Editing
The 9th Age/Tactics/Vampire Covenant
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Brotherhood of the Dragon Bloodline==== ''The Knights'' The vampire gains weapon master, +2 off skill, plate armor, and may purchase any number of melee weapons. This comes at the cost of the vampire being capped in their wizarding and forcing them to issue/accept duels unless another model does so first. Only can take Occultism path '''Ancient Blood Power: Crimson Rage''' For each unsaved wound this vampire inflicts in melee it attacks again at the same initiative step against the same target(s). Your vampire will slam here and there and everywhere. '''Blood Power: Eternal Duelist''' reroll to-hit and to-wound rolls of 1 in close combat. '''Blood Power: Monster Hunter''' Multiple wounds (2 against towering presence). Not as good as some other monster hunters out there, but if your opponent loves their dragon accept no substitutes.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information