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===5e=== Shifters first made it into 5e in the early "Eberron Update" [[Unearthed Arcana]], before [[Keith Baker]] put out his own glorified playtest version in the ''Wayfinder's Guide to Eberron''. The final version appeared in ''Eberron: Rising from the Last War'' and was mostly identical to Baker's version... save for replacing his "+1 Dexterity is the shifter core racial trait" so the Beasthide shifter could have a +2 Constitution/+1 Strength racial ability modifier, and stripping out all racial traits other than the Shifting feature and the subrace-based skill bonus. ''Mordekainen's Monsters of the Multiverse'' wouldn't change much from this aside from making the skill proficiencies independent from the subrace and switching some things about shifting itself, limiting its uses per day and changing the temp HP to a more amenable 2xProficiency Bonus. ::Ability Scores: Depends on subrace. ::Size: Medium ::Darkvision 60 feet ::Shifting: As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below. Once you shift, you can't do so again until you finish a short or long rest. ::Languages: Common ::Subraces :::Beasthide :::*Ability Scores: +2 to Constitution, +1 to Strength :::*Natural Athlete: You have proficiency in Athletics. :::*Shifting Feature: Whenever you shift, you gain 1d6 additional temporary hit points, and while shifted, you have a +1 bonus to your AC. :::Longtooth :::*Ability Scores: +2 to Strength, +1 to Dexterity :::*Fierce: You have proficiency in Intimidation. :::*Shifting Feature: While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. :::Swiftstride :::*Ability Scores: +2 to Dexterity, +1 to Charisma :::*Graceful: You have proficiency in Acrobatics. :::*Shifting Feature. While shifted, your walking speed increases by +10 feet. Additionally, you can move up to 10 feet as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn't provoke opportunity attacks. :::Wildhunt :::*Ability Scores: +2 to Wisdom, +1 to Dexterity :::*Natural Tracker: You have proficiency in Survival. :::*Shifting Feature. While shifted, you have advantage on Wisdom checks, and enemies within 30 feet of you can't attack you with advantage unless you're incapacitated.
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