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==Legendary Lords== *'''[[Khazrak The One-Eye]]''': Your big named bastard who focuses on combat. With armor that provides a 20% damage resistance when in melee and a massive anti Infantry combat steroid, he's a beast in physical combat, especially on his chariot. Since Beastmen chariots are actually pretty good, this guy can be a menace when microed well. His biggest problem is that while he is a decent combat lord he really doesn't do much to help the army as a whole, and mostly just exists to run over the enemy. Granted, he does that pretty darn well, but since the Beastmen units generally need some form of leadership support in order to keep them in the fight this guy usually gets overlooked when it comes to multiplayer. He probably won't lose you a battle, but he probably also won't be the reason you win either. *'''[[Malagor The Dark Omen]]''': The only caster Legendary Lord you currently have, and after his rework he has become one of the best lords in the whole game. he comes with a mixed lore of magic from Beasts, Shadows, Death and Wild with some good damage spells and the ability to summon Cygors out of the ground to bash your enemies to pieces. He flies meaning he's easier to maneuver or run to safety than most lords but if the enemy has any flying units, harpies are mandatory to cover for him. In campaign, this guy is so fast and can get so much magic reduction costs that in the late game he can win battles all on his own. However the Beastmen lack of air power means you'll want to toggle his flying off and use him as a boring foot lord if you're up against a faction with a strong air force like Bretonnia, High Elves and Vampire Counts. *'''[[Morghur The Shadowgave]]''': Morghur's main draw is the ability to get free value on the field and supply your army with free units. For one, while he is a foot lord, he has crazy high regeneration, meaning killing him is actually pretty damn hard. On top of that, his abilities are just flat out amazing. He gets a free Chaos Spawn summon to use whenever the hell he feels like it, so you can surprise the enemy with surprise butt sex. On top of that, he has a really cool passive that makes it so that once per battle, when an enemy unit reaches below a certain health point, they die and spawn a friendly unit of spawn. That means this guy can get you two extra units on the battlefield FOR FREE. Needless to say, that is amazing and as such he is the go-to lord pick for 90% of Multiplayer Beastmen lists. *'''[[Taurox The Brass Bull]] (DLC)''': Available in The Silence and The Fury, Big daddy bull is coming to save the Beastmen in their hour of need. He is the Beastmen's monstrous lord and his main job will be to beat the living crap out of whatever you point him at. He is a tanky beast with Armor Piercing fire damage and numerous abilities and weapons that increases his melee prowess even further. His Brass Body ability gives him a 40% damage resistance and melee defense making him even harder to kill, though interestingly his weak point doesn't play into the game even though it shows up on the model. I guess CA didn't like the idea of you randomly losing your lord because Tzeentch felt like being a dick. If he does get in harm's way he also has an AoE explosion around himself to give him a get out of jail free card. In multiplayer he's very expensive, has a big hit box and weak to armor piercing missiles, so there are probably safer, if less fun, options there.
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