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==Varieties== Greenskins adapt to their environment over time, resulting in varied greenskin subgroups. <span style='color:green;font-size:115%'> Ma longest ago memoriez were uv 'da sunny hills. Den da Boyz marched north for a fight, dose Boyz were darka green an’ lived in snow hills an' krumped us. Now I’m wun uv dere boss’s Boyz. I miss da sunny hills. </span> * '''Plain Goblins''' Your standard Goblin. Not necessarily found in plains regions. Goblins are short greenskins with sharp teeth and large noses. They are generally cruel and cowardly, torturing anything they catch to death in the cruelest ways for lulz, and generally running from any fight unless full of adrenaline, afraid of what would happen if they run, or outnumber the enemy by a substantial margin. They're also fairly backstabby, and survive primarily by cleverness or being able to coerce a strong enough ally/army to do their work for them. Due to being more dexterous and on average, intelligent than their larger kin, Orcs will bully Goblins into doing the manual labor and work such as maintaining equipment or constructing anything. * '''[[Forest Goblins]]''' Forest Goblins live in deep forests, as the name indicates. Unlike plain goblins and hobgoblins who ride wolves, the mount of choice of the forest goblins are giant spiders, which they 'milk' for poison. Forest Goblins revere the biggest spiders as gods. * '''[[Night Goblins]]''' While plain and forest goblins are essentially the exact same goblins, just with different living locations and customs, Night Goblins are considered a separate kind altogether, even more cowardly than regular goblins if more agile. The Night Goblins live in the tunnels beneath the World's Edge Mountains, wearing long hooded black robes to blend in when underground and protect themselves from the sun when on the surface. The Night Goblins have a heavy connection to fungus, being the only ones willing to consume Madcap Mushrooms and attempt to domesticate Squigs. Night Goblins have established themselves as the Arch-enemy of the other underground races, the Skaven and the Dwarfs. * '''Plain Orcs''' Standard Orcs, also not found exclusively in plains. Orcs are taller than humans and as muscular and stocky as a Dwarf, and possess a pig-like nose and tusks. Orcs are capable of being as cruel as Goblins, but less interested in asserting their dominance via torture unless a foe is entertaining enough to make suffer. Generally speaking Orcs look at smaller non-Orcs as food, labor, or something to simply kill and move on. Thanks to their strength, Goblins that outnumber Orcs use THEM as labor instead and force them to do the grunt work under the directions of a Goblin master. * '''Savage Orcs''' Orc traditionalists, eschewing the iron working of the orcs. Savage orcs go into battle wearing nothing but body paint, much to the displeasure of any non-orc fighting them. They have a variety of customs that other orcs consider to be unusual such as music made with drums or piercing themselves with bones. Despite this, Savage Orcs are even more bellicose than regular orcs, fighting even more ferociously. * '''[[Black Orc]]s''' The rarest and most dangerous of the orcs. The Black Orcs came into existence when the Chaos Dwarfs tried to breed a smarter and stronger breed of orc. [[Not as Planned|Which is exactly what they got.]] These orcs quickly led a rebellion and escaped into the wider world. Unlike the rest of the Greenskin kind, Black Orcs are disciplined soldiers and leaders, meticulously maintaining their armor and weapons, both of which they carry in greater abundance than regular orcs and Black Orc leaders do not tolerate any infighting in their clans. Widely considered killjoys by the rest of the Orcs. * '''[[Hobgoblin#Warhammer_Fantasy|Hobgoblin]]s''' Hated by all other races of greenskins for not supporting the slave uprising against the Chaos Dwarfs. Backstabby even by greenskin standards. Its noted that in lore no other greenskin would trust them or suffer them to live, but in actual descriptions of the Hobgoblin warbands their armies are described as mixing greenskin groups, and being brought in as allies of others. Hobgoblins have canonically been hired as mercenaries by many factions who should see them as nothing but enemies including Black Orcs, the Empire, and Vampires. So take the whole “trusted by nobody, hated by all” lore as you will. Their closest allies are each other as they are described to gather into clans, then into hordes lead by Khans, which are all loyal to one Khan...but lore also says they're so prone to backstabbing that they are unable to form into large groups for long, once again causing a contradiction. In fact the only alliance that isn't contradictory is the lore that many are the thugs of the Chaos Dwarfs due to the fact no other group is willing to trust them, although in some of that lore its implied that all Hobgoblins serve in Chaos Dwarf armies as a massive disorganized mob that is busy stabbing itself to death in the back no matter what the task, while other lore implies that they are the managers of the slaves of the Chaos Dwarfs and serve as a regular army. So even in consistent lore, its vastly inconsistent as to who trusts Hobgobs and who doesn't. Hobgoblins unfortunately were largely dropped from Warhammer in the late 90’s alongside the rest of the [[Dogs of War]] army, although in this case likely due to