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===Alien Archives=== <div class="mw-collapsible-content"> ====Alien Archive==== The first Bestiary didn't just contain monsters to drag into whatever story you make, but also several new PC races as well. Neat! Unlike Pathfinder, the game is far more willing to let you mess around with non-humanoid creatures. * '''[[Barathu]]''': Weird hardy gasbag things from a gas giant. They float around and have some sort of shapeshiftery. * '''[[Contemplative]]''': BE THE WORLD'S BIGGEST BRAIN...on a teeny tiny body. So tiny that you can't carry anything bigger than a pistol without breaking your psychic focus on flying. They're not only able to fly with the power of their minds, but they're also super smart. * '''[[Draelik]]s''': Humanoid banana-looking men. They have some spell like abilities and do good with darkness. * '''[[Dragonkin]]''': Humanoid [[Dragon]]s! Hell yeah! They're effectively horse-sized dragons on two legs and opposable thumbs with all the basic benefits of being a dragon...and they can only partner up with one ally, granting them both the best Initiative score between them. * '''[[Drow]]''': Yeah, they're here too. Almost like elves, but with racial spell like abilities and light sensitivity. If they grab a specific feat, they can also detect effectively anything in the darkness. * '''[[Formian]]s''': Four-legged bugmen who split Castrovel with the Lashuntas and Elves. They get natural weapons and blindesense with smell. * '''[[Goblin]]s''': Now with silly space helmets! They can slap together quick fixes to things. * '''[[Gray]]s''': A surprisingly stereotypical alien race. Flimsy, but they're psychic and can phase out of existence for concealment for a few times each day. Be prepared to be put through dozens of "AYY LMAO" and anal probing jokes. * '''[[Haan]]s''': Giant freaky primitive space... spiderthings. They spit fire and make web balloons. * '''[[Ikeshti]]''': <s>Closest thing we have to [[Kobold]]s for now</s> [https://aonsrd.com/Races.aspx?ItemName=Kobold Nevermind, they got added.] Pretty much RL horned lizards. They hail from a desert world, they can shed their skin to get flexible, and they squirt blood from their eyes. They also suffer from super-[[Star Trek|Pon farr]] every ten or twenty years, and will literally turn into monsters if they fail to get laid. * '''[[Kalo]]s''': Fishmen who can't operate on land without suits, but on sea they have blindsense (sound) and lowlight vision. * '''[[Maraquoi]]''': Monkeymen with blindsense (sound). They have prehensile tails and ''seven'' sexes. * '''[[Nuar]]s''': SPACE MINOTAURS! They charge into battle without penalties and have horns. They have a special item augment called "Maze Cores" that were ripped straight out of RWBY. * '''[[Reptoid]]s''': Shapeshifting space lizardmen (or Reptilians if you wanted to go all [[Board-tans/x|conspiracy theory]]). They have claws when not turning into someone else. * '''[[Ryphorian]]s''': Trimorphic pointy-eared aliens that were called Triaxians in PF. They get a spare feat, the elves' +2 to perception, and either resistance to cold or fire (or both and take longer before needing to test Fortitude for surviving). * '''[[Sarcesian]]s''': Space mothmen. They get a spare skill rank (like humans) and grow giant space-wings for flying when in space. * '''[[Shobhad]]s''': Brutish four-armed aliens that look straight outta Oddworld. They're quite fast, get Orc Ferocity, and they resist cold. * '''[[Skittermander]]s''': Little six-armed stuffed critters that act as mascots in the same way as Goblins. They can move twice in a turn and are extra grabby. * '''[[Urog]]s''': Bizarre electrical monsters that are slow, but sense enemies through electrical currents. They also have extra skill ranks. * '''[[Verthani]]''': Gangly humanoids hailing from the tech-world of Verces. They gain Skill Focus as a natural ability and have chameleonic skin. Also useful is their ability to stack two implants to one location, though it's for one slot and one of them must be cybernetic. * '''[[Witchwyrd]]s''': They have four arms, each of which is capable of absorbing magic missiles and firing them back at someone. * '''[[Wrikreechee]]s''': The prawns from District 9. They're rather resourceful, with bonuses to grab small things, swim speeds, and a bonus to cover, but they're slow on land. ====Alien Archive 2==== *'''[[Bolida]]s''': Hardy subterranean pillbugs. The fact that they can turn into balls gives them a defensive and an offensive feature when they roll into people. *'''[[Damai]]s''': Subterranean albino humans. Awfully flimsy, but useful in groups. *'''[[Embri]]''': Bizarre creatures who have to wear masks in order to resist all sorts of mental magics. *'''[[Ghoran]]s''': Plants that look like people. While they're photosynthetic and have multiple skills to focus on, they're also very prone to getting eaten. *'''[[Hobgoblin]]s''': You're taller than a goblin with a couple extra skill boosts to offset the mere +2 Con stat boost. *'''Kanabo [[Oni]]''': For some reason a different type than the Tieflings, these are lanky goblin-like oni who are good with armor like the Vesk. *'''[[Orc]]s''': After about a year of staggered content, there are finally stats for full orcs. While rather similar to their half-orc bretheren, these guys also have the ability to focus on a certain skill so they're extra good at it. They've also become slaves to the drow. *'''[[Osharu]]s''': Slugfolk. Mmyep. Slugfolk who consider science and religion one and the same and leave slime trails. They also have the common slug's crippling weakness to salt. *'''[[Pahtra]]s''': [[Catfolk]]. You are now the furries. *'''[[Phentomite]]s''': Lanky [[Tau]]-like creatures from a planet with very low atmosphere. *'''Planar Scions''': [[Aasimar]]s and [[Tiefling]]s, grouped under a common race. One has the power to turn up the lights, the other can turn down