Editing
Rubric Terminators
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===9th Edition=== Scarabs are probably one of the best-improved(if not the best) units in the codex. They wield magic versions of Loyalist Terminator weapons, and they're now led by a fully-fledged Psyker. Compared to previous editions, all your Aspiring Sorcerer now act like the nerds they're supposed to be, able to cast the same D3/D6 Smite as everyone else, and still know at least 2 other spells beyond that. The codex also gives them many ways to make them [[Your Dudes]] by inducting them into a secret, special clubhouse, spending points for Legion Command Upgrades or even spend a CP to give them a pimped out staff. For example, by inducting them into the cult of time and spending +15 points for Rites of Coalescence, you can restore a model back to full-wounds each Command Phase AND bring one model back from the dead in the Psychic phase, which makes them insanely durable as they are now 3W a model and Obsec. If you really want to out-endure Death Guard, for 1/3 CP you can steal their 9E Disgustingly Resilient Rule and subtract 1 from damage, which is supposed to help you trigger All is Dust. T4 3W, 2+/5++, 1+ Armour against D1 weapons, but All is Dust unfortunately only applies to Armour Saves now so no more 4++ Invulns against other bolters. Inferno combibolters are still RF2 S4 AP-2 D1, but you're a terminator so you're always shooting all four shots. The virgin Power Swords of 8E are now the Chad Prosperine Khopesh, which is S+1 AP-3 D2, which means they can do ok in melee against other marines. (Interestingly, Grey Knight force weapons are now a flat D2 as well, so it could be that your Scarabs still retain enough of their powers to channel into their weapons, but your sorcerers must take the super swingy S+3 AP-1 Dd3 Force Staves unless you give up bolter to take a sword, too.) One in 5 (2 in 10) can replace the combi with a heavy weapon, and move and fire without penalty. Your options are: Hellfyre Missile Racks, which are Heavy 2 Krak missiles, and the same model can also take a Heavy Warpflamer (Heavy Flamer with -2 AP, pass because 4 warpflamers on cheaper rubrics is always better) or a Soulreaper cannon (Heavy 5 S6 AP-3 D1) Tactics *Terminators can teleport around the field with the Cult of Duplicity. As falling Back now stops you from casting, and redeploy abilities are specifically NOT falling back nor coming out from reserves, you are much more mobile in this cult than in others, still able to shoot,charge, or cast to contest objectives. *You are not the best in combat, but you can definitely bully those who aren't built for it/have Damage 1 weapons. Shred TROOPS with AP-2, but leave enough of them to charge and challenge those objectives. Even Intercessors will get chopped up with 3A D2 Khopeshes, and if they survive, unless they're rocking PFs or thunder hammers, they're punching you at 1+, so you only get wounded if you fuck up and roll a 1. *A full squad, fully kitted out and given Rites of Coalescence will set you back 430-450 points. One big model of ten would see the most use from Rites of Coalescence and Cult of time. For 1 CP, you can also use them as shields for your Daemon Princes, making them unable to be targeted, ignoring positioning rules, number of models, or Look Out Sir! so long as you're within 3". *But splitting them in two is VERY helpful, partly for Cabal points and the additional sorcerer, but also since the best stratagems in 9e cost a lot more for 6+ models than for just one. {{Thousand Sons}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information