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=The Warp in Age of Sigmar= The [[Great Horned Rat|Great Horned Rat]] has moved in with an entire city of his friends and Slaanesh was ''sooooo'' yesterday, as the Prince's lot's mostly empty with everyone trying to find the lazy fucker. The Realm of Chaos is otherwise much the same as it was just prior to WHFB's The End Times, but fully located in the Warp as opposed to being a blighted hellscape on the material plain. *'''Blight City:''' Home to everyone's favorite rat-men, and formerly [[Skavenblight|Skavenblight]]; it was relocated to the Realm of Chaos upon the Great Horned Rat's ascension, being dragged there by GHR himself. The city itself is a hodgepodge of factories, mines, highly dangerous machinery powered with volatile warpstone, and is just generally an unpleasant place to live. It is as much a danger to the Skaven as it is a shelter. Technically it still "is" Skavenblight but the GHR decided that it needed a face-lift after it was brought into the warp. Of course, having prime real estate in the immaterium wasn't enough for the rat men, so they dug too deep, and too greedily, and fucking sank half of their city back into reality. Rather than being the "Oh shit" moment it would be for almost any other race, the Skaven immediately used this disaster as an opportunity to gain access to basically anywhere they want. It should be noted that this "sinking back into reality" doesn't just automatically create realm gates to the other realms. Instead, the Skaven literally ''tunnel through the warp'', and are the only ones insane enough to then use said tunnels. A few hundred rat-men might be lost forever in the space between spaces, but what's a drop in the ocean, eh? *'''Brass Citadel:''' Khorne's portion of the Realm of Chaos, decorated just like the teenager power-metal fantasy that you'd expect. His domain is described as an "unending battlefield of brass and blood," with rivers of boiling blood, raging volcanoes, bloodstained fields, blackened skies, bone piles, and bloodied corpses. Thinking about it, Khorne apparently was just ''really'' into Aqshy, and decided it just needed more of a "gore" motif. At the center of his domain, covered in spikes, blood, and visions from Todd McFarlane's trapper-keeper is Khorne's totally-not-compensating-for-anything Brass Citadel, so large that it could give Rogal Dorn a half-chub. Inside is all manner of forges, prisons, <s>secret shrines to MLP</s>, and of course his Skull Throne. Khorne doesn't just "let" his followers into this place, instead only allowing entrance to the defeated. Weakened due to banishment from the mortal realms, the defeated warriors of Khorne are made to crawl through a moat of boiling blood and disembodied screams. They then need to present to the Gatekeeper and speak their true name, and who bested them, before they're allowed to enter where (presumably) Khorne gives them a chain-axe spanking for being so thoroughly shit at daemon-ing. *'''Crystal Labyrinth of Tzeentch:''' True to form, Tzeentch wasn't content with only having a portion of the Realm of Chaos as his domain, and also had the Halosphere as his power generator and doormat. This land was called the Thousand Portals, and was just one of the outer bastions of the Crystal Labyrinth of Tzeentch. That is, until the Seraphon came along and ruined things by settling there. The Labyrinth itself is a seemingly endless maze of glass towers, crystalline mountains, curtains of light, and lots of other shiny shit that isn't gold. Except it also has rivers of gold, in forests also made from crystal. It would be enough to completely mind-fuck your average mortal, with the landscape shifting depending on how the light touches it. In fact, everything about this place only works, or reveals its proper function, under specific and esoteric circumstances. [[Just as planned]]. Accessible from the Halosphere under the right stars alignment. *'''Garden of Nurgle:''' Papa Nurgle's home away from Ghyran, the Garden of Nurgle is an overgrown park reserve for all the disgusting but cheerful things that he brews and creates. The air alone is so toxic that any living thing, except perhaps for Nurgle worshipers, will turn inside-out the moment they breathe it in - and they'd better pray/gurgle to Nurgle for it to end at that. In the book "Hallowed Knights: Plague Garden", it's described as being seven separate gardens, stacked upon one another, like an inverted version of the hanging gardens of the Lantic Empire. Papa Nurgle even has a fortress of his own called Nurgle's Manse. It's dilapidated, crumbling, and a blight on the eyes to look at, but that's just Nurgle being the humble fellow that he is. It's here that he jauntily sings and chuckles to himself while concocting diseases that strip the skin from your dick whenever you sneeze. Much like Nurgle himself, when Nurgle's power rises the boundaries of his realm swell and collapse. When this happens, all his fetid, nasty shit (probably literally) spills into the other Chaos Gods' realms to ruin their day. *'''Varanspire:''' Archaon's giant middle finger to the Mortal Realms, the Varanspire is built on the literal doorstep of the eight other realms on the [[Allpoints|Allpoints]]. So confident is he in his ownership that he renamed them to the 'Eightpoints', because Chaos is nothing if not thematic. It's so massive that its walls encroach into the mortal realms, and can be seen with the naked eye from the other realms. This angers Khorne. The creatively named Varanguard, Archaon's personal minions, also make their pilgrimage to the Varanspire when they hear Archaon's call. Those who get an A+ in these tests earn a special spot <s>at the big kid's table</s> in one of Daddy Archaon's eight circles, and receive a horrific pet/horse blob/war mount thing. ** It also has its own unique mineral called Varanite, infused with the corrupting power of Chaos. This realmstone is so powerful that merely touching raw Varanite can mutate the curious victim into a horrifying abomination or, in [[Morathi]]'s case, transform a mortal into a full-blown deity.
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