Editing
The Clans
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===== Notable 'Mechs ===== Due to the fact that they showed up out of nowhere unannounced besides a few Batchalls, Clan Battlemechs have both official names and Inner Sphere code names. The following "original sixteen" are the most common frontline OmniMechs used in the invasion, and found in most Clans' toumans: * '''''IIC BattleMechs''''' - As the Clans never lost their technology, they continued to develop and evolve the Star League-era 'Mechs into stronger and deadlier versions. Curiously, by the time of the Clan Invasion, these were considered obsolete by Clanners due to them lacking the modularity of OmniMechs, and were not used in the frontlines with a few exceptions. While less versatile than OmniMechs, they're more than a match for most Spheroid designs; a lesson many Spheroids learned the hard way when they tried raiding Clan territory behind the front lines. ** '''''Hunchback IIC''''' - Basically a suicide weapon for ''solahma'' (old) and/or ''dezgra'' (disgraced) MechWarriors, which is the source of their Bad Reputation among the Clanners. Compared to the normal Hunchback, they have two AC/20s instead of one (and the IIC has ULTRA ACs, which can fire twice as fast as a normal AC), allowing them to hit as hard as a ''King Crab'' while having only six tons of armor, making them dangerous glass cannons. ** '''''Conjurer/Hellhound/Wolverine IIC''''' - The evolution of the SLDF's ''Wolverine II'', with a different name to avoid mentioning the Not-Named Clan. It's quite versatile for longer battles thanks to its mostly energy arsenal. * '''''[[Timber Wolf|Timber Wolf/Mad Cat]]''''' - The Clanners' most famous 'Mech. Actually quite a preposterously expensive thing, but the fact it can blast it's way through Assault 'Mechs makes it a favorite. It's Inner Sphere name comes from their targeting computers being incapable of deciding whether or not it's a ''Marauder'' or a ''Catapult'', and so flashed MAD CAT over and over whenever it showed up. Developed (and produced exclusively) by Clan Wolf, though most other Clans acquired them by trade or salvage during the century leading up to the invasion. * '''''[[Mad Dog|Mad Dog/Vulture/Hagetaka]]''''' - The Clan's OTHER most famous 'Mech. Basically the Timber Wolf's leaner, scrappy little brother, resembling the Inner Sphere's Archer. Follows the same basic concept of shoulder mounted missiles and arm mounted energy guns, but has a little more pod space in exchange for a lighter chassis and armor. Can hot-swap the LRMs for an absurd number of SRMs, [[What|or its entire loadout for a pair of Gauss Rifles]]. First built by Clan Smoke Jaguar but most popular with the Ghost Bears. * '''''[[Summoner (BattleTech)|Summoner/Thor]]''''' - The Summoner fills the unusual role of being a heavy 'Mech that sacrifices weaponry for mobility, generally giving up redundancy in its weapons in order to carry jump jets and maintain a flexible loadout with less capacity. The result is a 'Mech that's pretty good at moving in fast and bullying things smaller than itself, but doesn't want to tangle with assault class stuff unless it has weight of numbers; not because it doesn't have the armor (see the Hellbringer and Executioner) but because it doesn't bring [[dakka|enough guns]]. Resembles the Inner Sphere's Thunderbolt. The favorite 'Mech of Clan Jade Falcon. * '''''Hellbringer/Loki''''' - A glass cannon, carrying a versatile array of weaponry at the cost of having laughably weak armor for a heavy 'Mech. Its primary configuration resembles the Inner Sphere's Warhammer, with twin ER PPCs in the arms mated to a targeting computer, backup lasers and anti-infantry weapons. The other favorite mech of Clan Jade Falcon. * '''''[[Dire Wolf (BattleTech)|Dire Wolf/Daishi]]''''' - The last word in mech-to-mech encounters. Where the Summoner is happy being a schoolyard bully and the Hellbringer is minmaxed for DPS, the Dire Wolf is just one huge chungus that simply does not care what the enemy brought. 100 tons, unapologetically slow, with an absurd amount of firepower and armor, this is the ultimate assault mech. Barring a lucky headshot this mech will outlast and crush anything you throw its way; underestimate it at your own peril. This is the mech every Mechwarrior dreams of piloting, and many important figures(Natasha Kerensky, Victor Steiner-Davion, Hohiro Kurita) design their own(even stronger) custom variants. This design was fought over between Clan Wolf and Clan Smoke Jaguar and also produced secretly on Outreach by Wolf's Dragoons. * '''''Executioner/Gladiator''''' - A strange take on the concept of an Assault Mech. At 95 tons it can mount a lot of equipment, but focuses on mobility through jump jets and MASC. As the downside to this, it has anemic side torso armor, meaning it gets cut in half whenever faced with any real attrition. But as an upside, its speed and good leg armor make it a great Elemental transport, and