Editing
Multiclassing
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Pathfinder=== Multiclassing is still possible in [[Pathfinder]], but the higher number of more useful class features later into a class make it less used, though combos of [insert class]/Fighter 2, Sorcerer/Paladin 2/Eldritch Knight (and/or Dragon Disciple) and Wizard 3/Rogue 3/[[Arcane Trickster]] X remain popular. It also changed up the formula a little with the '''archetype''' system, which lets players play modified versions of base classes with altered class features, and thus takes a lot of the necessity out of realizing unusual character concepts. In fact, the ''Advanced Class Guide'' is essentially a series of AD&D-style blent classes, which are fusions of two different classes(The Brawler is a fighter/monk, the Bloodrager is a barbarian/sorcerer, etc.) with the occasional new tricks of their own, while also providing new Archetypes that borrow a feature or two from other classes(such as a fighter that uses an alchemist's mutagens, or a magus with sorcerer bloodlines). While actual multiclassing has thus become more rare, the ''spirit'' of multiclassing is stronger than ever. For those that desperately want their character to be a combination of two classes but don't want to lose out on high level abilities, ''Pathfinder Unchained'' included rules for "Variant Multiclassing". Which was basically exchanging five feats from your characters progression in exchange for some of the core mechanics of another class such as [[Sorcerer]] Bloodlines, [[Barbarian]] Rage or [[Cleric]] Domains/Channeling that typically advance at about half the normal rate without interfering with your "Primary" class progression. Sadly some of the options are stupidly imbalanced where you've got variants like the [[Witch]] that only get a familiar and non-scaling hex that prohibits you from taking the good ones, by which point you won't care any more. While losing five feats can be crippling to particular builds of character, some combinations make up for it by synergizing really well with primary class mechanics ''(such as variant-[[Magus]] with [[Bloodrager]]; or variant-[[Rogue]] with just about anything)''. Other combinations such as variant-[[Witch]] or variant-[[Wizard]]? [[FAIL|not so much...]] Like many systems introduced ''Pathfinder Unchained'', it was really just a beta test for PF2E, though this part was perhaps the most changed. Instead of the VMC introduced, multiclassing went back to being a feat-based affair as practically all of 2E's progression was measured by feats. Multiclassing only let you swap out class feats, but unlike 4E, you could multiclass into multiple classes since you only needed three feats (The Dedication multiclass feat and two others) to be allowed to pick elsewhere and there's a Human Ancestry feat that lets you pick up another multiclass feat while circumventing this whole affair.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information