the entire race basically being a giant unironic racist caricature of the Mongols (compare to the Hung, who at least are portrayed as “cool” evil Mongols). Seriously, Hobgoblin models tend to look like "Yellow Menace" propaganda that someone accidentally spilled blue on before it dried. Hobgoblins are treacherous even among a treacherous race, have disgusting hygine even compared to a disgusting race of literal fungus apes, and are cruel and arbitrarily evil even among a race that is cruel and arbitrarily evil. Hobgoblins only have one positive advantage, which is that some members of their race are more intelligent and manage to speak, read, write, and do proper math. These examples usually lead a horde, with all hordes and clans loyal to the Great Khan. Their combined horde is hinted at being one of the greatest threats in the world, but in all apocalypse events they are wiped out offscreen with no difficulty. A direct quote from a Hobgoblin implies they prefer a fight against an enemy who is fighting back to one cowering and soiling themselves, but then lore also notes them as the most cowardly greenskins who are incapable of going against survival instinct even when in a large frenzied group. Once again, fans may interpret this multiple ways. Also, they ride wolves and the wealth is a Khan is largely measured in their wolf herds. The only major physical differences between Hobgoblins and Plains Goblins are a more sloping brow and a bony plate in their back which results in a permanent hunch. Hobgoblin models are distinguishable by their hats, although old core Goblin Archers wore a similar hat: consider it looted, coincidence, or further evidence other greenskins ally with them as you will. Their models appeared to be taller than ordinary Goblins, but this could be because the released Hobgoblin models are part of an elite army of successful survivors and may be bigger by virtue of age and nutrition. tl;dr Hobgoblins are [[Black Orc]] versions of Goblins, and everyone hates them including GW. * '''[[Gnoblar]]s''' Standing a little taller than a mans waist, Gnoblars are the weakest goblin variant, the only Greenskin even weaker are the Snotlings. The Gnoblars quickly figured out that they would have the longest life expectancy by finding the biggest sapient they can find and glue their lips to its butt cheeks. In this case, it is the Ogres who they serve, performing the menial tasks in exchange for protection and whatever the Ogres cast off. Almost every Ogre has a Gnoblar of his own, marking them as his by biting off a portion of its ear. A subspecies called Blood Gnoblar are red or brown Gnoblars who live on mountain tops and are a cut above the rest, being expert hunter-trappers and pig-riders. *'''[[Boglars]]''' A subspecies of aquatic Gnoblar, although unlike Troglagobs, who are aquatic goblins, they prefer freshwater instead of saltwater. Often used as lackeys by Fimir. A subspecies called Toad Boglars apparently reproduce when they stay submerged in water for a long period of time, gnoblar-faced tadpoles emerging from holes in their backs like a twisted version of a Surinam Toad, quickly metamorphosizing into full-grown Boglars. For this reason, Fimir who are in need of a large supply of expendable troops will chain a Toad Boglar to a rock and toss it in water to force it to reproduce a swarm. *'''[[Snotling]]s''' The smallest, weakest, most insignificant of the greenskins. Snotlings resemble goblins but are even smaller. Snotlings are barely above an animal in intelligence, behaving like enthusiastic and uncontrollable puppies. Orcs are fond of Snotlings, training them to do entertaining tricks or simple tasks. Goblins hate Snotlings, who often show off their hiding spots, follow them when they're trying to be sneaky or pantomime their murders. *'''Iron Orcs''' Introduced and only ever described in "Knights of the Grail", a [[Bretonnia]] [[splatbook]] for [[Warhammer Fantasy Roleplay]] 2nd edition, Iron Orcs are a strange new orc subspecies recently seen in the Bretonnian province of Carcassonne and nowhere else - which has led to even their neighbors thinking that the Carcassonians are making them up. In fact, they're very real, and very dangerous. Iron Orcs are described as looking like orcs in plate armor, sans helmet, until you get closer - then you see that the armor plating is actually set directly into their flesh. They are described as faster, stronger and better armored than [[Black Orc]]s, but also dumber and more savage in nature. They are typically led by Black Orcs, and their numbers are reputedly increasing, which Duke Huebald of Carcassonne understandably finds quite worrisome. Iron Orcs favor the Big Choppa, a kind of orcish great-weapon that is big and clumsy even to orcs. *'''Frost Goblins''' Descendants of escaped goblin slaves in Naggaroth. Live in magical moving glaciers. *'''Ice Gremlins''' From the "Lair of the Frozen Horror" expansion to the original Heroquest. The Ice Gremlins were a species of Greenskin native to the far north, in the same Ice Caves that the Frozen Horror and its Polar Bear Beastmen servants dwelled. They resembled Goblin in little Santa suits with long beards. In modern Warhammer, Greenskins don't have hair, but it could be explained as the Ice Gremlins breeding their own Hair Squigs as beards or, more grimdark, tearing the beards off of Norse Dwarfs and using them as facial decoration. *'''Red Goblins''' A redskinned, crueler, larger breed