the lights. **Later [[Adventure Path]]s would see other Planar Scions enter the fold, with [[Suli]], [[Ifrit]]s, and [[Sylph]]s as actual subraces. The [[Fetchling]]s, meanwhile would not be included, but instead renamed as a separate species called ''Kayals''. Book 1 of the ''Drift Crashers'' AP would give all of the Planer Scions a wide variety of alternate racial features. *'''[[Quorlu]]s''': A strange race of three-armed magma-based snail-like creatures. *'''[[Trox]]''': Big beefy beetle-men with very thick shells. They can also go into a mini-barbarian rage if a friend gets hurt *'''[[Uplifted Bear]]s''': You're a goddamn bipedal [[Bear Lore|bear]]. Cue the incessant [[Sir Bearington]] memes. *'''[[Vlaka]]s''': Arctic Wolf-folk. They can gift resolve to an ally and a significant enough portion of their population is either born deaf or blind - both of which don't inflict their penalties to these wolves. ====Alien Archive 3==== *'''[[Brenneri]]s''': Space Otters. Yeah, the races run some weird gamut. The big thing here is that these otters are able to heal while recovering resolve via snuggling with a prized possession. *'''[[Cephalume]]s''': Deep-sea bioluminescent squid-like creatures who are bound to symbiotes. *'''[[Dessamar]]s''': Lanky butterfly-men. Unlike the Barathus, you can opt to either use the larva-like Instars (Complete with dust coating and bad eyesight) or the mature Imagos (With wings and easily-broken limbs) *'''[[Dirindi]]s''': A weird cross between man and electric eel, with the added benefit or being a race of polyglots. *'''[[Dromada]]s''': A real freaky thing of an alien, camel-like but in the wrong ways. Seemingly a delicacy and thus developed the ability to sense traps and ambushes. *'''[[Espraksa]]s''': A race of bipedal birdmen. *'''[[Hanakan]]s''': Bipedal shamanic dinosaur men? What is this, [[Lustria]]? Also, have soulstones like [[Eldar]]. *'''[[Hortus]]es''': A race of sentient poisonous mushrooms. In the shape of men. *'''[[Ijtikri]]''': Thought one race of squidmen was enough? WRONG! These ones are more like normal squids, come with harder hides and special spell-like abilities. *'''[[Izalguun]]s''': A race of six-limbed creatures whose middle appendages can act as either arms or legs. This does actually come into play, as this affects speed and reach. *'''[[Morlamaw]]s''': Amphibious space walruses. *'''[[Raxilite]]s''': Essentially sci-fi [[Leshy]]s, these guys are hosts to a network of mechadendrites that can do their bidding. They're also Tiny. *'''[[Sazaron]]s''': Centaur-like telepaths that are dedicate to the complete truth. They act almost like the Andalites from the Animorphs series. *'''[[Shakalta]]s''': Award-winners for "the most complicated race ever". See, you're building two entire characters, each only able to reach level 10 as each level-up must be allocated between the two of them. They're also telepathic star-people, so there's that. *'''[[Shatori]]s''': While not quite Revenants, they are still pretty magical and pretty spooky for a race of aliens with clear skins and glowing skeletons that fled from their unintentional prison of the Boneyard. Crystal Skulls, anyone? *'''[[Shimreen]]s''': Technically a repost from the Dead Suns AP. A race of crystal-folk who can absorb some extra elemental damage in order to fling it back at the enemy with their arm-spikes. *'''[[Spathinae]]s''': A race of microscopic insects capable of forming into people-like shapes. Not quite nanomachines, but this is pretty damn close. *'''[[Telia]]''': Pretty much [[Tortle]]s. You have a big shell to hide into, and you have a re-roll for one intelligence skill per day. *'''[[Varculak]]s''': Another race of revenants, this one less concerned with remaining how they once were. Instead, they're festooned with special powers. ====Alien Archive 4==== *'''[[Copaxi]]''': Essentially sentient colonies of coral. They somehow can alter their own personal gravity to better suit their own situations, but they also have the ability to learn languages more easily (each rank of Culture gives two languages) and retrain a previous level each time they level up. *'''[[Entu]]s''': A strange-as-hell race of sentient mold slimes, capable of either being blobs that can temporarily inject themselves into allies for minor benefits, or being symbiotes that merge into other beings, gaining an extra form of movement and limiting what can be implanted into their brains. *'''[[Hadrogaan]]s''': Aliens that have sentient crystals bonded into their anatomy. Like Lashunta, they also exhibit an extreme dimorphism that changes their stat boosts. *'''[[Huitz'plina]]''': Perhaps the Starfinder equivalent of the [[Lizardmen]] Skinks. They have strange prophetic dreams, prehensile tails and the ability to shoot out their spines for protection. *'''[[Ixtangi]]''': A race of chameleon-men, able to change the color of their skins and master climbers. They also have natural weapons that can poison people on a crit. *'''[[Jububnan]]s''': Weird toad-men that can temporarily bulk themselves up, turning into large size rather than medium. They also have a bonus on any re-rolls they make and better balance. *'''[[Kiirinta]]s''': Small moth-like fairies who can scatter dust for concealment. They also have a daily ability to emit a sonic shriek that can stun enemies. *'''[[Psacynoid]]s''': Master crystal-crafters. These four-armed aliens can make solarian crystals and spell gems way faster. *'''[[Tryziarka]]s''': A race of double-jointed humanoids who bond with a symbiotic slime that appears as tattoos. This slime can actually cast some Mystic spells and can temporarily transfer these spells to others. *'''[[Worlanisi]]s''': A race of aliens that focus the entirety of their religion around luck. This reliance on luck allows them to treat a natural 1 as a natural 20 once per day and let a nearby ally re-roll. </div> </div>
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