hiding from society at large since before the days of the Horse Update to not know about it. Since a decade has passed on this article, here’s a breakdown of what’s happened “recently.” *”The combat update.” Changes how fighting works in the game, if you somehow aren’t aware of this you’ve been living under a rock, since it basically laid the foundation for future updates. **In retrospect, this marks the beginning of Minecraft’s divergence from “play legos” to a more traditional survival game. New mobs, new blocks, and entire new environments are added from here on out in every update, often majorly affecting how the game is played. **Not to say that the modern game is entirely different: much of it remains the same process of mining, harvesting, creating. Now, there’s more complexity and nuance in each of these steps, and a huge community playing with each bit of it. *”The Aquatic Update.” Pirate zombies bitch. Added lots of stuff to the old “gravel and occasional fish temple” that was the ocean before. Sunken pirate ships provide loot and actual treasure maps. Also new zombies and ways to make operating underwater less of a hassle. *”Villager Update.” Did you ever want to utterly exploit human chattel to get endgame shit in half an hour? And did you want to defend your newly found slaves with your life? Now you get to do both! With a crossbow! *”Nether Update.” The biggest since… uh… since they added enchantment tables? New biomes, new resources, new enemies, new slaves! *Caves and Cliffs.” Restructures generation for caves and cliffs… duh. Adds copper, skulk, shriekers, and a new boss, the Warden. Split into two parts, one adding the new content and the other implementing the massive worldgen changes. **We include the Wild Update in this because [[FAIL|it failed to deliver on what was actually promised and was just Cave Update Part 3]]. Somehow, if you haven’t known this, you probably can’t afford your internet bill because you’ve been homeless since 2010.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information