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==In [[Warhammer 40k]]== Your typical generic weapon found in almost every genre, the Shotgun is a class of pump-action weapons utilized by the [[Imperium of Man]]. Like before a shotgun is a short-ranged anti-personnel weapon, and easily fired accurately on the move thanks to its wide spread of fire. Regularly employed by the [[Adeptus Arbites]], the shotgun (also referred to as a scatter gun), have been around since before M3. 38,000 years later the biggest "improvement" is the addition of 50 pounds of metal, allowing it to be used as a club so that after shooting a pissed off [[Genestealer]] you have the option of boinking it on the head, but only an Ogryn or a Space Marine would consider a 50 pound weapon useful, even as club. Probably the second longest lived weapon in the Imperium (right after [[Basic Close Combat Weapons|anything sharp or heavy]]), it has appeared on nearly every Imperial world and battlefield. There are also automatic shotguns out there (dubbed "Combat Shotguns") as shown in Necromunda, but few uses them in the actual Imperial armed forces in notable numbers, even where they would make much more sense than pump-action ones. Aside from Kriegers, who arm their Combat Engineers with them. Shotguns are also commonly employed by [[Space Marine]] Scouts and [[Imperial Guard]] Veterans, although the [[Space Marines]] are equipped with larger guns chambered for more powerful "Manstopper" rounds. Its hail of shot can shred through flesh, but its low velocity causes it to be ineffective against armoured enemies. The [[Imperial Navy]] uses them when boarding a ship or putting down mutinies because the nature of its rounds make it unlikely (read impossible) to pierce the hull of the ship, which is a good thing. The [[Deathwatch]] have their own shotguns, mainly for the specialist ammunition they use to take down many different types of Xenos at close range. Imperial shotguns also can use a wide variety of different ammunition, including all types of bolts for maximum firepower (though less effective than an actual [[bolter]]) (<s>for some stupid reason</s> the different barrel length might interfere with close-range muzzle velocity, and carapace armor doesn't have a machine spirit to interface with the gun's), web charges for non-lethal takedowns, blazerer charges, that turn a shotgun into a nerfed flamethrower, talk charges for breaking doors, and really about anything you can fit inside the barrel, making it a great utility weapon in any FFG game or Necromunda: Underhive Wars. *Range:12 | Str:4 | AP:- | Type:Assault 2 (Space Marine version, 7-th edition) *Range:12 | Str:3 | AP:- | Type:Assault 2 (Imperial Guard version, 7-th edition) *Range:12 | Str:4 | AP:0 | Type:Assault 2, becomes Str:5 if fired on range of 6" or less (Space Marine version, 8-th edition) *Range:12 | Str:3 | AP:0 | Type:Assault 2, becomes Str:4 if fired on range of 6" or less (Imperial Guard version, 8-th edition)
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