carrying Elementals can help guard its side torsos... sadly most of its configurations have long range weapons while Elementals need to be brought in close. The stereotypical Ghost Bear omnimech. * '''''[[Warhawk|Warhawk/Masakari]]''''' - Pure evil, bringing this to a friendly game will turn some heads. Heavily armored, average speed, the classic Warhawk carries [[Rape|FOUR CLAN ER PPCS]] in its arms, mercilessly vaporizing limbs and heads of anyone unfortunate to be caught in its sights. If that isn't enough, every variant carries a massive Targeting Computer, essentially giving the pilot an aimbot. A common variant swaps two ER PPCs for Large Pulse Lasers, allowing it to better manage its heat while firing with even greater accuracy. One of Clan Smoke Jaguar's signature designs. * '''''Gargoyle/Man o'War''''' - The infamous SpurdoMech is somewhat of an unusual design, an assault mech that moves above its weight class but has (relatively) weak leg armor. Its Prime also has the misfortune of having ballistic weapons yet too many heat sinks, its twin LB5X autocannons forcing it squarely into an anti-vehicle role. Its lack of torso weapons and its speed make it a good Elemental transport and Clan Wolf builds them in large numbers: however overall it is weaker than the lighter Timber Wolf (unless mech quirks are in play). Also somewhat popular with Clan Ghost Bear. (apparently the weird configuration works well under specialized Clan duel rules) * '''''Stormcrow/Ryoken''''' - The close combat star of the clan mediums, usually packing fists and lasers although sometimes fitted for long range. At 97 km/h it's faster than everything it can't take down. Doesn't get much time in the spotlight compared to its slower, heavier cousin the Mad Dog, but it comes from the same family of flexible second-gen omnimechs. A workhorse design for many Clans but most popular with the Smoke Jaguars. * '''''Nova/Black Hawk''''' - One of the oldest OmniMech designs still in use, the Nova is uncommon yet universal among the Clans as a medium mech that can (briefly) throw dakka like mechs 20 tons heavier than itself. Infamous for running HOT with TWELVE ER Medium Lasers, the king of alpha strikes. Also has a PPC sniper variant which is quite good, and a couple configurations that try to pack ballistic weapons and missiles despite the fixed heat sinks. * '''''Ice Ferret/Fenris''''' - A swift yet well armored scout that can do some sniping to boot. Originally built as a harasser to counter the Timber Wolf, Clan Wolf liked it enough to capture a factory and started producing it themselves. Now is a ubiquitous sight in their touman. * '''''Viper/Dragonfly''''' - A fast jumper, often described (incorrectly) as lacking punch. [[Cheese|Known for being one of the first mechs to combine jumping 8 hexes (extremely hard to be hit) with pulse lasers (extremely easy to hit the enemy).]] A great Elemental transport and infantry killer popular with the Ghost Bears and Wolves. * '''''[[Adder|Adder/Puma]]''''' - The largest of the Clans' ubiquitous light OmniMechs is a bit of an oddity. While not particularly fast for a light mech, it carries a pair of ER PPCs with a targeting computer, making it a true sniper. As an OmniMech, it can switch to being a gnarly missile boat in an hour or two. Most often found among Clan Wolf (though the Fenris fits the scout role of a light mech better). * '''''Kit Fox/Uller''''' - Similar to the Adder in most respects, though lighter armored, the Kit Fox tends to carry a more balanced assortment of weapons in its variants, rather than boating one thing in particular. Except for the EW/anti-infantry variant, which happens to have a whopping three anti-missile systems. Recently canonized as having a dedicated Arrow IV variant(read: a guided, auto-loading cruise missile launcher), meaning it can be equipped with [[Exterminatus|nuclear weapons]]. Unsurprising, given that it is produced by Clan Jade Falcon. * '''''Mist Lynx/Koshi''''' - A 25 ton dedicated scout OmniMech packing more weapons than its Inner Sphere equivalents, but nothing special as far as Clan mechs go. [[Derp|Infamous for having one less jump jet than needed to be truly evasive, putting nearly half its torso armor on its rear facing, while fully armoring the head]]. Used by Clan Smoke Jaguar in the rare OOC instance that they attempt reconnaissance. * '''''Fire Moth/Dasher''''' - [[Meme|GOTTA GO FAST]]. A derpy little machine with arms that stretch high above its head, and speed that far exceeds anything the Inner Sphere thought a BattleMech could be capable of. It still manages to have more guns than Inner Sphere mechs twice its size, too- Clan tech is just that powerful. Surprisingly the light mech of choice for Clan Ghost Bear, which actually makes a lot of sense: the Clan that prefers Elementals and plays American Football loves a mech that runs up and flings the battle armor overhand at the enemy.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information