of goblin created by a cult of necromancers. *'''Fire Kobolds''' One of several goblin sub-species introduced in a [[White Dwarf]] article for 6e called "Goblinoid Breeds". Normal kobolds are utterly indistinguishable from common goblins. Fire kobolds, who live in volcanic regions and who have adapted by gaining resistance to fire and the ability to spit short-ranged gouts of flame, are much more distinguishable. They're easily recognized because they have large patches of fiery orange or red on their skin, with each individual's splotches being unique. *'''Troglagobs''' One of several goblin sub-species introduced in a [[White Dwarf]] article for 6e called "Goblinoid Breeds". Troglagobs are coastal, swamp and river-dwelling goblins who have evolved into amphibious lifeforms, gaining webbed digits, a more blue-tinted skin tone, and gills. They can't go too far from water, or they'll die. They favor poisoned weapons. *'''Hill Goblins''' One of several goblin sub-species introduced in a [[White Dwarf]] article for 6e called "Goblinoid Breeds". Arguably an attempt to bring back hobgoblins in a less-stereotypical way, the "Great Goblins" are an unusually large, confident and aggressive goblin strain native to the hill country at the very edge of the Badlands. Strong as orcs, these brutally ambitious goblinoids have much darker skin tones, some even approaching Black Orc coloration; they love to fight almost as much as orcs do, and will even hire out as mercenaries as well as joining WAAAGHs. Wrestling and brawling are favoured leisure activities for these hulking Goblins and they enjoy nothing more then bullying around their smaller Goblinoid cousins. *'''Dust Goblins''' One of several goblin sub-species introduced in a [[White Dwarf]] article for 6e called "Goblinoid Breeds". These are [[undead]] goblins that occasionally arise in the deserts of Khemri, after the [[Tomb Kings]] wipe out an invading WAAAGH! Unlike Humans, Elves and Dwarfs, an Undead Goblin corpse retains a small pan of its mischievous and unpleasant qualities from its previous malevolent life. These Undead Goblins, known as Dust Goblins, still bicker and taunt one another like spiteful children. Dust Goblins have a peculiar fondness for wielding blowpipes. *'''[[Squig]]s''' Another fungus-based lifeform considered to be among the greenskin race, despite having almost nothing in common other than reproduction method. They technically come in all colors, but in artwork and paintjobs they are almost always red. A Squig is basically just a mouth full of sharp teeth behind which sits a large tongue and behind that very strong corrosive stomach acid, while the rest of the Squig is some seemingly random number of eyes and other spike/scale features, all of which is usually propelled by two legs that serve no purpose other than to literally cause it to bounce. The actual behavior of the Squigs is extremely simple, they fiercely eat anything edible around them then use their legs to bounce themselves in a random direction until they find something else to eat. They're almost mindless in most cases, although a notable exception exists in [[Gobbla]], the pet Squig of the head Night Goblin Warboss [[Skarsnik]]. Gobbla has intelligence comparable to that of a dog based on how he behaves in stories, and Skarsnik has the very un-Goblinlike trait of loving his pet Squig. Squig is short for "squiggly beast" strangely enough. Most people coming from 40k know exactly what Squigs are, but just like how Grots are extremely unimportant in 40k compared to Goblins, Fantasy Squigs are extremely unimportant in Fantasy. Orks use Squigs for virtually everything, from leather to beer to something to chew on and so forth. There's a Squig for every task, and supplement materials cover Squigs in great detail while adding more varieties. By contrast, in Fantasy the only group of greenskins to use Squigs are the Night Goblins, the cave-dweller Goblins, due to the fact that Fantasy Squigs are also usually found underground. Night Goblins herd the smaller ones towards foes, or if particularly insane the Goblin may try to ride them. Larger Squigs are chained together and allowed to bounce off each other causing a destructive living wrecking ball. Colossal Squigs are drugged by being fed live Goblins full of sedatives, then controlled (in the loosest sense) while barely awake and let loose into enemies as a titan of dumbass destruction. A particular variant of Squig actually can spit an acid and anything in its mouth at a high velocity, so Goblins fill its mouth full of smaller Squigs and point it towards their enemies. The final variant of war Squig is only present in the [[Warhammer Online]] video game, where a class of Night Goblins use them as a pet similar to Skarsnik and Gobbla, but by literally beating their Squig over the head it grows in size and the Goblin can then jump into its mouth and hold on for dear life as they try to guide it like piloting a giant living tank. The only non-combat form of Squig identifiable in Warhammer Fantasy is a type of Squigpipe, a bagpipe-like Squig. These are actually described in canon in 40k, but in Fantasy they are never mentioned and exist in the form of a model playing one. The stretched faces of Squigs can be found on some Orcish shields, but its not actually stated if use of Squig leather is common or simply just something a few Orcs did to look more intimidating.
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