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===Heavy Myrmidons=== Retribution heavy jacks are priced and statted with the understanding that you will take an Arcanist with them. Do not leave home without at least one Arcanist, and if you have more than one jack you should probably bring two Arcanists. '''House Shyeel''' - These jacks have forcefields, which you can spend focus to regenerate (like regen in hordes, but worse). They are faster than Vyre jacks but have less armor. * '''Hydra''' - Its main trick is gaining focus when it gets hit and then storing that focus between turns, which then boosts the power and range of its gun. It also has two open fists and a Chain Attack, so it can be useful in melee but its damage output is too low to take down other heavies. <gallery> Hydra warma.jpeg </gallery> * '''Manticore''' - It has a Rate of Fire 3 Hand Cannon, which can also create a Covering Fire template. It has two open fists and is also capable of giving itself a strength buff, which when combined with Combo Strike gives it the single hardest hit in the faction. <gallery> Manticore warma.png </gallery> * '''Phoenix''' - Expensive, but so worth it. Has a penchant for fire, with Continuous or Crit Fire on all its attacks and is equally at home clearing infantry or taking on other heavies. Like its namesake, it can regenerate its forcefield without spending focus. Also has an Arc Node. <gallery> Pheonix warma.png </gallery> '''House Vyre''' - Slower than Shyeel jacks, but more armor. No forcefields, but they have extra hull boxes to make up for it. Their guns are not tied to any systems, which means they are still a threat until the model is dead. * '''Banshee''' - As expensive as a Phoenix but just as worth it. Its gun lets you slam smaller models or knock down large ones, and it has a high powered melee weapon to boot. Banshees wail, so enemies can't hear orders or cast spells when close to it. <gallery> Banshee warma.png </gallery> *'''Daemon''' - You're bringing it for its gun, which makes mini black holes. Suck in all models around the one it hits, then stick a template on top of them. Blessed fists give it some melee threat, but not as much as the other heavies. <gallery> Daemon warma.jpg </gallery> * '''Sphinx''' - The cheapest heavy we have, its a melee jack at heart. It has two open fists (one of which has reach) which give it some flexibility, and like all Ret jacks it has a gun. Its gun adds 3" to the range of spells targeting the model it hits, so it's also a great option if you want to play Battle Mage pinball with your enemies. <gallery> Sphinx scyrah 1.jpg </gallery> '''Character 'Jacks''' * '''Hypnos''' - Ossyan's jack. The main thing of note is his gun, which when you bring him with Ossyan can stop warjacks and warbeasts from spending focus or forcing, and even works on Colossals and Gargantuans. Even though his melee damage is only average, Hypnos' higher MAT and the ability to make warjacks stationary mean he's pretty strong in melee. Also has an Arc Node. He's definitely worth considering with Ossyan as a second jack after a Banshee. <gallery> Hypnos warma.jpg </gallery> * '''Discordia''' - Technically Rahn's jack, but she spends more time with everyone else. She has a long range magic spray and can make models around her immune to blast damage. Her higher MAT makes her a strong melee threat, on par with the Banshee and Phoenix. <gallery> Discordia warma.jpg </gallery> * '''Imperatus''' - Vyros's jack. Essentially a souped up Phoenix, Impy trades the Arc Node and Combustion abilities for an extra sword and Side Step. He is a serious assassination threat with most of the Ret warcasters, and he can also revive himself when killed which makes him as durable as a Colossal. <gallery> Imperatus warma.jpg </gallery>
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