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==Lords== ===Legendary Lords=== *'''[[God-Slayer]]:''' Customisable daemonic version of Lich King. You can customize not just the look, but the playstyle of him depending on which Chaos God (or Gods) you decide to worship. Looks alone aren't everything though. Each item you can customize also impacts the God-Slayer's stats and abilities. Should you take the Chaos Undivided route, you get access to the entire roster of all 4 gods (there seems to be a myth floating around that you don’t get certain units, that’s untrue, you get the entire roster for every god as undivided) to form the rank and file of your armies. What you lack in specialization you more than make up for in versatility. Keep in mind your tech boosts are not as strong at boosting some units as a monogod faction can be. Dedication to a specific god gives fairly minor benefits compared to just going undivided, as you still get access to tons of god gifts for all 4 gods. Think carefully before dedicating to only one, because you still don't have the faction specific techs the monogod factions do. :Be warned that he isn't very strong in raw stats unless you build in a specific direction, and because he has no skill tree he makes a mediocre caster unless you go full dedicated Tzeentch, and even then a hero is probably a better dedicated caster. Sadly, as fun as it is to mix and match in theory, practically speaking you really want to focus on one area with your parts and stick to it if you expect him to compete with other lords. As a default I recommend mostly khorne if you want high durability and melee power (strangely khorne parts tend to make you tougher than nurgle parts). The nurgle wings and khorne/tzeentch tails which cause DOT in melee are particularly good. *'''[[Be'lakor]]:''' He can be unlocked in campaign and custom battle by beating the single player campaign. However, he will be part of the Warriors of Chaos faction when Immortal Empires launches. And in Immortal Empires he works a bit differently than Daniël. While having access to most of the same units and systems Daniel does Be'lakor has additional mechanics and systems Daniel doesn't, the biggest note to make about his campaign is the 'daemon prince' system as in theory he has the ability after attacking a lord with an army or agent to inflict them with a debuff that after 10 turns turns them into a daemon prince that you can recruit and depending on the lords faction gives unique traits. However in practise the AI usually either switches out the lord or gets them killed so unless you can guarantee the suvival of an ENEMY lord for 10 entire turns the daemon prince lords are hard to come by. ===Generic Lords=== -Heralds at lvl 15 can be switched to exalted greater demons but they loose slightly over half their levels to do so, you may sometimes be better off not upgrading. GUO are somewhat underwhelming in particular. *'''Daemon Prince Undivided''': *'''Daemon Prince of Khorne''': *'''Herald of Khorne''': A melee focused lord who can be mounted on a Bloodcrusher or Blood Throne and has various AoE buffing abilities that boost the killiness of nearby units. - can be leveled into an exalted bloodthirsty at level 15 *'''Daemon Prince of Nurgle''': *'''Herald of Nurgle''': A slow and tanky hybrid lord with either the Lore of Death or the Lore of Nurgle. Can be mounted on a Rot Fly or a Palanquin of Nurgle.- can turn to an exalted great unclean one at level 15- but I don't recommend it, honestly a flying spellcaster is probably more useful than a GUO. *'''Daemon Prince of Tzeentch''': *'''Herald of Tzeentch''': A dedicated caster lord with access to either the Lore of Metal or the Lore of Tzeentch. Can be mounted on a Disc of Tzeentch or a Burning Chariot, both of which give him added range attacks. - level 15 turn into lord of change option. *'''Daemon Prince of Slaanesh''': *'''Herald of Slaanesh''': A fast and deadly hybrid lord with either the Lore of Slaanesh or the Lore of Shadows. Can be mounted on a Steed of Slaanesh, Seeker Chariot, or Exalted Seeker Chariot. Has the Devastating Flanker ability, as well as Loci buffs for nearby units. - level 15 turn in Exalted Keeper of Secrets ===Generic Heroes=== *'''Alluress''': A hybrid hero with the Lore of Slaanesh and/or Shadow magic along with AP in melee. Your only hero choice with the Devastating Flanker ability. Can ride the Steed of Slaanesh, Seeker Chariot, or Exalted Seeker Chariot. Have selectable locus abilities and poison and magical attacks on all mounts. fragile but deadly. *'''Bloodreaper''': He appears to be a combat/support character for going around murdering groups of infantry while also giving offensive buffs to your units. He can ride both a Juggernaut and a Blood Throne, making him a strong mobile threat. With AP and anti infantry he's a scary melee character that can also give other units a helping hand. Has an ability that gives 66% spell resistance to nearby allies, so a useful against magic heavy armies like Tzeentch or the Vampire Counts. or you can pick a locus to boost weapon damage or melee attack. Amusingly every single skill in his combat tree boosts weapon damage in addition to a secondary stat. They get insane weapon damage leveled and equipped with good gear. *'''Iridescent Horror''': A more dedicated wizard hero, and also your only ranged hero. They have some Loci abilities that allow them to buff troops in combat without using magic. They come with the Lores of Metal and Tzeentch and can mount up on a Disk and a Burning Chariot. On the chariot he comes with a missile attack, allowing him to be pretty decent at kiting enemies. Lore options aren't great but they can get a very powerful winds recharge skill to act as a winds battery if you don't want to use their own spells. *'''Plagueridden''': Another hybrid hero with the Lore of Nurgle/Death and a lot more survivable in melee than the Alluress. Can be mounted on a Rot Fly or Palanquin of Nurgle. Locus can do damage over time, or heal. Possibly the most useful Lore options for many army setups as both Death and Nurgle are great, if using monsters then the Nurgle AOE heal is amazing. Spirit leech always great too on any flying mage. like all Nurgle applies poison.
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